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third 0.6 alpha package

Posted: Mon Mar 16, 2009 2:28 am
by zuzuf
here it is:
http://netserver.ta3d.org/files/ta3d_0. ... alpha_2.7z

This revision mainly adds real support for unit scripting in Lua (with several examples). Beware that you cannot save/load a game running with those Lua scripts (not yet), and networking is not broken but multiplayer menus have been disabled (you can't start a multiplayer game using the GUI but you can specify a tdf file telling TA3D how to connect/start a server).

Also, the default net sever is now set to netserver.ta3d.org (which doesn't point to 0.5 default one)

The big new feature is the NetClient, which is a king of battle.net thing. For now it only features chat (you can create a new account, log in/out, send messages, ...). The NetServer has been designed to be as robust as possible (it's written in Lua, and basically even if it crashes or is being updated it shouldn't stop working :), that's Lua magic :D ).

The NetClient is accessible through the multiplayer button in main menu. It temporarily replace the network room ... later I'll add an other menu that allow chosing between LAN and Internet gaming.

Enjoy :wink:

Posted: Mon Mar 16, 2009 7:53 am
by Balthazar
Thanks! I`ll post my tresting results soon.

P.S. As always - list of most important fixes is greatly appreciated :P

Posted: Mon Mar 16, 2009 12:23 pm
by hirsoft
I enjoy this.
Good job :D

Posted: Mon Mar 16, 2009 4:34 pm
by Balthazar
D-Gun lenght is doubled.

With this version I`ve got my dear-old texture corruption again. :cry:

Posted: Mon Mar 16, 2009 7:05 pm
by zuzuf
Can I get a screen shot ? :D

Posted: Mon Mar 16, 2009 8:52 pm
by Balthazar
Here you go. I wonder what did you think you`ll see :P

Image

Posted: Tue Mar 17, 2009 12:43 am
by blagishnessosity
where is the texture corruption in that screenshot? This is what it's always looked like on my computer, i think.

Posted: Tue Mar 17, 2009 12:55 am
by blagishnessosity
Just tested it out on my computer, it crashed once and the other time, displayed an acid map with what I guess you could call corrupt textures, but it was more than that. I'll wait until a final 0.6 is released though before I start submitting bugs.

Posted: Tue Mar 17, 2009 6:08 am
by Balthazar
Corrupted textures = textured with wrong/broken colors.

Terrain textures are differ than they should be. Compare to this screenshot

http://www.neonuclear.ru/other/scr03.jpg

Posted: Tue Mar 17, 2009 2:23 pm
by zuzuf
So the black stripes bug is gone :D , first victory 8)

This texture corruption may come from the internal texture format used by ATI when OpenGL is asked to use the one TA3D wants to use :evil:

Posted: Tue Mar 17, 2009 2:50 pm
by Balthazar
zuzuf wrote:So the black stripes bug is gone :D , first victory 8)
It was gone long ago... in 0.5.0 if i remember correctly.
zuzuf wrote: This texture corruption may come from the internal texture format used by ATI when OpenGL is asked to use the one TA3D wants to use :evil:
Why the hell it was ok, when I tested the first 0.6.0 test build?

Posted: Tue Mar 17, 2009 4:39 pm
by blagishnessosity
Balthazar wrote:Corrupted textures = textured with wrong/broken colors.

Terrain textures are differ than they should be. Compare to this screenshot

http://www.neonuclear.ru/other/scr03.jpg
Got it. In that case I guess there was some texture corruption in every version I've tried. I'm using an ATI card though (Radeon HD 4670).

Posted: Tue Mar 17, 2009 4:40 pm
by zuzuf
it was ok :shock:

mipmaps generators should be equivalent ... at least with nvidia cards they are, I'll look deeper into this when I find time

Posted: Tue Mar 17, 2009 4:51 pm
by blagishnessosity
darn, if I knew the first thing about OpenGL I'd try to help you out on that. My development skills are oriented more towards java and web application development.

Posted: Tue Apr 21, 2009 3:26 am
by hirsoft
I got a bug when no map, :D

Posted: Tue Apr 21, 2009 8:41 am
by zuzuf
you managed to run a game with no map ? :shock:

Posted: Tue Apr 21, 2009 11:33 am
by hirsoft
yeh.
Just totala1.hpi,and then ta3d tell me "no map in floden",and then,ta3d tell me "find bug!". :D

Posted: Tue Apr 21, 2009 1:18 pm
by Balthazar
Well, totala1.hpi do sure have no maps in it :P So it probably not bug, it`s just a notice about absence of map?

Posted: Tue Apr 21, 2009 1:28 pm
by hirsoft
:D
Here is a bug.
After notice,the ta3d be black,and must restart ta3d.

Posted: Tue Apr 21, 2009 5:53 pm
by zuzuf
ok, I created a new ticket for it in the trac

Re: third 0.6 alpha package

Posted: Tue Apr 28, 2009 5:05 pm
by xpoy
:D
I will reply all bug in here.
Wait for 0.6 test2

Re: third 0.6 alpha package

Posted: Wed Apr 29, 2009 7:56 am
by Balthazar
It`ll be already 0.6. test 3 or 4 :P

Re: third 0.6 alpha package

Posted: Wed Apr 29, 2009 9:50 am
by xpoy
ANGRY :evil: !!!!
I translate 2hours,then press wrong,!@#(I#$@%$#@$,all the text losed.I hate phpBB ...
Check this old transltate:
http://bbs.taclub.net/taclub/newTA/thread-9437-1-1.html

Re: third 0.6 alpha package

Posted: Wed Apr 29, 2009 10:24 am
by Balthazar
Be cool. I hate myself when such things like you discribe are happens... Use Notepad instead of phpbb form if you write something big, then copy/paste in the phpbb form :P Will keep your nerves from blowing up when strange shit happens :P