New win32 alpha package for TA3D 0.6

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zuzuf
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New win32 alpha package for TA3D 0.6

Post by zuzuf » Sun Mar 29, 2009 5:35 pm

Download it here:
http://netserver.ta3d.org/files/ta3d_0. ... alpha_3.7z

It brings several fixes (but many of the reported bugs are still there), some new stuffs (the help window available in game from the Esc menu, ...) and some code cleaning.

Also, for those who want to build the code directly from svn, it builds out of the box with mingw32 (both in native and cross compiler modes).

If someone manages to integrate it easily with qtcreator on windows, let us know so that we'll post instructions on how to do it (no problem on Linux, qtcreator works just fine with TA3D :) ).

Among fixes you'll find:
_ camera cannot target a point outside the map any more
_ sky dome is rendered correctly in orthographic mode
_ mega zoom works correctly in orthographic mode
_ TA3D should now see files and folders correctly on all platforms (with some file systems and/or with old version of glibc on Linux it failed detecting files properly resulting in TA3D not being able to load anything).
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Post by Balthazar » Mon Mar 30, 2009 6:04 am

Let`s do some tests :P

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Post by Balthazar » Tue Mar 31, 2009 5:13 pm

Well, as always I`ve got the same problem. Now the terrain is BLACK. Only trees, units and map features are drawn correctly. The terrain textures are drawn black.

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Post by zuzuf » Tue Mar 31, 2009 7:53 pm

Ok, the only change I've made related to texturing is adding an option to set the level of anisotropy ... what happens if you change it ?
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Post by Balthazar » Thu Apr 02, 2009 3:42 pm

If i change level of anisotropy - map textures drawn correctly, but still bugged. If I set anosotropy back to default value - map still drawn correctly!!! Maybe it`s because of default settings?


Image

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Post by zuzuf » Thu Apr 02, 2009 8:33 pm

hm, what value do you have for anisotropy in your ta3d.cfg file ?

default value is 1, I've just checked that, it's set to 1 when loading the file if not set and if no config file is loaded, by default it's 1 too
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Post by hirsoft » Fri Apr 03, 2009 11:25 am

ALL GOOD!
I find some flaw:
F2 don't work as HELP said,lol.
Map Texture doesn't loaded,a Screenshots:
Image
Horizon is wrong when i diagonally camera,look like this:
Image
And i think Horizon should be farer,lol.

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Post by zuzuf » Fri Apr 03, 2009 11:43 am

can you post your ta3d.cfg file ? (before doing any change to it ...)
Some of the new options seem to affect map texture loader but we don't really know how.
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Post by hirsoft » Fri Apr 03, 2009 1:34 pm

// TA3D Settings
// Auto-generated by ta3d: [Fri Apr 03 19:27:03 2009]
[TA3D]
{
Version = 0.6
FPS Limit = 50; // <= 0 means `unlimited`
Time Factor = 1;
Shadow Quality = 2; // 0 -> none, 1 -> low (shadow volumes), 2 -> normal (shadow maps)
Priority Level = 0; // 0, 1, 2
FSAA = 0;
Anisotropy = 1;
Language = 0;
Water Quality = 1; // 0..5
Screen Width = 1280;
Screen Height = 800;
Color Depth = 32;
Show FPS = true;
Show Wireframe = false;
Show particles = true;
Show explosion particles = true;
Show Waves = true;
Show Height Lines = false;
Show FullScreen = true;
Detail Texture = false;
Draw Console Loading = false;
Last Script = scripts/game/test.lua;
Last Map = maps/painted desert.tnt;
Last FOW = 0;
Last MOD = ;
Player name = player;
Camera Zoom Mode = 0;
Camera Default Angle = 70;
Camera Default Height = 300;
Camera Zoom Speed = 1;
Skin = ;
Use Texture Cache = true;
Net Server = netserver.ta3d.org; // default: netserver.ta3d.org
Render Sky = true;
Low Definition Map = false;
Use Texture Compression = true;
Underwater Bright = false;
Disable GLSL = false;
Right Click Interface = false;
Orthographic Camera = true;
Mouse Sensitivity = 1.84;
}

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Post by zuzuf » Fri Apr 03, 2009 1:41 pm

try to disable texture cache and enable details texture
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Post by hirsoft » Sat Apr 04, 2009 6:57 am

I set Shadow Quality to low.then all ok.
texture cache work good.

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Post by hirsoft » Sat Apr 04, 2009 7:39 am

BIG overflow! :o
Log file.overflow.rar
I build a unit that 20metal+ and 600 energy+,and it made metal-MAX and energy-MAX very big,then TA3D made system lost control
Got this mod from here:
32ise
http://218.75.61.23:8080/mod/ta32i.rar

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Post by hirsoft » Sat Apr 04, 2009 8:01 am

Don't care that cound't find func,i delete something.
I just want a 32ise.mod, :)

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Post by zuzuf » Sat Apr 04, 2009 11:32 am

there is no need for a .mod file since this mod uses standard folders and extensions. I tried it, it runs just fine but I didn't manage to reproduce the bug. Can you tell us how to reproduce it ?
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Post by hirsoft » Sat Apr 04, 2009 2:09 pm

:cry:
it overflow 3 times,only got 2 logs.
One had upload.
This is another:
http://www.namipan.com/d/overflow.rar/9 ... 8638360000

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Post by hirsoft » Sat Apr 04, 2009 2:27 pm

// TA3D Settings
// Auto-generated by ta3d: [Sat Apr 04 22:22:19 2009]

[TA3D]
{
Version = 0.6
FPS Limit = -1; // <= 0 means `unlimited`
Time Factor = 1;
Shadow Quality = 1; // 0 -> none, 1 -> low (shadow volumes), 2 -> normal (shadow maps)
Priority Level = 0; // 0, 1, 2
FSAA = 0;
Anisotropy = 1;
Language = 0;
Water Quality = 4; // 0..5
Screen Width = 1280;
Screen Height = 800;
Color Depth = 32;
Show FPS = true;
Show Wireframe = false;
Show particles = true;
Show explosion particles = true;
Show Waves = true;
Show Height Lines = false;
Show FullScreen = true;
Detail Texture = false;
Draw Console Loading = false;
Last Script = scripts/game/annihilation.lua;
Last Map = maps/paradis perdu.tnt;
Last FOW = 0;
Last MOD = mods/32ise/;
Player name = player;
Camera Zoom Mode = 0;
Camera Default Angle = 70;
Camera Default Height = 300;
Camera Zoom Speed = 1;
Skin = ;
Use Texture Cache = true;
Net Server = netserver.ta3d.org; // default: netserver.ta3d.org
Render Sky = true;
Low Definition Map = false;
Use Texture Compression = true;
Underwater Bright = false;
Disable GLSL = true;
Right Click Interface = false;
Orthographic Camera = true;
Mouse Sensitivity = 1.76;
}


This is config

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Post by zuzuf » Sat Apr 04, 2009 3:50 pm

Yes but what do you do to reproduce the bug ? which unit does this ?

I've tried the mod but I don't know how to reproduce the bug, it would be easier to fix if I can reproduce it too :)
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Post by hirsoft » Sat Apr 04, 2009 4:08 pm

XP SP3,no updata.
Set as that,and build somethings.I think must had cheat units: 30 metals/600 energys (?),just then, the system Stops responding.


totala1.hpi
totala2.hpi
The map no problem, but i got wrong in those:
mer tropical/pd

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