Does TA3D include them?
This is google translate, sry, maybe tonight will explain it in self :
In fact this rather strange bug ah, BB shot like super-sector, the muzzle came to power as much as possible, but has no lift in place, but the shells憋不住, run out
In fact it is a special action comedy
Under normal gravity map does not appear as cross-border attacks
But the scope of civil strife in the attack bombers
Wandering like a laser tower, as that action can not be achieved
45 degrees to provide maximum range, set up BB, double-barreled attack distance is the most active 45 °
Gravity than normal gravity on the map
Artillery attacks would be to shorten the distance between many
There are several plans the proportion of double-barreled laser shorter range
Gravity will change, affecting a range of artillery shells
And this change in control may be players, not as windy as Lai. Therefore useful to have a BUG: the user interface on a range of performance and not the actual range
Super-gravity sector is changing the shooting, gun range did not change in the user interface to reflect a maximum range of the result of
well, the barrel is the angle of the engine by the TA in accordance with the early speed, acceleration adjustment
For wind:
honeyfox want,
For me, if do this (with conside performance), how about let all object be effect by wind... That air be blow to somewhere, tank be slowly due to against the windOTA one was:
vector3 projectile.speed+=vector3 windspeed;
But maybe this will be better:
ontick()
{
...
projectile.speed+=windforce/projectile.inertia;
...
}