[window]
{
	title=Display;
	uformat=UTF8;
	x=446;
	y=166;
	width=738;
	height=720;
	draw borders=false;
	show title=false;
	number of objects=39;
	hidden=false;
	lock=true;
	color=0x00000000;			// Fully transparent so we can see the AREA background
	background window=false;
	fullscreen=true;			// Scale the window to fit the screen
	screen width=1280;
	screen height=1024;
	[object0]		// Title "Display"
	{
		name=t_display;
		type=TEXT;
		caption=Display;
		x1=369;
		y1=0;
		value=0xFFFFFFFF;
		centered=true;
		size=3;
	}
	[object1]		// Option "fps_limit"
	{
		name=t_fps_limit;
		type=TEXT;
		caption=fps limit;
		x1=0;
		y1=50;
		value=0xFFFFFFFF;
		size=2;
	}
	[object2]		// Option "fps_limit"
	{
		name=fps_limit;
		type=MENU;
		entry=,50,60,70,80,90,100,no limit;
		x1=600;
		y1=50;
		x2=730;
		y2=80;
		value=0;
		size=1.5;
	}
	[object3]		// Option "far_sight"
	{
		name=t_far_sight;
		type=TEXT;
		caption=Far sight;
		help=enable this to see all the map (no horizon limit except for units and features);
		x1=0;
		y1=85;
		value=0xFFFFFFFF;
		size=2;
	}
	[object4]		// Option "far_sight"
	{
		name=far_sight;
		type=OPTIONC;
		caption=;
		x1=690;
		y1=85;
		value=0;
		size=1.6;
	}
	[object5]		// Option "particle"
	{
		name=t_particle;
		type=TEXT;
		caption=particles;
		x1=0;
		y1=120;
		value=0xFFFFFFFF;
		size=2;
	}
	[object6]		// Option "particle"
	{
		name=particle;
		type=OPTIONC;
		caption=;
		x1=690;
		y1=120;
		value=0;
		size=1.6;
	}
	[object7]		// Option "waves"
	{
		name=t_waves;
		type=TEXT;
		caption=waves;
		x1=0;
		y1=155;
		value=0xFFFFFFFF;
		size=2;
	}
	[object8]		// Option "waves"
	{
		name=waves;
		type=OPTIONC;
		caption=;
		x1=690;
		y1=155;
		value=0;
		size=1.6;
	}
	[object9]		// Option "anisotropy"
	{
		name=t_anisotropy;
		type=TEXT;
		caption=Level of anisotropy;
		x1=0;
		y1=190;
		value=0xFFFFFFFF;
		size=2;
	}
	[object10]		// Option "anisotropy"
	{
		name=anisotropy;
		type=HSLIDER;
		x1=400;
		y1=192;
		x2=730;
		y2=217;
		min=1;
		max=16;
		value=1;
		size=1.6;
	}
	[object11]		// Option "height_line"
	{
		name=t_height_line;
		type=TEXT;
		caption=height line;
		x1=0;
		y1=225;
		value=0xFFFFFFFF;
		size=2;
	}
	[object12]		// Option "height_line"
	{
		name=height_line;
		type=OPTIONC;
		caption=;
		x1=690;
		y1=225;
		value=0;
		size=1.6;
	}
	[object13]		// Option "detail_tex"
	{
		name=t_detail_tex;
		type=TEXT;
		caption=detail texture;
		x1=0;
		y1=260;
		value=0xFFFFFFFF;
		size=2;
	}
	[object14]		// Option "detail_tex"
	{
		name=detail_tex;
		type=OPTIONC;
		caption=;
		x1=690;
		y1=260;
		value=0;
		size=1.6;
	}
	[object15]		// Option "fullscreen"
	{
		name=t_fullscreen;
		type=TEXT;
		caption=full screen;
		x1=0;
		y1=295;
		value=0xFFFFFFFF;
		size=2;
	}
	[object16]		// Option "fullscreen"
	{
		name=fullscreen;
		type=OPTIONC;
		caption=;
		x1=690;
		y1=295;
		value=0;
		size=1.6;
	}
	[object17]		// Option "screenres"
	{
		name=t_screenres;
		type=TEXT;
		caption=screen;
		x1=0;
		y1=330;
		value=0xFFFFFFFF;
		size=2;
	}
	[object18]		// Option "screenres"
	{
		name=screenres;
		type=MENU;
		entry=,800x600;
		x1=500;
		y1=330;
		x2=730;
		y2=360;
		value=0;
		size=1.5;
	}
	[object19]		// Option "shadow_quality"
	{
		name=t_shadow_quality;
		type=TEXT;
		caption=shadow quality;
		x1=0;
		y1=365;
		value=0xFFFFFFFF;
		size=2;
	}
