registering TA3D on moddb.com
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
registering TA3D on moddb.com
I've just created an account on moddb.com and submitted TA3D as a new game (it's waiting to be reviewed by a moderator). I think this could help TA3D to get known .
Soon there should be a page on moddb.com for TA3D, so don't hesitate to add videos, images, ...
I suggest we should create a "group" on moddb.com to make things easier.
I've seen Spring and Glest registered as engines on moddb.com, it's a shame that TA3D wasn't there .
http://www.moddb.com/games/ta3d
Soon there should be a page on moddb.com for TA3D, so don't hesitate to add videos, images, ...
I suggest we should create a "group" on moddb.com to make things easier.
I've seen Spring and Glest registered as engines on moddb.com, it's a shame that TA3D wasn't there .
http://www.moddb.com/games/ta3d
=>;-D Penguin Powered
Re: registering TA3D on moddb.com
mod.ta3d.org == http://www.moddb.com/games/ta3d
It's so diffcult to upload video to moddb :P
HD:
http://www.namipan.com/d/d5573e4e5370b8 ... bbfea2f80d
low:
http://v.youku.com/v_show/id_XODczOTQ4MTY=.html
It's so diffcult to upload video to moddb :P
HD:
http://www.namipan.com/d/d5573e4e5370b8 ... bbfea2f80d
low:
http://v.youku.com/v_show/id_XODczOTQ4MTY=.html
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: registering TA3D on moddb.com
OO this file is huge !! I am adding it on the moddb page but it'll take time.
Also in order to change/add/remove things on this page maybe we should create what moddb call a group that will be allowed to edit it ?
Also in order to change/add/remove things on this page maybe we should create what moddb call a group that will be allowed to edit it ?
=>;-D Penguin Powered
- Balthazar
- Moderator
- Posts: 2055
- Joined: Wed Nov 01, 2006 4:31 pm
- Location: Russian Federation
- Contact:
Re: registering TA3D on moddb.com
Why not. This will help to keep the news up to date! I`m in
Re: registering TA3D on moddb.com
I realize i gave a wrong link.
:P
This video 200MB,HD,but shouldn't upload to show TA3d,it's made for download.I had another 60MB video that Re-create music,it could be ok.
A moddb group,why not? :D
:P
This video 200MB,HD,but shouldn't upload to show TA3d,it's made for download.I had another 60MB video that Re-create music,it could be ok.
A moddb group,why not? :D
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: registering TA3D on moddb.com
Ok, I've sent a group registration on moddb.com and invited both of you.
the email address I gave is dev@ta3d.org (be sure to subscribe to the mailing list).
the email address I gave is dev@ta3d.org (be sure to subscribe to the mailing list).
=>;-D Penguin Powered
Re: registering TA3D on moddb.com
I'm TA3D groupor!
Is there some API look like
attack( unit, unit );?
For example:
Patrol (unit, x,y, x,y);
move (unit, x,y);
guard (unit, unit);
Another seggtion,units could guard a group of units.
Is there some API look like
attack( unit, unit );?
For example:
Patrol (unit, x,y, x,y);
move (unit, x,y);
guard (unit, unit);
Another seggtion,units could guard a group of units.
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: registering TA3D on moddb.com
all the Lua APIs are described in a text file:
docs/dev/lua_prototypes.txt
If you need examples showing the game script API I suggest you run a campaign mission, exit, then read the __campaign_script.lua file.
docs/dev/lua_prototypes.txt
If you need examples showing the game script API I suggest you run a campaign mission, exit, then read the __campaign_script.lua file.
=>;-D Penguin Powered
Re: registering TA3D on moddb.com
:D
Great be wise to this.
Now i couldn't write AI,but there will be some nice script.
Great be wise to this.
Now i couldn't write AI,but there will be some nice script.
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: registering TA3D on moddb.com
Lua AI API will still use the common API also described in that file . All thread management uses the same API (yeah you can use threading in your scripts )
=>;-D Penguin Powered
Re: registering TA3D on moddb.com
well.There must some API for got section unit's attribute and some API of Surface.
