New win32 alpha package for TA3D 0.6
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
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New win32 alpha package for TA3D 0.6
Download it here:
http://netserver.ta3d.org/files/ta3d_0. ... alpha_3.7z
It brings several fixes (but many of the reported bugs are still there), some new stuffs (the help window available in game from the Esc menu, ...) and some code cleaning.
Also, for those who want to build the code directly from svn, it builds out of the box with mingw32 (both in native and cross compiler modes).
If someone manages to integrate it easily with qtcreator on windows, let us know so that we'll post instructions on how to do it (no problem on Linux, qtcreator works just fine with TA3D ).
Among fixes you'll find:
_ camera cannot target a point outside the map any more
_ sky dome is rendered correctly in orthographic mode
_ mega zoom works correctly in orthographic mode
_ TA3D should now see files and folders correctly on all platforms (with some file systems and/or with old version of glibc on Linux it failed detecting files properly resulting in TA3D not being able to load anything).
http://netserver.ta3d.org/files/ta3d_0. ... alpha_3.7z
It brings several fixes (but many of the reported bugs are still there), some new stuffs (the help window available in game from the Esc menu, ...) and some code cleaning.
Also, for those who want to build the code directly from svn, it builds out of the box with mingw32 (both in native and cross compiler modes).
If someone manages to integrate it easily with qtcreator on windows, let us know so that we'll post instructions on how to do it (no problem on Linux, qtcreator works just fine with TA3D ).
Among fixes you'll find:
_ camera cannot target a point outside the map any more
_ sky dome is rendered correctly in orthographic mode
_ mega zoom works correctly in orthographic mode
_ TA3D should now see files and folders correctly on all platforms (with some file systems and/or with old version of glibc on Linux it failed detecting files properly resulting in TA3D not being able to load anything).
=>;-D Penguin Powered
// TA3D Settings
// Auto-generated by ta3d: [Fri Apr 03 19:27:03 2009]
[TA3D]
{
Version = 0.6
FPS Limit = 50; // <= 0 means `unlimited`
Time Factor = 1;
Shadow Quality = 2; // 0 -> none, 1 -> low (shadow volumes), 2 -> normal (shadow maps)
Priority Level = 0; // 0, 1, 2
FSAA = 0;
Anisotropy = 1;
Language = 0;
Water Quality = 1; // 0..5
Screen Width = 1280;
Screen Height = 800;
Color Depth = 32;
Show FPS = true;
Show Wireframe = false;
Show particles = true;
Show explosion particles = true;
Show Waves = true;
Show Height Lines = false;
Show FullScreen = true;
Detail Texture = false;
Draw Console Loading = false;
Last Script = scripts/game/test.lua;
Last Map = maps/painted desert.tnt;
Last FOW = 0;
Last MOD = ;
Player name = player;
Camera Zoom Mode = 0;
Camera Default Angle = 70;
Camera Default Height = 300;
Camera Zoom Speed = 1;
Skin = ;
Use Texture Cache = true;
Net Server = netserver.ta3d.org; // default: netserver.ta3d.org
Render Sky = true;
Low Definition Map = false;
Use Texture Compression = true;
Underwater Bright = false;
Disable GLSL = false;
Right Click Interface = false;
Orthographic Camera = true;
Mouse Sensitivity = 1.84;
}
// Auto-generated by ta3d: [Fri Apr 03 19:27:03 2009]
[TA3D]
{
Version = 0.6
FPS Limit = 50; // <= 0 means `unlimited`
Time Factor = 1;
Shadow Quality = 2; // 0 -> none, 1 -> low (shadow volumes), 2 -> normal (shadow maps)
Priority Level = 0; // 0, 1, 2
FSAA = 0;
Anisotropy = 1;
Language = 0;
Water Quality = 1; // 0..5
Screen Width = 1280;
Screen Height = 800;
Color Depth = 32;
Show FPS = true;
Show Wireframe = false;
Show particles = true;
Show explosion particles = true;
Show Waves = true;
Show Height Lines = false;
Show FullScreen = true;
Detail Texture = false;
Draw Console Loading = false;
Last Script = scripts/game/test.lua;
Last Map = maps/painted desert.tnt;
Last FOW = 0;
Last MOD = ;
Player name = player;
Camera Zoom Mode = 0;
Camera Default Angle = 70;
Camera Default Height = 300;
Camera Zoom Speed = 1;
Skin = ;
Use Texture Cache = true;
Net Server = netserver.ta3d.org; // default: netserver.ta3d.org
Render Sky = true;
Low Definition Map = false;
Use Texture Compression = true;
Underwater Bright = false;
Disable GLSL = false;
Right Click Interface = false;
Orthographic Camera = true;
Mouse Sensitivity = 1.84;
}
BIG overflow!
