Waterline (screenshot included FINALLY!)

You think of something which could be added to TA3D post here! /
Vous pensez à quelque chose que l'on pourrait ajouter à TA3D, postez ici!
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Flashbang232
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Waterline (screenshot included FINALLY!)

Post by Flashbang232 » Mon Oct 17, 2011 1:59 pm

Waterline increase? 0.o

(BTW shadows and new wave effects are by me. I added a "negative 0" which is impossible but yet possible, into the water stuffs.
i think water-reflec.frag was one :P)

Also the shadows are more detailed. Working on HD versions. 8)
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zuzuf
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Re: Waterline (screenshot included FINALLY!)

Post by zuzuf » Mon Oct 17, 2011 5:32 pm

If you're interested in shadowing stuffs you may want to have a look at a few papers regarding shadow map filtering, especially "Percentage Closer Filtering".
=>;-D Penguin Powered

MattyWS
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Re: Waterline (screenshot included FINALLY!)

Post by MattyWS » Wed Oct 19, 2011 8:40 pm

Don't increase the water level. Not only would this place a menace on OTA balance but will also be a really bad work around for a problem. My suggestion/ new map format. Even if it is a case of a folder with hightmap, texture and the file with all of the map elements (water level, wind strength, tidal strength etc). Anything that isn't rendered at an angle is perfect. >.>

Flashbang232
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Re: Waterline (screenshot included FINALLY!)

Post by Flashbang232 » Wed Oct 26, 2011 5:52 am

Not to start a debate matty, but I think this has great potential. A new map format support would be good as it would have proper texxes and HD, lua, realism. we could form it around the code that ta3d uses which would be cool.
When you cannot trust your government to lead the nation to better times is when you know the ship is sinking

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