Bugs on 0.6.0. alpha 6

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Balthazar
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Bugs on 0.6.0. alpha 6

Post by Balthazar » Fri Jun 12, 2009 10:19 am

Well, since almost all posted bugs seems to be nearly fixed, here`s some new ones.

TA:CC set of resources.

Bugs.

- ARM Construction seaplane flying with only one wing :P
- ARM Missile Frigate shoots longrange missiles without opening the missile silo
- Same missile silo bug seems to take place with ARM Hover Missile launcher
- pressing F12 key make DOUBLE screeenshots instead of one
- using "spawn" command to give AI Metal Makers and Moho metal makers doesn`t brings them on-line. AI just can`t turn them on (I know, AI now is not the main priority, just to note about that).

- Campaigns doesn`t seems to work as they should (sometimes just a black map), but it is too early to talk about campaigns yet :P

Suggestions:

- invisibility value increase to 60-70% instead of current 50?
- do not make nanolathe particles the more invisible the closer they are to their destination. I suggest just to remove them once they are taking place instantly, without slow dissapearing. (Also suggest to make color of nanolathe similar to player color).


More will be later :P

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zuzuf
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Re: Water rendering bug on 0.6.0. alpha 6

Post by zuzuf » Fri Jun 12, 2009 6:01 pm

great, it leaves me nothing to fix :mrgreen:
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Balthazar
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Re: Water rendering bug on 0.6.0. alpha 6

Post by Balthazar » Fri Jun 12, 2009 7:56 pm

Updated

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zuzuf
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Re: Bugs on 0.6.0. alpha 6

Post by zuzuf » Fri Jun 12, 2009 8:38 pm

campaigns should work now, I wanted to test the new VFS modules so I ran a mission, it crashed but not because of VFS :P, it was a bug in the Lua script loader (so campaign missions were not loading properly because of script errors).
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Balthazar
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Re: Bugs on 0.6.0. alpha 6

Post by Balthazar » Sat Jun 13, 2009 9:53 am

A few more bugs.

Sky texture is always THE SAME! for any type of map.

With ortographic projection camera mode.

- Zooming doesn`t work properly. On small maps zooming doesn`t work at all. On larger maps zooming does work, but if map is not very large zooming out doesn`t brings a strategic view.

To think about this, this bug is maybe connected to camera height (field of view) in ortographic projection. There should be a value (maybe same camera height) that allows the same field of view for all resolutions in ortographic projection mode.

xpoy
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Re: Bugs on 0.6.0. alpha 6

Post by xpoy » Sat Jun 13, 2009 1:51 pm

The freecom was diffrent in TA camera from ortographic
This is addtion to Balthazar's disscuz, I think it just work as normal freecom be ok.

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