Some idea for the zoom

You think of something which could be added to TA3D post here! /
Vous pensez à quelque chose que l'on pourrait ajouter à TA3D, postez ici!
Post Reply
D.Durand
Posts: 87
Joined: Sun Feb 07, 2010 11:21 am

Some idea for the zoom

Post by D.Durand » Thu Sep 09, 2010 7:33 am

i think the zoom is not very intuitive.

Why not doing something simple, like that :

- Mouse wheel in => Zoom in.
- Mouse wheel out => Zoom out.
- Some key + move the mouse => Rotate the camera around the "point of view".
  • - Mouse move up, the camera move down.
    - Mouse move down, the camera move up.
    - Mouse move right, the camera move left.
    - Mouse move left, the camera move right.
- Some other key + move the mouse => move the "point of view" and the camera in the same direction (pan).


And, by the way, i don't like how the angle change when i zoom, with a stop at the change.

Oh, and can we have a more powerfull zoom ? I mean, it's hard to test how look my models in-game since i see then from so far :(

User avatar
zuzuf
Administrateur - Site Admin
Posts: 3281
Joined: Mon Oct 30, 2006 8:49 pm
Location: Toulouse, France
Contact:

Re: Some idea for the zoom

Post by zuzuf » Thu Sep 09, 2010 4:06 pm

It's difficult to please everyone and something intuitive won't be intuitive for everyone.

If you want to have a closer look at your units you can toggle the free camera mode and use the arrow keys to move and your mouse to look around :)
=>;-D Penguin Powered

slogic
Posts: 75
Joined: Wed Mar 26, 2008 5:23 pm
Location: RF, Bryansk
Contact:

Re: Some idea for the zoom

Post by slogic » Thu Sep 09, 2010 5:23 pm

I don't understand "Mouse wheel in". What's this direction? Towards a user?

D.Durand
Posts: 87
Joined: Sun Feb 07, 2010 11:21 am

Re: Some idea for the zoom

Post by D.Durand » Fri Sep 10, 2010 12:23 am

@Zuzuf

Well, i don't find the "free camera mode" usable. FPS, or games like Warzone2100, have free camera mode usable.

In "free camera mode", the cursor move the camera in direction of the point you look. Mean you can't "hover" onto the ground.

It is really impossible to add my suggestions as third camera mode to the game ? I'm pretty sure a lot of peoples willl be happy ? It's pretty much how work the camera moves in 3D softwares when you don't use others mouses buttons than the wheel for that.


Or we can do something like that :

=> Rotate the wheel for zoom.
=> Click the wheel and move the mouse for rotate the camera around the ground point it look (or the selectionned unit).
=> Use the cursor keys for hover at the actual camera altitude (+ border screen detection do that also, of course).



@ Slogic

I don't though of that. But i suppose turn the wheel in direction of the user will be a "zoom in".

User avatar
zuzuf
Administrateur - Site Admin
Posts: 3281
Joined: Mon Oct 30, 2006 8:49 pm
Location: Toulouse, France
Contact:

Re: Some idea for the zoom

Post by zuzuf » Fri Sep 10, 2010 10:13 pm

It should be possible to implement this as a Lua script. Currently there is no scripts running in background waiting for events but it can easily change :), I think I'll work on it tomorrow.
=>;-D Penguin Powered

Post Reply

Who is online

Users browsing this forum: No registered users and 20 guests