Suggestion for megazoom

You think of something which could be added to TA3D post here! /
Vous pensez à quelque chose que l'on pourrait ajouter à TA3D, postez ici!
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Balthazar
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Suggestion for megazoom

Post by Balthazar » Mon Jan 01, 2007 9:46 pm

I suggest to make unit morphing in to triangles when zooming out much later, because if terrain with big hills - onits on that hill are very close to camera and if you ty to set camera a little higher, they became a trianges, that is too early and not good.

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AF
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Post by AF » Tue Jan 02, 2007 12:55 am

2 suggestions:

Put a slider in settings to let the user control it

Instead of using distance to camera target to determine when they change into an icon, use distance to units, and factor in unit size.

This is how Supcom, Spring and Homeworld behave, and it works well.

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Balthazar
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Post by Balthazar » Tue Jan 02, 2007 8:32 am

Slider thingie is useless :) I suggest don`t add it.

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AF
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Post by AF » Wed Jan 03, 2007 2:18 pm

We have it in spring and its useful

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