more IP free content in r2189
- zuzuf
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more IP free content in r2189
I've made a build picture renderer which is built-in TA3D and can be used from the command line. I used it to quickly produce unit pictures and build pictures for all units.
See the logs for more details :
http://trac.ta3d.org/changeset/2189
Only build menus structure is lacking now in order to have fully free menus.
See the logs for more details :
http://trac.ta3d.org/changeset/2189
Only build menus structure is lacking now in order to have fully free menus.
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Re: more IP free content in r2189
/:^}~~~
It work fine! How about new F1 help style? It also just need used OTA's pictures.
It work fine! How about new F1 help style? It also just need used OTA's pictures.
- Balthazar
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Re: more IP free content in r2189
Very good
Where did you get the backgrounds? If we change them a little - better water quality and more shiny terrain they`ll become perfect
Where did you get the backgrounds? If we change them a little - better water quality and more shiny terrain they`ll become perfect
- zuzuf
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Re: more IP free content in r2189
I got them from Files Universe : http://files.tauniverse.com/library/ta/ ... ckgrounds/
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- Balthazar
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Re: more IP free content in r2189
Also there`s an idea to make buildpics with script settings "on" like for Solar Collectors, Radar Towers and so on, cause they appearing in closed stage on buildpics.
Also there is a suggestion - to change the background for Hover tanks, since they are both naval-land units. I can try to create more detailed backgrounds for buildpics, just ask (especially with the water )
Also there is a suggestion - to change the background for Hover tanks, since they are both naval-land units. I can try to create more detailed backgrounds for buildpics, just ask (especially with the water )
- zuzuf
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Re: more IP free content in r2189
Feel free to improve everything you want .
Concerning scripting, scaling and real map background this will require a little more work (since TA3D has to load parts of the corresponding data (COB/Lua and FBI should not be very difficult but loading the map will require much more data).
Concerning scripting, scaling and real map background this will require a little more work (since TA3D has to load parts of the corresponding data (COB/Lua and FBI should not be very difficult but loading the map will require much more data).
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- Balthazar
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Re: more IP free content in r2189
Loading map is not neccesary - we can use backgrounds. The only thing that may be improved - is making buildpics with script active. So the buildings could build, Solar Collectors - could open and tanks could shoot during buildics creation process
- zuzuf
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Re: more IP free content in r2189
We'll need a convenient way to pass arguments to scripts if you want to aim ...
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- Balthazar
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Re: more IP free content in r2189
Ok. Then maybe just the model of explosion from the barrels (or lasers) should be visible?
About Icons - what if we create a 3-4 small maps (0,5x0,5) for each type of unit (naval, land, air, hover) for buildpic creation process? We`ll get the shadows and reflections correctly on buildpics
About Icons - what if we create a 3-4 small maps (0,5x0,5) for each type of unit (naval, land, air, hover) for buildpic creation process? We`ll get the shadows and reflections correctly on buildpics
- zuzuf
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Re: more IP free content in r2189
The map should not be too small otherwise you won't see any landscape at the horizon . I think the best way to do it is to load a given map (passed as command line argument) load a basic battle then for each unit render a build pic based on the unit characteristics. This could be done with a Lua script using some off-screen rendering functions which are not implemented yet (but it should not be too difficult to implement since the renderer is isolated/split ).
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- Balthazar
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Re: more IP free content in r2189
Sound cool but it seems to be too difficult to implement. Maybe we should start with a PRE-DEFINED (so we can specify units position for land/air/sea type) map and render buildpics? This shouldn`t be too hard to do, since no scripting here
- zuzuf
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Re: more IP free content in r2189
Well we can make a sample script that people can edit (they'll probably change only the units to render) or we could even use some LUA<->GUI interface to control it (some Lua-generated GUI could be great for this ).
The way I see it:
The way I see it:
- * command line renderer is for quick rendering (let's say you just want to test your new unit and don't want to bother with the buildpic yet)
* game script renderer is for polished build pics with more control over the rendering process
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- Balthazar
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Re: more IP free content in r2189
Yeah, this would be better. Moders will be able to create different buildpics for different tasks.
Re: more IP free content in r2189
haha, really cool stuff.
For lua, maybe a common set script builder? I mean a little things(like camera angle/ height) for set, then build script out, then just watch command-line power.
For lua, maybe a common set script builder? I mean a little things(like camera angle/ height) for set, then build script out, then just watch command-line power.
- zuzuf
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Re: more IP free content in r2189
A script builder would be an external tool. There are lots of things to do right now (pathfinder) so I won't write it but feel free to make it if you want.
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Re: more IP free content in r2189
No problem
I will write these things:
a lua AI, build pics script builder, lua-loaded file list, (maybe will...) replay TAdemo's file...
I will write these things:
a lua AI, build pics script builder, lua-loaded file list, (maybe will...) replay TAdemo's file...
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