OSX 0.5.x-0.6.x test experiences

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nemo
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OSX 0.5.x-0.6.x test experiences

Post by nemo » Sun Apr 05, 2009 3:51 pm

Hi all,

I've found this out on Friday and I've decided to try out TA3D since I own a "TA commander pack" (with TA, CC, BT) and so here's my experience since I downloaded ta3d-0.5.2-r1376:

I've found some issues so far:
- Can't run ta3d --install on OSX build (I had to use a windows VM with the latest windows build to extract all necessary game packages! + 3.1 patch!)
- Icon for TA3D is in the resources but it's not shown as the bundle icon
- Can't run campaign, whatever settings I use in Preferences, it always returns a "Bus error" in the terminal after clicking to continue in the briefing screen -- in OSX it crashes here, in Windows it crashes after loading, but I suspect this is because I used a VM.
- Had to place the data files inside the application bundle to make it work which is strange... or is there some path I can place them in?

Environment:
- Late 07 iMac (ATI 2600 PRO 256 MB, 2 GB ram, 320 GB HDD, Core2Duo 2.66Ghz, 20'' screen) with 10.5 Leopard, latest updates (meaning 10.5.6) installed, no XCode
- TA3D-0.5.2-r1376 (downloaded from your website link)
- Data files for TA, TA3.1, BT and CC installed


Cheers
Last edited by nemo on Wed Apr 29, 2009 10:02 pm, edited 3 times in total.

milipili
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Post by milipili » Sat Apr 11, 2009 12:26 pm

I have the same bugs indeed.
For the data files, you should put them on ~/Library/Application Support/ta3d
Damien Gerard
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nemo
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Post by nemo » Sat Apr 18, 2009 11:34 am

I've changed the thread's title so that it serves as a meeting point for all OSX users testing, hope nobody opposes.

So, some news: I've finally tried the 0.5.3 intel build, and the same problems happened, but now I found a workaround that allowed me to play a quick skrmish against AI :)

Workaround
I just removed all the *3dm and *3do files that came in the app bundle, and skirmish worked.


Some problems found:
- Waves have a strange look and if enabled, effects show up in dry ground as well;
- Really low-res "VICTORY!" message which isn't in a consistent style with the rest (I'll try to hack something up quick);
- Lighting is a bit messed up: everything seems to have a huge shadow on top (with shadows on it's even worse);
- A green-ish hue around the command buttons and text in the left-side bar;
- Campaign mode keeps throwing "Bus error" to terminal as soon as I click 'OK' in the briefing screen.
- Lots of "missing sounds" which is odd given that I got basically everything TA3D asked for while extracting content.

Also some attachments:
http://pastie.org/450668 # Missing sounds
http://pastie.org/450669 # Everything that showed up in terminal (minus the 'loading sound' messages, too big)
http://www.yourfilelink.com/get.php?fid=492948 # All the OSX Console output with some interesting stuff near the end:

Code: Select all

09/04/18 12:07:13 [0x0-0x433433].ta3d[6681] [Sat Apr 18 12:07:13 2009] [infos] [settings] Making a backup for `/Users/miguel/Library/Preferences/ta3d/ta3d.cfg`... 
09/04/18 12:07:13 [0x0-0x433433].ta3d[6681] [Sat Apr 18 12:07:13 2009] [infos] [settings] The backup is done. 
09/04/18 12:07:13 [0x0-0x433433].ta3d[6681] [Sat Apr 18 12:07:13 2009] [infos] [settings] The settings has been saved. 
09/04/18 12:07:14 [0x0-0x433433].ta3d[6681] [Sat Apr 18 12:07:14 2009] [infos] Aborting now. Releasing all resources... 
Hope it helps. :)

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zuzuf
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Post by zuzuf » Sat Apr 18, 2009 12:48 pm

missing sound reports are normal. Not all elements have all sound types attached so it complains about missing ones. Maybe we should remove those logs.
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nemo
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Post by nemo » Mon Apr 20, 2009 11:46 am

Or maybe keep the logs but with some log level argument on the command line. :)

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zuzuf
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Post by zuzuf » Mon Apr 20, 2009 6:13 pm

no, players would disable logs to improve performance :P , this is not the goal :D
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Post by nemo » Mon Apr 20, 2009 7:39 pm

Well can you at least take out the color formatting? It's a real mess if I attempt to look at it through Console (it's an OSX system log viewer), color formatting spoils the viewing a bit.
I can do a small regex match to remove it anyway when I need to post anything here.

