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tests on 0.4.1 rc1

Posted: Sat Nov 24, 2007 5:38 pm
by Corsaire
I'm not sure if you want to make a change in this part of the system before 0.4.1 final but I think pathfinding is still far from satisfactory...

I ran a game to test the rc1 and found again the long lasting same beaviour bugs (in fact it's more like a feature with the existing code) :

-units can be confused when need to go around a construction (can even go completely opposite way you clicked)
-units can be stuck near a construction or in a terrain irregularity (hole, rock...)
-units can be stuck into factories at the end of construction
-units takes a long time to move or seems to hesitate on the way to go

Posted: Sat Nov 24, 2007 6:00 pm
by Balthazar
Yes, pathfinding is still lacking many things. I doubt that it`ll be modified before 0.4.1. rc1 is out. But yes, there are still much to do. :?

Posted: Sat Nov 24, 2007 6:04 pm
by zuzuf
Yes, pathfinding is far from perfection, but it's too complex to be changed before 0.4.1, it'll be for further releases.