some stuff

recreating units
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Hoi
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some stuff

Post by Hoi » Tue Mar 03, 2009 12:38 pm

You guys might be interested in this: http://cremuss.free.fr/fodb/files/

Cremuss has remodeled alot of ta units, some are even textured and animated (with bos/cob), they are made for spring, but I'm sure they can be adapted for ta3d :D

Hoi

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Balthazar
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Post by Balthazar » Tue Mar 03, 2009 1:35 pm

Thanks!!! We`ll see if it can be used in TA3D...

P.S. Hmmm... There are many usefull models indeed...

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Post by Hoi » Tue Mar 03, 2009 2:21 pm

Image
Image
Image

And there's much more :P

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Post by Balthazar » Tue Mar 03, 2009 2:26 pm

Wow! This should really look awesome :P

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Post by zuzuf » Tue Mar 03, 2009 2:35 pm

:shock: !!
Wooowww, amazing :), sure TA3D will be nice with so good looking models :)
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Post by Balthazar » Tue Mar 03, 2009 2:41 pm

Many of them are without textures (and without models itself). Where can we find the full set?

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Post by Hoi » Tue Mar 03, 2009 3:15 pm

http://spring.clan-sy.com/phpbb/downloa ... hp?id=1261

Thats all I think, he didn't do everything, there's alot he didn't do actually, but it's better than nothing :) There's about 6/7 fully working units, the rest is just models.

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Post by Balthazar » Wed Mar 04, 2009 7:25 am

Got it :P Thanks a lot!

Hoi - are you a Modeller yourself?

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Post by Hoi » Wed Mar 04, 2009 11:56 am

Yeah, I am.

Image
Image
Image

(a few things I made, the non textured ones are still a work in progess.I can do better now, but I don't have any other pics uploaded)

There are also other models you might find interesting, made by MR D.

http://spring.clan-sy.com/phpbb/viewtop ... =9&t=14035

There are more, but that thread is not up to date, if you want to I could upload the models and textures in the weekend.

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Post by Balthazar » Wed Mar 04, 2009 12:12 pm

Hoi wrote:Yeah, I am. There are more, but that thread is not up to date, if you want to I could upload the models and textures in the weekend.
Wow! Really cool models.

Yeah, that would be very nice if you do upload them.

Also - it would be awesome, if you could join Ta3D development team and help us with new High-quality models to replace the old sprite TA one the on in 3D. (trees, rocks, units, bullets and so on).

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Post by Hoi » Wed Mar 04, 2009 12:54 pm

Hmm well, I need to learn anyway and I've always wanted to see a free, and good looking ta, I'm just starting to learn to make textures though, and I never did something like rocks and trees, but I can give it a try, just give me a list of what you want and I can try it :wink:

Also, I'd like to know, will ta3d get a new map format? (or has it already?) I like ta maps, but they look ugly, if ta3d will be fully 3d someday I'd be very happy (like spring is).

For now I'd be happy to try little features like rocks, metal textures are hard and I suck at them, I'm trying to learn it, but it takes a lot of time.

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Post by Balthazar » Wed Mar 04, 2009 2:10 pm

If you like to try - grab the latest stable ta3d release 0.5.3.

There are 3dmeditor with every version of Ta3d.

Ta3d uses 3do or 3dm (ta3d format with UV textures stored in one file with model) format.

All the objects you can find in totala1.hpi file, like trees, rocks and so on. If you want to change TA sprite on 3D model - just put *.3dm model file in /ta3d/objects3d/ folder with the same name as Sprite was and it will be overrided by the new model :P

Read more detailed here
http://ta3d.darkstars.co.uk/help/

If you`ll have any quaestions - ask freely.

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Post by Hoi » Wed Mar 04, 2009 3:49 pm

Uhm yeah, how do you open/extract .hpi again?

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Post by zuzuf » Wed Mar 04, 2009 4:35 pm

ta3d --help will give you the list of command line parameters.

You can list files like this:

Code: Select all

ta3d --show units\\*.fbi
this will list all *.fbi files in units

You can extract a file like this:

Code: Select all

ta3d --extract units\\armcom.fbi
you can also print a file to standard output:

Code: Select all

ta3d --print weapons\\*.tdf
will print all weapon *.tdf files to the standard output (along with logs ...).

Currently we don't have any front end to this :(
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Post by Hoi » Wed Mar 04, 2009 5:07 pm

Uhm... so how do I do that?
I'm a code noob :P maybe you can upload the files for me?

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Post by zuzuf » Wed Mar 04, 2009 5:29 pm

my connection is very slow, uploading all the files would take ages. You can use HPIView, it's an old windows program to open/extract HPI archives and view OTA GAF files (I still use it sometimes).
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Post by Balthazar » Wed Mar 04, 2009 6:41 pm

Hoi - you can use standart TA pack/unpack utilites like HPIview or HPIpack to extract all resources from totala1.hpi

Grab here hpiview1.9.1.zip

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Post by Hoi » Mon Mar 09, 2009 9:06 pm

I've been really busy last days, MASSIVE amounts of homework, so I haven't been able to do a lot, I'll get to work when I can (and want) though.

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Post by zuzuf » Mon Mar 09, 2009 9:11 pm

homework, sounds familiar ... right now I am trying to do some work for Spanish class (a course about painting :cry: )
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Re: some stuff

Post by xpoy » Fri May 01, 2009 6:19 pm

wow.what's the day used those models?

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Re: some stuff

Post by zuzuf » Fri May 01, 2009 6:24 pm

I've added recently a few functions to 3DMEditor 2 that could help importing those models (like auto recognition of connected parts). The problem is the textures ... I have the models but no texture :(
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Re: some stuff

Post by xpoy » Sat May 02, 2009 7:14 am

Had all model?
I think that paste texture can separeter to some calssic work,:P

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Re: some stuff

Post by zuzuf » Sat May 02, 2009 11:24 am

some textured effects can be auto generated (like ambient occlusion which is a function I planned to add to 3DMEditor 2) but making the raw texture data without lighting effects is an artist work.
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Re: some stuff

Post by Balthazar » Sun May 03, 2009 7:14 am

xpoy wrote:Had all model?
I think that paste texture can separeter to some calssic work,:P
With the link that was in this thread - there are only 3D models, there are no textures present. Maybe we should just use the models with textures from Spring finished models?

LWO -> 3dm conversion doesn`t seems to be hard.

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Re: some stuff

Post by zuzuf » Sun May 03, 2009 10:01 am

loading spring models from 3DMEditor 2 is planned :)
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