Bug in Beta1
Re: Bug in Beta1
When the card don't suppot OPENGL, ever slowly game in menu.
- Balthazar
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Re: Bug in Beta1
When the card don`t support OPENGL you shouldn`t be able to play at all
Re: Bug in Beta1
another one crash log. /:^]
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Re: Bug in Beta1
When did it crashed?
Re: Bug in Beta1
when load. It's xuzhaori's test, so maybe ask him more info in tommrow
And win7 crash at start /:^|
And win7 crash at start /:^|
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Re: Bug in Beta1
I'll make a new package when I have time (I have exams this week ), maybe the few fixes I made will make it more stable.
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Re: Bug in Beta1
although get some new logs, but all same crash, so didn't reply them.
And the because hadn't enter game , all reply are about crash but no bugs.
And the because hadn't enter game , all reply are about crash but no bugs.
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Re: Bug in Beta1
Any progress on Beta 2?
I should have tested Beta 1 before creating topics about it everywhere
I should have tested Beta 1 before creating topics about it everywhere
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Re: Bug in Beta1
I've been busy this week i haven't had time to work on ta3d so beta2 is not ready yet.
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Re: Bug in Beta1
Not a problem, just tell us please when you`ll be able to continue work on the next build Ta3d
Re: Bug in Beta1
/:^] yeah. start wat ch timeline 3 times/per day as soon as get the zuzuf.
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Re: Bug in Beta1
Found a bug.
After building of Metal Storage - it can`t be selected.
If you try to reclaim it - game crashes
(was done not on my PC, i can`t run beta 1)
After building of Metal Storage - it can`t be selected.
If you try to reclaim it - game crashes
(was done not on my PC, i can`t run beta 1)
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Re: Bug in Beta1
Any ideas when beta2 can be ready?
Re: Bug in Beta1
/:^]!
Will make a total pack for beta2
Will make a total pack for beta2
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Re: Bug in Beta1
hm, finally I found a few things I didn't have time to fix (the unit random locking bug is really annoying, I am going to fix it before releasing beta 2). Also I doubt I have set the pathfinder search depth limit to something high enough for all maps resulting in units sometimes not finding a path if the destination is too far.
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Re: Bug in Beta1
This is bug in beta2, but it maybe also in beta1 ?:^]
Another tester report:
Arm first camp run in fine,next crash the game,error logs:
[Wed Dec 16 10:53:05 2009][ta3d][warns] [audio] Impossible to load the playlist : 'D:\enjoy\ta3d\resources\music/playlist.txt'
[Wed Dec 16 10:55:47 2009][ta3d][error] [gfx] could not read image file: unitpics\CORTRUCK.pcx (vfs)
[Wed Dec 16 10:55:47 2009][ta3d][error] [gfx] could not read image file: unitpics\ARMSCORP.pcx (vfs)
[Wed Dec 16 10:55:47 2009][ta3d][error] [gfx] could not read image file: unitpics\CORSS.pcx (vfs)
[Wed Dec 16 10:55:49 2009][ta3d][error] [gfx] could not read image file: unitpics\CORBUILD.pcx (vfs)
[Wed Dec 16 10:59:54 2009][ta3d][error] [gfx] could not read image file: unitpics\CORTRUCK.pcx (vfs)
[Wed Dec 16 10:59:54 2009][ta3d][error] [gfx] could not read image file: unitpics\ARMSCORP.pcx (vfs)
[Wed Dec 16 10:59:54 2009][ta3d][error] [gfx] could not read image file: unitpics\CORSS.pcx (vfs)
[Wed Dec 16 10:59:56 2009][ta3d][error] [gfx] could not read image file: unitpics\CORBUILD.pcx (vfs)
[Wed Dec 16 11:00:14 2009][ta3d][warns] [audio] Can't find key `arm_com.deactivate`
An error has occured.
Debugging information could not be logged.
Please report to our forums (http://www.ta3d.org/) so we can fix it.
Another tester report:
Arm first camp run in fine,next crash the game,error logs:
[Wed Dec 16 10:53:05 2009][ta3d][warns] [audio] Impossible to load the playlist : 'D:\enjoy\ta3d\resources\music/playlist.txt'
[Wed Dec 16 10:55:47 2009][ta3d][error] [gfx] could not read image file: unitpics\CORTRUCK.pcx (vfs)
[Wed Dec 16 10:55:47 2009][ta3d][error] [gfx] could not read image file: unitpics\ARMSCORP.pcx (vfs)
[Wed Dec 16 10:55:47 2009][ta3d][error] [gfx] could not read image file: unitpics\CORSS.pcx (vfs)
[Wed Dec 16 10:55:49 2009][ta3d][error] [gfx] could not read image file: unitpics\CORBUILD.pcx (vfs)
[Wed Dec 16 10:59:54 2009][ta3d][error] [gfx] could not read image file: unitpics\CORTRUCK.pcx (vfs)
[Wed Dec 16 10:59:54 2009][ta3d][error] [gfx] could not read image file: unitpics\ARMSCORP.pcx (vfs)
[Wed Dec 16 10:59:54 2009][ta3d][error] [gfx] could not read image file: unitpics\CORSS.pcx (vfs)
[Wed Dec 16 10:59:56 2009][ta3d][error] [gfx] could not read image file: unitpics\CORBUILD.pcx (vfs)
[Wed Dec 16 11:00:14 2009][ta3d][warns] [audio] Can't find key `arm_com.deactivate`
An error has occured.
