Bugs on 0.6.0. alpha 18
- Balthazar
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Bugs on 0.6.0. alpha 18
Pentium(R) Dual-Core CPU E5200 @ 2.50GHz
Memory (Gigabyte Technology Co., Ltd. G31M-S2C) 2048 MBytes
Video Processor Intel(R) GMA 3100 384 MBytes
- zuzuf
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Re: Bugs on 0.6.0. alpha 18
Can you post the corresponding game settings please ?
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- zuzuf
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Re: Bugs on 0.6.0. alpha 18
Does switching to 32bits mode fix the problem ? Can you test with anisotropy level set to 1 ?
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Re: Bugs on 0.6.0. alpha 18
Isn't a texture bug?
And lool, I post this one in a joke topic
It also maybe a perspective bug..
And lool, I post this one in a joke topic
It also maybe a perspective bug..
- Balthazar
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Re: Bugs on 0.6.0. alpha 18
I can`t download the mods from the web server. I can register, but when i tyr to install anything - progress bar appears for a second and dissapears. Nothing new installed
Also, new mods doesn`t work. If i put mod to /ta3d/mods/_name_ folder it doesn`t appears in options menu.
Also, new mods doesn`t work. If i put mod to /ta3d/mods/_name_ folder it doesn`t appears in options menu.
- zuzuf
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Re: Bugs on 0.6.0. alpha 18
See http://trac.ta3d.org/wiki/Mods for details about adding a mod in TA3D 0.6
Try to refresh the mod list, you may have some obsolete URLs.
Try to refresh the mod list, you may have some obsolete URLs.
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- Balthazar
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Re: Bugs on 0.6.0. alpha 18
No, I get New TA3D version available message and can`t download any mods.
If I install them manually to /ta3d/mods/ folder (for example TA Excess 2) it doesn`t appears in Options menu. But I can host games in multiplayer lobby and set race to GoK. But when the game starts it ends without creation of units (i guess it` because of Vohvelainen`s commander BOOM APPEARING script)
Dunno why, but here`s the log file
If I install them manually to /ta3d/mods/ folder (for example TA Excess 2) it doesn`t appears in Options menu. But I can host games in multiplayer lobby and set race to GoK. But when the game starts it ends without creation of units (i guess it` because of Vohvelainen`s commander BOOM APPEARING script)
Dunno why, but here`s the log file
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- zuzuf
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Re: Bugs on 0.6.0. alpha 18
Obviously there is a problem with the mod folder name:
"TA:ESC" is not a valid folder name. Did you try other mods ?
Code: Select all
[Tue Nov 17 20:58:10 2009][ta3d][error] [paths] Impossible to create the folder `E:\Games\ta3d\ta3d\resources\mods\TA:ESC`
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- Balthazar
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Re: Bugs on 0.6.0. alpha 18
Ta Excess 2 and TA:Escalation didn`t downloading. Other seems to download fine.
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Re: Bugs on 0.6.0. alpha 18
Both don't work for me either, but most of other mods install properly.
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- Balthazar
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Re: Bugs on 0.6.0. alpha 18
How about Ta Excess? I can`t run scirmish with it installed
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Re: Bugs on 0.6.0. alpha 18
I`ve used Web server and download it using Ta3D install button. Then I activate it using activate button.
That`s all It doeas appears also in Options mod selection menu, but when I start the game - there is no units
That`s all It doeas appears also in Options mod selection menu, but when I start the game - there is no units
Re: Bugs on 0.6.0. alpha 18
may just download from TA3D server without install?
- Balthazar
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Re: Bugs on 0.6.0. alpha 18
I can`t RUN the game with TA Excess and TA Excess 2. Units doesn`t appearing.
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Re: Bugs on 0.6.0. alpha 18
And Reflective texture on metal deposits doesn`t work for me.
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Re: Bugs on 0.6.0. alpha 18
TA:ESC and TA Excess 2 were not packaged properly for the mod repository system (and URLs were outdated). I fixed that, just refresh your mod list and installing/updating should work.
I didn't test them so some problems may remain.
I didn't test them so some problems may remain.
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- Balthazar
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Re: Bugs on 0.6.0. alpha 18
Hurray, i`ll be able to play GoK mods with the next release i love you Zuzuf
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Re: Bugs on 0.6.0. alpha 18
Unfortunately there is a bug with TA Excess II build menus . TA3D doesn't find the correct layout for those menus
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- zuzuf
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Re: Bugs on 0.6.0. alpha 18
Just an idea : what do you get when you run ta3d with the --test option with this Intel chip ?
PS: never mind it'll crash ... I am working on it.
PS: never mind it'll crash ... I am working on it.
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Re: Bugs on 0.6.0. alpha 18
Also need open a topic in TAU for moder, or the dead-link always fix after some crash
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Re: Bugs on 0.6.0. alpha 18
Yes, that had fix the problem with the textures.zuzuf wrote:Does switching to 32bits mode fix the problem ? Can you test with anisotropy level set to 1 ?
- zuzuf
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Re: Bugs on 0.6.0. alpha 18
Ok so it doesn't like 32bits textures in 16bits mode .
And if you enable texture compression and revert to 16bits ?
And if you enable texture compression and revert to 16bits ?
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- Balthazar
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Re: Bugs on 0.6.0. alpha 18
Nope, if guy using 32 bit mode - textures are corrupted. If 16 bit - then it`s ok. And Anisatropy level only 1.
Switching texture compression doesn`t help.
Switching texture compression doesn`t help.
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Re: Bugs on 0.6.0. alpha 18
oO I thought textures were corrupted when in 16bits mode
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Re: Bugs on 0.6.0. alpha 18
/:^]
Maybe convert all to 32 bits in TA3D?....
Maybe convert all to 32 bits in TA3D?....
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Re: Bugs on 0.6.0. alpha 18
16bits is still useful for low-end/old video hardware, it's not worth dropping it.
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