recreating units
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zuzuf
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by zuzuf » Sat Mar 20, 2010 6:58 pm
I am working on a texture for the Arm guardian:
It's still work in progress as I am still adding details. I used 3DMEditor2's ambient occlusion algorithm to get a lightmap I tweaked a bit with gimp.
I also made a few textures I used as patterns to make the guardian texture:
ftp://downloads.ta3d.org/misc/textures/
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zuzuf
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by zuzuf » Sat Mar 20, 2010 9:54 pm
We now have a new guardian model

:

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Balthazar
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by Balthazar » Sun Mar 21, 2010 7:34 am
Hurray

One less to go

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xpoy
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by xpoy » Sun Mar 21, 2010 2:35 pm
/:^]!
unbeliable. UP zuzuf!
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DOT
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by DOT » Wed Mar 31, 2010 2:05 pm
They look like a Porcupine Flak Cannon

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Balthazar
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by Balthazar » Wed Mar 31, 2010 3:32 pm
Textures are strange (green and not too informative) it was one the the first Zuzuf models

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zuzuf
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by zuzuf » Wed Mar 31, 2010 3:38 pm
Actually it's not my model, I only made the texture. The model is from Cremuss.
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MattyWS
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by MattyWS » Sat Apr 24, 2010 12:26 pm
Please don't use that texture.

Ya know if you have any UV mapped, untextured models I could probably do a half decent job, just show me to them. I say they need to be UV mapped because that part takes time for me.

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zuzuf
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by zuzuf » Sat Apr 24, 2010 1:17 pm
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Balthazar
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by Balthazar » Sat Apr 24, 2010 8:18 pm
Matman wrote:Please don't use that texture.

Ya know if you have any UV mapped, untextured models I could probably do a half decent job, just show me to them. I say they need to be UV mapped because that part takes time for me.

Well, looks like now you are the only descent Artist here

If you`ll look this thread - you`ll find some links to the nice texture depositories that are free to use.
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MattyWS
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by MattyWS » Thu Apr 29, 2010 4:53 pm
No where near done yet but I think I'm making some progress.
Working on perfecting flares and also remaking the menu GUI too.
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zuzuf
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by zuzuf » Thu Apr 29, 2010 4:57 pm
It's already better than mine

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Balthazar
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by Balthazar » Thu Apr 29, 2010 7:19 pm
Looks really descent already

I guess you know, that 3DMeditor2 allows auto rendering occlusion maps for objects to help you

?
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MattyWS
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by MattyWS » Thu Apr 29, 2010 7:40 pm
Where can I get 3DMeditor2?

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zuzuf
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by zuzuf » Thu Apr 29, 2010 7:46 pm
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MattyWS
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by MattyWS » Thu Apr 29, 2010 8:11 pm
I tried that one, get a *send/dont send* error
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zuzuf
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by zuzuf » Thu Apr 29, 2010 10:09 pm
what did you do to get this error ?
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MattyWS
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by MattyWS » Thu Apr 29, 2010 10:20 pm
Dowloaded it, tried to open the .exe, error, then put it in the TA3D folder with the game and still got the error.
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zuzuf
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by zuzuf » Thu Apr 29, 2010 10:37 pm
That's strange, it's not supposed to send anything, it's not a network tool. I've just tested a fresh install (downloaded from the FTP) on both windows XP and 7 (in a virtual machine), I got it working in both cases out of the box. It seems to be nothing wrong with the package itself.
Which windows version are you running ?
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MattyWS
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by MattyWS » Thu Apr 29, 2010 10:56 pm
Just windows xp professional
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Balthazar
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by Balthazar » Fri Apr 30, 2010 5:40 am
Tried 3DMEditor beta8 on Windows XP Prof. SP2. No problems noticed.
A small suggestion for 3DMeditor - add the "Undo" button

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DOT
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by DOT » Thu May 06, 2010 6:44 pm
Matman , your Guardian looks cool!
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