registering TA3D on moddb.com

title is self explanatory / le titre est explicite non ?
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zuzuf
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registering TA3D on moddb.com

Post by zuzuf » Sun Apr 19, 2009 11:23 am

I've just created an account on moddb.com and submitted TA3D as a new game (it's waiting to be reviewed by a moderator). I think this could help TA3D to get known :).

Soon there should be a page on moddb.com for TA3D, so don't hesitate to add videos, images, ...

I suggest we should create a "group" on moddb.com to make things easier.

I've seen Spring and Glest registered as engines on moddb.com, it's a shame that TA3D wasn't there :cry: .
http://www.moddb.com/games/ta3d
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Re: registering TA3D on moddb.com

Post by xpoy » Sun Apr 26, 2009 4:38 pm


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Re: registering TA3D on moddb.com

Post by zuzuf » Sun Apr 26, 2009 7:12 pm

OO this file is huge !! I am adding it on the moddb page but it'll take time.

Also in order to change/add/remove things on this page maybe we should create what moddb call a group that will be allowed to edit it ?
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Re: registering TA3D on moddb.com

Post by Balthazar » Mon Apr 27, 2009 5:27 am

Why not. This will help to keep the news up to date! I`m in :P

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Re: registering TA3D on moddb.com

Post by xpoy » Mon Apr 27, 2009 7:16 am

I realize i gave a wrong link.
:P
This video 200MB,HD,but shouldn't upload to show TA3d,it's made for download.I had another 60MB video that Re-create music,it could be ok.

A moddb group,why not? :D

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Re: registering TA3D on moddb.com

Post by zuzuf » Mon Apr 27, 2009 5:56 pm

Ok, I've sent a group registration on moddb.com and invited both of you.

the email address I gave is dev@ta3d.org (be sure to subscribe to the mailing list).
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Re: registering TA3D on moddb.com

Post by xpoy » Tue Apr 28, 2009 6:50 am

I'm TA3D groupor!
Is there some API look like
attack( unit, unit );?
For example:
Patrol (unit, x,y, x,y);
move (unit, x,y);
guard (unit, unit);

Another seggtion,units could guard a group of units.

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Re: registering TA3D on moddb.com

Post by zuzuf » Tue Apr 28, 2009 4:09 pm

all the Lua APIs are described in a text file:
docs/dev/lua_prototypes.txt

If you need examples showing the game script API I suggest you run a campaign mission, exit, then read the __campaign_script.lua file.
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Re: registering TA3D on moddb.com

Post by xpoy » Tue Apr 28, 2009 5:01 pm

:D
Great be wise to this.
Now i couldn't write AI,but there will be some nice script.

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Re: registering TA3D on moddb.com

Post by zuzuf » Tue Apr 28, 2009 5:13 pm

Lua AI API will still use the common API also described in that file :). All thread management uses the same API :D (yeah you can use threading in your scripts :shock: )
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Re: registering TA3D on moddb.com

Post by xpoy » Tue Apr 28, 2009 5:47 pm

well.There must some API for got section unit's attribute and some API of Surface.
But i can write some simply skills by existing API. :P

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Re: registering TA3D on moddb.com

Post by zuzuf » Tue Apr 28, 2009 5:49 pm

yeah, scripting is still WIP but you can already do things with the existing API :) (I recoded a few unit scripts using it, so you should be able to do at least what BOS/COB scripts can do).
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Re: registering TA3D on moddb.com

Post by xpoy » Wed Apr 29, 2009 9:52 am

Luo code Faster than c? :S
I will write some luo AI,may it cost too many for TA3D.

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Re: registering TA3D on moddb.com

Post by zuzuf » Wed Apr 29, 2009 5:17 pm

Lua can be fast as long as you follow some basic optimization rules (you'll find more info on Lua's website).
Also there is a rule you must obey in Lua scripts for TA3D:
if you make a loop or a long list of instructions, never forget to call "yield" or "sleep" at least once, otherwise the script will take too much CPU resources when running.

Several functions in the API give back the control to engine code, that way CPU resources are distributed to all processes that require it. So never forget a Lua script won't run alone (with thousands of units, thousands of scripts will run at once!)
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Re: registering TA3D on moddb.com

Post by xpoy » Wed Apr 29, 2009 7:16 pm

NP.The AI scripts will be Friendly.
:D

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Re: registering TA3D on moddb.com

Post by zuzuf » Wed Apr 29, 2009 8:32 pm

hm, there is a nice stats page on moddb.com :), impressive results for the first week :):
http://www.moddb.com/games/ta3d/stats
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Re: registering TA3D on moddb.com

Post by xpoy » Thu Apr 30, 2009 11:55 am

My English trouble all thing.
If i can paint English,i will paint some FAQ-Help-Introduction

Image
Image

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Re: registering TA3D on moddb.com

Post by Balthazar » Sun May 03, 2009 7:00 am

Shots are looks kinda weird :P

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Re: registering TA3D on moddb.com

Post by xpoy » Tue May 12, 2009 2:00 pm

It's time to update main page,:P

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Re: registering TA3D on moddb.com

Post by zuzuf » Tue May 12, 2009 4:39 pm

Indeed, according to the stats page it is a good time for posting new stuffs :)
Some has a good video or screen shot ?
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Re: registering TA3D on moddb.com

Post by xpoy » Tue May 12, 2009 6:42 pm

I wll try to made some video in tomorrow
you can watch 2 no-audio video in here,going to made better video:
http://tieba.baidu.com/%BA%E1%C9%A8%C7% ... bfb345ae3/
http://tieba.baidu.com/%BA%E1%C9%A8%C7% ... 1d63c14e3/

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Re: registering TA3D on moddb.com

Post by zuzuf » Tue May 12, 2009 7:22 pm

Wow :D really great, I like the metal dragon :), its animation is an impressive demo of scripting :)
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Re: registering TA3D on moddb.com

Post by xpoy » Tue May 12, 2009 7:29 pm

blabla,my computer not enough,thus the drogan animation couldn't show in fully.
I more like the shadow and unit appear in horizon
It will be uploaded
PS:drogan made me think aboud TAK,is TAK's data suppented?

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Re: registering TA3D on moddb.com

Post by zuzuf » Tue May 12, 2009 7:35 pm

TAK data are not supported. But I don't think it's far from being possible since TAK shares almost the same engine as TA, the only difference I know so far is it uses 16bits graphics instead of 8bit palletized :)
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Re: registering TA3D on moddb.com

Post by xpoy » Tue May 12, 2009 9:05 pm

Very pleased to got this!
http://www.moddb.com/games/ta3d/videos/dragon-fly
Upload finshed,too tired,pm5:00,sleep.

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