2 bug and some seggsion.

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hirsoft
Posts: 75
Joined: Tue Sep 23, 2008 8:33 am

2 bug and some seggsion.

Post by hirsoft » Sat Mar 14, 2009 5:27 am

air Transport could't work,or it because 80° angle?
Everyone build's the last Unit that building.countermand it,then get a lot metal.

bug saved
BUG.rar

80° angle gave a TA angle,but air、d-gun ran into a problem,advice spec deal with this angle,make it control like 90 angle.
Selecet unit,the select box work bad when move screen,it was too small,unable selecet a lots screen's units.
Change the crash message,asked player upload log to a ftp when crash.
Added TA's hot sentence,for examly"+shootall"/"noshake"....
more good unit AI,lol,it should select more good route.
The unit show in grey as icon,it should control as it in small map,for example,could control my unit hits those icon.
multi play should show the ping,today i find 2 server,but it's unpossable to join a room,every long wait got a return main menu end.

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Balthazar
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Post by Balthazar » Sat Mar 14, 2009 7:47 am

Currently there are huge changes in the code, so many things are broket (network part, GUI part, other parts of the engine) that`s why you wasn`t able to connect server or use transport. It`ll be fixed soon.

AI is still very simple, just to be able test game with it.

Native TA angle - 69 deg or something similar, not 80 or 90.

Current 0.6. version are for test ourposes only, they are not optimized and used only to fix stuff that broken. Previous stable version - 0.5.3, you can try it.

hirsoft
Posts: 75
Joined: Tue Sep 23, 2008 8:33 am

Post by hirsoft » Sat Mar 14, 2009 5:44 pm

Fighting sound only in specific high when normal, and other highly, sound very confused and screen the explosion did not sound, and other places is chaotic, volume is too low, unable to regulate
detect the position of the enemy units will be displayed on the radar, the screen to remove the first time, it will not be able to see that the bug, but to improve the function
Just because they are not lay down the building construction resources away
AI aided construction of the urgent needs to improve
The explosive weapons bad results support
In the shift to continue without the other key
Each up only 5 for building units
ground air units in the enemy does not interested in
In the campaign of the enemy units not set AI, does not automatically attack and does not pursue

"<"/">"/"." not work,it was the key of exchange build icon page

:( if it diffcult to read,plz translate this in english
"
战斗音效只有在特定高度时才正常,其他高度时音效很乱,屏幕上的爆炸没声音,其他地方的却乱糟糟,音量太低,无法自己调教
探察过位置的敌人单位会显示在雷达上,但屏幕再移过一次后便无法看到了,可能是bug,但希望完善这个功能
刚刚放下的建筑因为没有资源建筑而消失
辅助建造的AI继续改进
爆炸性武器的效果支持不好
按着shift时无法继续按其他键。
每次最多只能安排5个需建筑单位。
地面单位对空中敌人不感兴趣了
战役中的敌人单位未设置AI,不会自动攻击,不会追击
"

OH YES,the 70 angle it best! :lol:

PS: ta3d is too good,i only know how to explain its bad,but unable explain its good. :)

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Balthazar
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Post by Balthazar » Sat Mar 14, 2009 7:29 pm

Try to set in options orthogonal projection :P

hirsoft
Posts: 75
Joined: Tue Sep 23, 2008 8:33 am

Post by hirsoft » Sun Mar 15, 2009 5:18 pm

orthogonal projection is nice,but i don't like that.
New seggsion,added seleceted unit icon box,look like sup com,that's helpful,we alway need seleceted all sepc unit in a setion.

reclaim really need checked bug.It reclaim unit too slowlu,and reclaim resouce too quickly.And some time, unit guard/reclaim work bad.

mouse work bad in full screen mode,win32

radar's angle is wrong

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