Log file.overflow.rar
I build a unit that 20metal+ and 600 energy+,and it made metal-MAX and energy-MAX very big,then TA3D made system lost control
Got this mod from here:
32ise
http://218.75.61.23:8080/mod/ta32i.rar
Log file.overflow.rar
I build a unit that 20metal+ and 600 energy+,and it made metal-MAX and energy-MAX very big,then TA3D made system lost control
Got this mod from here:
32ise
http://218.75.61.23:8080/mod/ta32i.rar
it overflow 3 times,only got 2 logs.
One had upload.
This is another:
http://www.namipan.com/d/overflow.rar/9 ... 8638360000
// TA3D Settings
// Auto-generated by ta3d: [Sat Apr 04 22:22:19 2009]
[TA3D]
{
Version = 0.6
FPS Limit = -1; // <= 0 means `unlimited`
Time Factor = 1;
Shadow Quality = 1; // 0 -> none, 1 -> low (shadow volumes), 2 -> normal (shadow maps)
Priority Level = 0; // 0, 1, 2
FSAA = 0;
Anisotropy = 1;
Language = 0;
Water Quality = 4; // 0..5
Screen Width = 1280;
Screen Height = 800;
Color Depth = 32;
Show FPS = true;
Show Wireframe = false;
Show particles = true;
Show explosion particles = true;
Show Waves = true;
Show Height Lines = false;
Show FullScreen = true;
Detail Texture = false;
Draw Console Loading = false;
Last Script = scripts/game/annihilation.lua;
Last Map = maps/paradis perdu.tnt;
Last FOW = 0;
Last MOD = mods/32ise/;
Player name = player;
Camera Zoom Mode = 0;
Camera Default Angle = 70;
Camera Default Height = 300;
Camera Zoom Speed = 1;
Skin = ;
Use Texture Cache = true;
Net Server = netserver.ta3d.org; // default: netserver.ta3d.org
Render Sky = true;
Low Definition Map = false;
Use Texture Compression = true;
Underwater Bright = false;
Disable GLSL = true;
Right Click Interface = false;
Orthographic Camera = true;
Mouse Sensitivity = 1.76;
}
This is config
// Auto-generated by ta3d: [Sat Apr 04 22:22:19 2009]
[TA3D]
{
Version = 0.6
FPS Limit = -1; // <= 0 means `unlimited`
Time Factor = 1;
Shadow Quality = 1; // 0 -> none, 1 -> low (shadow volumes), 2 -> normal (shadow maps)
Priority Level = 0; // 0, 1, 2
FSAA = 0;
Anisotropy = 1;
Language = 0;
Water Quality = 4; // 0..5
Screen Width = 1280;
Screen Height = 800;
Color Depth = 32;
Show FPS = true;
Show Wireframe = false;
Show particles = true;
Show explosion particles = true;
Show Waves = true;
Show Height Lines = false;
Show FullScreen = true;
Detail Texture = false;
Draw Console Loading = false;
Last Script = scripts/game/annihilation.lua;
Last Map = maps/paradis perdu.tnt;
Last FOW = 0;
Last MOD = mods/32ise/;
Player name = player;
Camera Zoom Mode = 0;
Camera Default Angle = 70;
Camera Default Height = 300;
Camera Zoom Speed = 1;
Skin = ;
Use Texture Cache = true;
Net Server = netserver.ta3d.org; // default: netserver.ta3d.org
Render Sky = true;
Low Definition Map = false;
Use Texture Compression = true;
Underwater Bright = false;
Disable GLSL = true;
Right Click Interface = false;
Orthographic Camera = true;
Mouse Sensitivity = 1.76;
}
This is config
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