We need your help
Fan of TA with programming skills in OpenGL and/or C++? You can help.
Please come to visit us in the forums.
If you look at this news page you may think the site is dead but it's not the case I just didn't have much time to post news. All the activity is on the forums so don't hesitate to go there.
If you really don't want to go to the forums, well you'll be missing beta updates :P. TA3D 0.6 is currently in beta stage so go test it :).
PS: Recently the server has suffered an attack but now things should be back to normal.
It's been some time now since last alpha package, so there are lots of changes in this TA3D 0.6 alpha 17 :).
I won't write here the full list of changes (for this, see the timeline in the trac : http://trac.ta3d.org/timeline). Basically lots of bugs have been fixed, NetClient has been improved a lot (you can now start games, manage mods, etc ...). Multiplayer now compress the data stream before sending it over the network (divide the stream size by something like 2 with very little CPU consumption - you won't even notice it). Some GUI polishing, etc ... And no there is no new pathfinder/pathfollower code in this package, it's not ready yet :P
As usual you'll find it there:
New NetClient in a Java Applet which supports chat features from NetServer protocol. With it you can create a NetServer account, log in and chat with other clients (including TA3D lobby :)) directly from your web browser.
You can try it from Medias->chat or just there.
PS: you'll need a Java Virtual Machine to use this applet.