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TA3D freeze after 5-6 minutes.

Posted: Fri Jun 24, 2011 7:26 pm
by Durand
When i say freeze, i mean freeze : Even the mouse don't move anymore (don't freeze the system mouse, only the in-game one).

I have to kill the service. By the way, there is each time five (5 !) sh process in zombie mode that are auto-killed when i kill TA3D.

I don't find anything that make the game killed, but i can't say it's not one of my units.


PS : There is never anyone on the online server ? With Spring that don't work anymore with most of ATI graphic cards, i'm alone in the dark (Dev know it, but it's Spring : They don't care).

Re: TA3D freeze after 5-6 minutes.

Posted: Sat Jun 25, 2011 2:02 am
by Durand
Apparently, it was a map fault. Now, i put them in the ressources/maps folder, and the game don't freeze anymore (and don't see the maps).

Re: TA3D freeze after 5-6 minutes.

Posted: Sun Jun 26, 2011 12:54 am
by Durand
Well, it's not the map after all. Still freeze from time to time.

Re: TA3D freeze after 5-6 minutes.

Posted: Tue Jun 28, 2011 7:50 pm
by zuzuf
Sorry for not being there more often I am still waiting for my ISP to set up my new DSL connection :(.

Maybe it's related to the settings you use, does it still freeze with everything turned off ?

Re: TA3D freeze after 5-6 minutes.

Posted: Wed Jun 29, 2011 2:01 am
by Durand
I look up. But two things :

- It's maybe one of my two new buildings : Apparently, the game don't like some deleting i have done in some faces (a lot where dupliqued with the exact same coordinates), and refuse two draw the remaining correctly (they are drawn like some shadows). I have redone one and redo actually the other.

- The game screen freeze, but the log file look like the game more or less correctly shut down.

Re: TA3D freeze after 5-6 minutes.

Posted: Sun Jul 10, 2011 5:31 am
by DOT
It seems some textures are missing, did you gaved them properly direction to the textures? It could be that cause, also if it still freezes try with other format that TA3D supports like s3o.

if it still crashes then post it, so we can try to help you

Edit: ahh wait you are using the beta version of TA3D, did you tried with older ones or the stable ones?

Re: TA3D freeze after 5-6 minutes.

Posted: Sun Jul 10, 2011 8:41 am
by Durand
No one of my added/replacing models have texture, from the start. I still try to understand how i have to add colors for the game use it.

No, i don't tried with another version. How i do that ?

Re: TA3D freeze after 5-6 minutes.

Posted: Sun Jul 10, 2011 3:44 pm
by Durand
ANd i'm pretty sure there is some confusion in the LUA parsers or included lua files :

Code: Select all

[Sun Jul 10 17:01:50 2011][ta3d][debug] [script::lua] execute: function not found `QueryNanoPiece` (armllt : QueryNanoPiece)
I find this one pretty entertaining.

Re: TA3D freeze after 5-6 minutes.

Posted: Sun Jul 17, 2011 9:30 pm
by zuzuf
This line tells you the ARMLLT script doesn't have the QueryNanoPiece function, all functions are not required for all units but it can tell if a function is missing when you're scripting a unit.

Re: TA3D freeze after 5-6 minutes.

Posted: Mon Jul 18, 2011 11:31 am
by Durand
AH, very well, but it's confusing for a debug file.

Is it possible to make the parser look at the FBI before write this debug line. Like "no Builder line in the FBI, i don't ask for a "QueryNanoPiece" function" ? I don't know if you need a Builder=1 for repairing/reclaiming/rez.

By the way, if somebody found a working nanotower lua... I succeded at making a factory working, with moving pad and nanosprays (yay !), but no such chance with a simple nanotower :-(

Re: TA3D freeze after 5-6 minutes.

Posted: Mon Jul 18, 2011 4:20 pm
by zuzuf
Looking at the FBI file would require lots of extra code. If someone is willing to implement this feature patches are welcome.