A path bug

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hirsoft
Posts: 75
Joined: Tue Sep 23, 2008 8:33 am

A path bug

Post by hirsoft » Tue Apr 07, 2009 4:11 pm

// TA3D Settings
// Auto-generated by ta3d: [Wed Apr 08 00:08:19 2009]

[TA3D]
{
Version = 0.6
FPS Limit = -1 // <= 0 means `unlimited`
Time Factor = 1;
Shadow Quality = 1; // 0 -> none, 1 -> low (shadow volumes), 2 -> normal (shadow maps)
Priority Level = 0; // 0, 1, 2
FSAA = 0;
Anisotropy = 1;
Language = 0;
Water Quality = 4; // 0..5
Screen Width = 1280;
Screen Height = 800;
Color Depth = 32;
Show FPS = true;
Show Wireframe = false;
Show particles = true;
Show explosion particles = true;
Show Waves = true;
Show Height Lines = false;
Show FullScreen = true;
Detail Texture = false;
Draw Console Loading = false;
Last Script = scripts/game/annihilation.lua;
Last Map = maps/hundred isles.tnt;
Last FOW = 0;
Last MOD = ;
Player name = player;
Camera Zoom Mode = 0;
Camera Default Angle = 70;
Camera Default Height = 300;
Camera Zoom Speed = 1;
Skin = ;
Use Texture Cache = false;
Net Server = netserver.ta3d.org; // default: netserver.ta3d.org
Render Sky = true;
Low Definition Map = false;
Use Texture Compression = true;
Underwater Bright = false;
Disable GLSL = true;
Right Click Interface = false;
Orthographic Camera = true;
Mouse Sensitivity = 1.75;
}

I delete gundam mod when i find it made my game alway crash ,when loaded game,nothing in black map.


[paths] `F:\ta3d\resources\scripts//game` does not exist !
[Wed Apr 08 00:04:18 2009] [error] [paths] Impossible to create the folder `F:\ta3d\resources\scripts//game`
[Wed Apr 08 00:04:18 2009] [error] [script] Could not open file `F:\ta3d\resources\scripts/game/__campaign_script.lua` (/home/roland/progcpp/ta3d/trunk/src/scripts/script.cpp, 1309

And i coun'd play campaign after this.

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zuzuf
Administrateur - Site Admin
Posts: 3281
Joined: Mon Oct 30, 2006 8:49 pm
Location: Toulouse, France
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Post by zuzuf » Thu Apr 09, 2009 10:56 am

Campaign mode is currently broken in 0.6 branch due to some modifications to the Lua engine (the API has changed too much and scripts are not run the way 0.5 does. This is due to WIP stuffs.
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hirsoft
Posts: 75
Joined: Tue Sep 23, 2008 8:33 am

Post by hirsoft » Sat Apr 11, 2009 7:38 pm

WIP stuffs? :roll:

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zuzuf
Administrateur - Site Admin
Posts: 3281
Joined: Mon Oct 30, 2006 8:49 pm
Location: Toulouse, France
Contact:

Post by zuzuf » Wed Apr 15, 2009 9:54 am

Work In Progress :wink:
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