But i can write some simply skills by existing API. :P
But i can write some simply skills by existing API. :P
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: registering TA3D on moddb.com
yeah, scripting is still WIP but you can already do things with the existing API (I recoded a few unit scripts using it, so you should be able to do at least what BOS/COB scripts can do).
=>;-D Penguin Powered
Re: registering TA3D on moddb.com
Luo code Faster than c? :S
I will write some luo AI,may it cost too many for TA3D.
I will write some luo AI,may it cost too many for TA3D.
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: registering TA3D on moddb.com
Lua can be fast as long as you follow some basic optimization rules (you'll find more info on Lua's website).
Also there is a rule you must obey in Lua scripts for TA3D:
if you make a loop or a long list of instructions, never forget to call "yield" or "sleep" at least once, otherwise the script will take too much CPU resources when running.
Several functions in the API give back the control to engine code, that way CPU resources are distributed to all processes that require it. So never forget a Lua script won't run alone (with thousands of units, thousands of scripts will run at once!)
Also there is a rule you must obey in Lua scripts for TA3D:
if you make a loop or a long list of instructions, never forget to call "yield" or "sleep" at least once, otherwise the script will take too much CPU resources when running.
Several functions in the API give back the control to engine code, that way CPU resources are distributed to all processes that require it. So never forget a Lua script won't run alone (with thousands of units, thousands of scripts will run at once!)
=>;-D Penguin Powered
Re: registering TA3D on moddb.com
NP.The AI scripts will be Friendly.
:D
:D
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: registering TA3D on moddb.com
hm, there is a nice stats page on moddb.com , impressive results for the first week :
http://www.moddb.com/games/ta3d/stats
http://www.moddb.com/games/ta3d/stats
=>;-D Penguin Powered
Re: registering TA3D on moddb.com
My English trouble all thing.
If i can paint English,i will paint some FAQ-Help-Introduction
If i can paint English,i will paint some FAQ-Help-Introduction
- Balthazar
- Moderator
- Posts: 2055
- Joined: Wed Nov 01, 2006 4:31 pm
- Location: Russian Federation
- Contact:
Re: registering TA3D on moddb.com
Shots are looks kinda weird
Re: registering TA3D on moddb.com
It's time to update main page,:P
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: registering TA3D on moddb.com
Indeed, according to the stats page it is a good time for posting new stuffs
Some has a good video or screen shot ?
Some has a good video or screen shot ?
=>;-D Penguin Powered
Re: registering TA3D on moddb.com
I wll try to made some video in tomorrow
you can watch 2 no-audio video in here,going to made better video:
http://tieba.baidu.com/%BA%E1%C9%A8%C7% ... bfb345ae3/
http://tieba.baidu.com/%BA%E1%C9%A8%C7% ... 1d63c14e3/
you can watch 2 no-audio video in here,going to made better video:
http://tieba.baidu.com/%BA%E1%C9%A8%C7% ... bfb345ae3/
http://tieba.baidu.com/%BA%E1%C9%A8%C7% ... 1d63c14e3/
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: registering TA3D on moddb.com
Wow really great, I like the metal dragon , its animation is an impressive demo of scripting
=>;-D Penguin Powered
Re: registering TA3D on moddb.com
blabla,my computer not enough,thus the drogan animation couldn't show in fully.
I more like the shadow and unit appear in horizon
It will be uploaded
PS:drogan made me think aboud TAK,is TAK's data suppented?
I more like the shadow and unit appear in horizon
It will be uploaded
PS:drogan made me think aboud TAK,is TAK's data suppented?
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: registering TA3D on moddb.com
TAK data are not supported. But I don't think it's far from being possible since TAK shares almost the same engine as TA, the only difference I know so far is it uses 16bits graphics instead of 8bit palletized
=>;-D Penguin Powered
Re: registering TA3D on moddb.com
Very pleased to got this!
http://www.moddb.com/games/ta3d/videos/dragon-fly
Upload finshed,too tired,pm5:00,sleep.
http://www.moddb.com/games/ta3d/videos/dragon-fly
Upload finshed,too tired,pm5:00,sleep.
Who is online
Users browsing this forum: No registered users and 3 guests