	[object20]		// Option "shadow_quality"
	{
		name=shadow_quality;
		type=MENU;
		entry=,none,low,normal,high;
		x1=600;
		y1=365;
		x2=730;
		y2=395;
		value=0;
		size=1.5;
	}
	[object21]		// Option "fsaa"
	{
		name=t_fsaa;
		type=TEXT;
		caption=antialiasing;
		x1=0;
		y1=400;
		value=0xFFFFFFFF;
		size=2;
	}
	[object22]		// Option "fsaa"
	{
		name=fsaa;
		type=MENU;
		entry=,no fsaa,x2,x4,x6,x8;
		x1=600;
		y1=400;
		x2=730;
		y2=430;
		value=0;
		size=1.5;
	}
	[object23]		// Option "water_quality"
	{
		name=t_water_quality;
		type=TEXT;
		caption=water quality;
		x1=0;
		y1=435;
		value=0xFFFFFFFF;
		size=2;
	}
	[object24]		// Option "water_quality"
	{
		name=water_quality;
		type=MENU;
		entry=,low,normal,high,ultra high,extreme,ultimate;
		x1=600;
		y1=435;
		x2=730;
		y2=465;
		value=0;
		size=1.5;
	}
	[object25]		// Option "use_texture_cache"
	{
		name=t_use_texture_cache;
		type=TEXT;
		caption=use texture cache;
		help=warning: you might have texturing\nissues with this!!;
		x1=0;
		y1=470;
		value=0xFFFFFFFF;
		size=2;
	}
	[object26]		// Option "use_texture_cache"
	{
		name=use_texture_cache;
		type=OPTIONC;
		caption=;
		help=warning: you might have texturing\nissues with this!!;
		x1=690;
		y1=470;
		value=0;
		size=1.6;
	}
	[object27]		// Option "explosion_particles"
	{
		name=t_explosion_particles;
		type=TEXT;
		caption=explosion particles;
		x1=0;
		y1=505;
		value=0xFFFFFFFF;
		size=2;
	}
	[object28]		// Option "explosion_particles"
	{
		name=explosion_particles;
		type=OPTIONC;
		caption=;
		x1=690;
		y1=505;
		value=0;
		size=1.6;
	}
	[object29]		// Option "render sky"
	{
		name=t_sky;
		type=TEXT;
		caption=Render sky;
		x1=0;
		y1=540;
		value=0xFFFFFFFF;
		size=2;
	}
	[object30]		// Option "render sky"
	{
		name=sky;
		type=OPTIONC;
		caption=;
		x1=690;
		y1=540;
		value=0;
		size=1.6;
	}
	[object31]		// Option "low defintion map"
	{
		name=t_low_definition_map;
		type=TEXT;
		caption=Low definition map;
		x1=0;
		y1=575;
		value=0xFFFFFFFF;
		size=2;
	}
	[object32]		// Option "low definition map"
	{
		name=low_definition_map;
		type=OPTIONC;
		caption=;
		x1=690;
		y1=575;
		value=0;
		size=1.6;
	}
	[object33]		// Option "use texture compression"
	{
		name=t_use_texture_compression;
		type=TEXT;
		caption=Use texture compression;
		x1=0;
		y1=610;
		value=0xFFFFFFFF;
		size=2;
	}
	[object34]		// Option "use texture compression"
	{
		name=use_texture_compression;
		type=OPTIONC;
		caption=;
		x1=690;
		y1=610;
		value=1;
		size=1.6;
	}
	[object35]		// Option "disable GLSL"
	{
		name=t_disable_GLSL;
		type=TEXT;
		caption=Disable GLSL;
		help=disable GLSL shaders\nmay help if game crash;
		x1=0;
		y1=645;
		value=0xFFFFFFFF;
		size=2;
	}
	[object36]		// Option "disable GLSL"
	{
		name=disable_GLSL;
		type=OPTIONC;
		caption=;
		help=disable GLSL shaders\nmay help if game crash;
		x1=690;
		y1=645;
		value=1;
		size=1.6;
	}
	[object37]		// Option "disable perspective"
	{
		name=t_disable_perspective;
		type=TEXT;
		caption=Disable perspective;
		help=disable perspective\nTA3D will use an orthographic camera;
		x1=0;
		y1=680;
		value=0xFFFFFFFF;
		size=2;
	}
	[object38]		// Option "disable perspective"
	{
		name=disable_perspective;
		type=OPTIONC;
		caption=;
		help=disable perspective\nTA3D will use an orthographic camera;
		x1=690;
		y1=680;
		value=1;
		size=1.6;
	}
}