Debugging information could not be logged.
Please report to our forums (http://www.ta3d.org/) so we can fix it.
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Re: Bug in Beta1
what happens if you start the game with the full set of resources (totala1.hpi + totala2.hpi + rev31.gp3 + ccdata.ccx) ?
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Re: Bug in Beta1
This is ati card, and without 3-rd driver, so it can be ati problem.
The game halt the notebook at start, when then comm show out, the notebook couldn't be input and must reboot power for resume.
The game halt the notebook at start, when then comm show out, the notebook couldn't be input and must reboot power for resume.
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Re: Bug in Beta1
No news about Windows crash?
Re: Bug in Beta1
Didn't get more log, due to all log was same /:^|....
Maybe more debug info for this bug' test?
Maybe more debug info for this bug' test?
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Re: Bug in Beta1
Unfortunately debug info aren't directly related to where the bug is in the code so it doesn't help .
I think the only solution left is disabling stuffs and see if it fixes the problem, then enable parts of the buggy code, etc ... which is very time consuming .
I think the only solution left is disabling stuffs and see if it fixes the problem, then enable parts of the buggy code, etc ... which is very time consuming .
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Re: Bug in Beta1
I have some time in this time, which always before sleep, about 1 hour.
And surely will test the bug, but is that stuff can be disable in set?
And surely will test the bug, but is that stuff can be disable in set?
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Re: Bug in Beta1
by "stuff" I meant arbitrary parts of the code like parts of the pathfinder etc ... oddly it seems the pathfinder code is not responsible for the crash ! This is odd because this is the main change from alpha 18 to beta 1 ...
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Re: Bug in Beta1
It seems to me that the error somehow related to multi-core CPU...
Re: Bug in Beta1
Will put ta3d in debug tommorw, maybe some free time after 2 days
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Re: Bug in Beta1
This bug is driving my crazy, I am going to work a bit on 3DMEditor and go back to debugging later.
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Re: Bug in Beta1
Keep Cool zuzuf! /:^}~~
I will help in debug after 2 days.
And it maybe fixed before that, maybe there are a great MODEL editor outing...
I will help in debug after 2 days.
And it maybe fixed before that, maybe there are a great MODEL editor outing...
Re: Bug in Beta1
Beta 2 crashed under Windows 7 right before the game start. Here is callstack i got from Visual Studio. I know it is far from perfect. May help anyway. TA3D logs say nothing about crash.
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Re: Bug in Beta1
I may be wrong but according to the stack trace there is a problem with audio functions. What happens if you disable music (clear you music folder or disable all music tracks) ? It could also be interesting to start the game after having removed all WAV files from game resources.
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Re: Bug in Beta1
I removed the only OGG file from "music" folder. There are no *.wav files in "resource" folder. Same shit. May be you will add /nosound option into future version?
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Re: Bug in Beta1
There are WAV files but in the HPI archives so removing them requires some work : you should unpack all your HPI archives into the resource folder, then move them to somewhere TA3D won't load them. You can now remove WAV files from the resource folder .
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Re: Bug in Beta1
Did that. I`ve used only totala1.hpi (without wav files from /sounds/ dir) and totala2.hpi.zuzuf wrote:There are WAV files but in the HPI archives so removing them requires some work : you should unpack all your HPI archives into the resource folder, then move them to somewhere TA3D won't load them. You can now remove WAV files from the resource folder .
Crash just after loading.
(forum upload quota is reached )
Logs http://www.neonuclear.ru/ta3d/ta3d.rar
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Re: Bug in Beta1
I've added a --no-sound command line parameter so we'll be able to test without sound engine.
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Re: Bug in Beta1
In such case binarie is very appreciated
Re: Bug in Beta1
Yeah, i thought about build by request.
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Re: Bug in Beta1
I'll build one tonight, I want to make sure modifications made today don't break the game .
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Re: Bug in Beta1
Will it able to download in 1 hour /:^]?
I can wait that time
I can wait that time
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