I am going to try to read up and study coding that could possibly help with ta3d.
But first, i need answers. And so im going to ask.
Firstly, How is C++ used in ta3d. (Exe? Files that ta3d runs off of?)
Secondly, What sorts of coding in general (diff types) are used in ta3d?
Thirdly, is C++ Compiled? And if so, how and with what programs? (Im looking for freeware or warez, idk either way )
Fourthly, what is the file format if it is compiled.
Fifthly, where is the best place to start?
I dont care if i sound like a noob on tauniverse trying to make some big mod or whatever, im not gonna try to opt out, and i find learning game/engine/OS programming and file structure/coding to be quite the awesome experience and fun.
c++ Aid
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c++ Aid
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Re: c++ Aid
The final binary EXE is the output of the C++ compiler/linker.Flashbang232 wrote:Firstly, How is C++ used in ta3d. (Exe? Files that ta3d runs off of?)
If you mean "coding style" there is a file for you in the repository: http://trac.ta3d.org/browser/trunk/docs/devFlashbang232 wrote:Secondly, What sorts of coding in general (diff types) are used in ta3d?
Yes, C++ is compiled. Currently TA3D can be built with GCC (which is well supported) or with Clang (a bit more tricky). Both are free software.Flashbang232 wrote:Thirdly, is C++ Compiled? And if so, how and with what programs? (Im looking for freeware or warez, idk either way )
The source code is encoded as UTF-8 text which the compiler processes into a binary (the binary format depends on the targeted platform)Flashbang232 wrote:Fourthly, what is the file format if it is compiled.
http://trac.ta3d.org/browser/trunk/docs/devFlashbang232 wrote:Fifthly, where is the best place to start?
You'll also need a working tool chain to build TA3D and a few other tools to work on the code:
- QtCreator which is a good IDE which comes with a preconfigured GCC on windows (http://qt.nokia.com/downloads), it's what I use.
- A Subversion client such as TortoiseSVN(http://tortoisesvn.tigris.org/)
- CMake which is a tool to configure the build process
Once you have the code, run QtCreator, click "open project" and select the CMakeLists.txt file from the trunk/src folder. QtCreator will ask you which parameters you want to use with cmake. For now just leave it blank and click "run cmake" then ok/finish.
You should get the source tree loaded into QtCreator and clicking build should compile the whole code to produce a new ta3d.exe binary.
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