Ta3d 0.5.0. Test 10 bugs
- Balthazar
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- Posts: 2055
- Joined: Wed Nov 01, 2006 4:31 pm
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Ta3d 0.5.0. Test 10 bugs
Well, first of all - my Best Regards for your work, Zuzuf! Test 10 is the best of all builds I`ve ever seen. For me it is absolutely crashless (with full set of resources). It`s a huge archievment, since I`ve almost always experienced random crashes, now they seems to go somewhere far
But there is a bad part of it. Since stability and speed now is more likely to be archieved, I`ll be as angry as I could.
Let`s begin:
1. Screenshots/logs storing path.
Move at last those fucking folders in /ta3d/ folder like Doors did!!!! I wanna kill the man, who move them into /Documents and Settings/. BURN IT WITH THE FIRE!!! It`s a really pain in the ass to look for them each time!!!
Also - Ta3D should check the last screenshot number, since each game numeration begins from the start. If i don`t save captured screenshots into separate folder - they`ll be overwrited!!!! It`s a hella uncomfortable, especially if you shoould look for them in folder with "invisible" attribute.
2. I`ve got a strange unit texturing bug. All objects looks nice, except of units.
I`ll post them here so you could see how it is looks like. Different resolution/color depth doesn`t fix it, different maps doesn`t fix it.
I`ll send several connected screenshots to you right now.
But, anyway! It`s AWESOME!!! I`ll gladly play without textures at all!!!
But there is a bad part of it. Since stability and speed now is more likely to be archieved, I`ll be as angry as I could.
Let`s begin:
1. Screenshots/logs storing path.
Move at last those fucking folders in /ta3d/ folder like Doors did!!!! I wanna kill the man, who move them into /Documents and Settings/. BURN IT WITH THE FIRE!!! It`s a really pain in the ass to look for them each time!!!
Also - Ta3D should check the last screenshot number, since each game numeration begins from the start. If i don`t save captured screenshots into separate folder - they`ll be overwrited!!!! It`s a hella uncomfortable, especially if you shoould look for them in folder with "invisible" attribute.
2. I`ve got a strange unit texturing bug. All objects looks nice, except of units.
I`ll post them here so you could see how it is looks like. Different resolution/color depth doesn`t fix it, different maps doesn`t fix it.
I`ll send several connected screenshots to you right now.
But, anyway! It`s AWESOME!!! I`ll gladly play without textures at all!!!
Last edited by Balthazar on Mon Dec 22, 2008 5:13 pm, edited 1 time in total.
Re: Ta3d 0.5.0. Test 10 bugs
Just wanted to let you know that I have uploaded my compiles.Balthazar wrote:Well, first of all - my Best Regards for your work, Zuzuf! Test 10 is the best of all builds I`ve ever seen. For me it is absolutely crashless (with full set of resources). It`s a huge archievment, since I`ve almost always experienced random crashes, now they seems to go somewhere far :P
But there is a bad part of it. Since stability and speed now is more likely to be archieved, I`ll be as angry as I could.
Let`s begin:
There on my site.
Enjoy.
Don't just look at the future through a window.
Open a door and go there.
http://ta3d.freedoors.org
http://www.freedoors.org
http://baencd.freedoors.org
Open a door and go there.
http://ta3d.freedoors.org
http://www.freedoors.org
http://baencd.freedoors.org
- Balthazar
- Moderator
- Posts: 2055
- Joined: Wed Nov 01, 2006 4:31 pm
- Location: Russian Federation
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zuzuf - I`ve got SVN account and I`m uploading /help/ section on server. You can just grab contain of http://ta3d.darkstars.co.uk/help/ and include it in the packages (I`ve uploaded new version two days ago).
Also, when bug with texture display could be fixed? Since it is a sad one for players
Doors - many thanks! I`ve updated tauniverse post with your binaries!
Also, when bug with texture display could be fixed? Since it is a sad one for players
Doors - many thanks! I`ve updated tauniverse post with your binaries!
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