For the record, on my game machine I can't get this to work at all, in fact I can't even get it to run on my dev machine, setting compatability modes has no effect.
There is little to no support for instalation as well, you might wana start packaging 2 different releases when you release new builds as well, one with source and another without, and give some install instructions. I'am guessing that you need to place the files into totala dir, but again i'am guessing, doing so immediatly throws a 'falling to initilaizate' error.
If I don't put the files in totala dir, I at least see the opening intro, but the text looks very shitty. My gaming machine has a 2.8 gig duel core duo cpu, with 2 gig ram, and a ati radieon x1500 vid card.
Its not like i'am using shitty hardware here, all drivers are uptodate as well, so that not an issue.
Now I realize that you develop under linux, but you have to release that the majority of users will be under windows. Most will relally care less if they have the source code. From my understanding nearly eveyr windows user I've talked to can't get this to work, this isn't a good thing.
Probably should test fully on serveral different machines to make sure things work under primary developmenet platforms before releasing build. In essence better quality control, you might even wana take some users into a beta testing area and provide to them beta builds, get feed back from them and test a release for a few days or a week or so before publicly releasing it.
Just my thoughts, hope it helps.
++Cire.
Win32 support
Well, all the installation process quite simple. You extract TA 3D in any NEW folder. After that you have to copy totala1.hpi and any other totala*.hpi from the TA folder or TA CD-ROM.
That`s all
And it is better if you have videocard with shaders support.
If there are any troubles - plz. write here.
That`s all
And it is better if you have videocard with shaders support.
If there are any troubles - plz. write here.
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