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zuzuf
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Post by zuzuf » Mon Apr 20, 2009 8:33 pm

ask milipili for this, I cannot test things on OSX. If OSX console supports colors it should be easy to to replace log code for OSX
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nemo
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Post by nemo » Mon Apr 20, 2009 9:29 pm

It's a misunderstanding, let me explain:

- Terminal: command-line interface, console mode, etcetera
- Console: application for monitoring system logs (but will open basically any text with .log extension and attempt to parse it intelligently)

Terminal does support colors, it's just that if you echo output to a log / text file you'll get something like

[<someint>,<someint>text

instead of [text

Hope this clears things :)
Last edited by nemo on Tue Apr 21, 2009 1:45 pm, edited 1 time in total.

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zuzuf
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Post by zuzuf » Mon Apr 20, 2009 9:53 pm

yes it does :)
I am not aware of OSX stuffs since I never used it, that's why you should ask milipili for that kind of things he is the one who can help OSX users :wink:
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milipili
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Post by milipili » Tue Apr 21, 2009 11:03 pm

Sorry but I have got not any problem with logs for ages

From Terminal :
http://ftn.shikami.org/ta3d/terminal.jpg
From Console :
http://ftn.shikami.org/ta3d/console.jpg

However, I am using zsh/gls from MacPort. Maybe it is related. I can provide you my zshrc if you want.
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nemo
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Post by nemo » Tue Apr 21, 2009 11:18 pm

I don't have any problems with Terminal either, it works fine with colors as yours! Thing is, if I redirect the terminal output to a text file, it shows the color codes.

But from what I've just seen, I probably won't need to redirect anyway, since Console will likely show it without any problems.

I'll try to confirm again when I have access to my "test bed".

milipili
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Re: OSX 0.5.x test experiences

Post by milipili » Thu Apr 23, 2009 7:53 pm

You're right on one point : TA3D may need a command line option to disable colors
Damien Gerard
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nemo
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Re: OSX 0.5.x test experiences

Post by nemo » Thu Apr 23, 2009 10:05 pm

milipili wrote:You're right on one point : TA3D may need a command line option to disable colors
I didn't say that :) I believe that colors shouldn't be used in the output so the way I see it, it should either be left as-is or then all colors removed, for every one. Having a command line option for that is extra code that shouldn't exist at all.

nemo
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Re: OSX 0.5.x-0.6.x test experiences

Post by nemo » Wed Apr 29, 2009 10:12 pm

(Again updated the thread title.)

So, now that I managed to compile 0.6.0 r1671 in my laptop (a macbook with gma950), some new experiences:

- Appears to run faster in the menus
- Resolutions now show correctly in the options
- Loads faster

On the other hand, as soon as it finishes loading a skirmish game it throws a bus error again, and this time removing the 3do and 3dm files doesn't help. Campaign doesn't work at all, now I can't reach the briefing screen.

Code: Select all

[Wed Apr 29 23:08:08 2009] [infos] [battle] *** The game has started - Good luck Commander ! ***
[Wed Apr 29 23:08:08 2009] [infos] [AI] Started for player 1
Bus error
there are also a few errors when loading gfx, are these essential? :

Code: Select all

[Wed Apr 29 23:08:03 2009] [error] [gfx] could not read image file: unitpics\CORTRUCK.pcx (vfs)
[Wed Apr 29 23:08:04 2009] [error] [gfx] could not read image file: unitpics\ARMSCORP.pcx (vfs)
[Wed Apr 29 23:08:04 2009] [error] [gfx] could not read image file: unitpics\CORSS.pcx (vfs)
[Wed Apr 29 23:08:04 2009] [error] [gfx] could not read image file: unitpics\CORBUILD.pcx (vfs)
I don't recall seeing these last time, and the data files are the same. But I'll try 0.5.3 again when I have some extra time.

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Re: OSX 0.5.x-0.6.x test experiences

Post by milipili » Thu Apr 30, 2009 8:23 am

I am aware of it :cry: . I will debug it as soon as possible.
Damien Gerard
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