How I can add new units in to TA 3D?

You have a problem with TA3D, it doesn't run or it crashes...
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Vous avez un problème avec TA3D, il ne se lance pas ou plante...
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Balthazar
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How I can add new units in to TA 3D?

Post by Balthazar » Tue Dec 05, 2006 1:20 pm

For example, there are Absolute Annihilation mod with hi-polygon models. They are stored in rev31.rgp (all mod files are there).
What things should I do to add new units in TA 3D? :D

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zuzuf
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Post by zuzuf » Tue Dec 05, 2006 4:27 pm

just rename it as rev31.ufo and it should do it
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Post by Balthazar » Tue Dec 05, 2006 5:05 pm

I`ve tryed, but it won`t work with AA 6.5.5. rev31.grp (60 mb) from http://www.caydr.com/forum/index.php/topic,20.0.html

Windows error message appears. We should search why, when the other troubles are solved.

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Post by zuzuf » Tue Dec 05, 2006 5:29 pm

I am downloading it, I will test that with my working CVS copy (with the new HPI handler, maybe it will change things)
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Post by Balthazar » Tue Dec 05, 2006 5:46 pm

If it`ll work, could you send me new build?

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Post by zuzuf » Tue Dec 05, 2006 6:12 pm

Sorry, it doesn't work, the 3do loader crashes I don't why, I will have to work on this. It will make this module more robust
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Post by Balthazar » Tue Dec 05, 2006 6:33 pm

Well, maybe it` because of high-polygonized models. Some of them are Evolva models from here http://www.planetannihilation.com/taan/ . There are french language, so Zuzuf - you`ll feel yourself like at home :D

Edit: I`ve downloaded a few Evolva models - they work just fine with TA3D... So it seems like it`s all normal with models and problem is somewhere else.

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