I've been fixing a few bugs, optimizing the loading process a bit on multi-core CPUs. I also added a new feature:
TA3D minimizes on Alt-Tab when in full screen mode. It's not the native Alt-Tab behavior because SDL doesn't support it, so it's simulated but it works.
If no major issue is found, I will start making RC packages soon.
Current status
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
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Current status
=>;-D Penguin Powered
Re: Current status
wow!! I download Newest Verison, and omg unbeliable trees!!
like usually, I found some things is small, but can useful improve player feel.
give_order_build, well, when a factory try to build 5 units, when it start to build, I mean, when the factory start to open, it is play sound like more than 5 facotry starting at same time...
and... when i try to found why it damn lock my screen to commander just when I press Ctrl+C.
found here which feel like had some problem? , I guess that else should be inside of first if{}
if (TA3D_CTRL_PRESSED && key[KEY_D])
{
if (!ordered_destruct)
{
;//....
ordered_destruct = true;
}
}
else
ordered_destruct = false;
but... conufused in can't found where it lock my cemara on
and this one...when some feature is in screen borderline, it will be hide in screen, maybe let the screen's height/width longer than screen setting, this shall eazly fix this. maybe I forgot the reply about reason to can't do that.
greeeeting, very nice loading time cast, and very unbliable improve !!! I shall repost in China bbs.
like usually, I found some things is small, but can useful improve player feel.
give_order_build, well, when a factory try to build 5 units, when it start to build, I mean, when the factory start to open, it is play sound like more than 5 facotry starting at same time...
and... when i try to found why it damn lock my screen to commander just when I press Ctrl+C.
found here which feel like had some problem? , I guess that else should be inside of first if{}
if (TA3D_CTRL_PRESSED && key[KEY_D])
{
if (!ordered_destruct)
{
;//....
ordered_destruct = true;
}
}
else
ordered_destruct = false;
but... conufused in can't found where it lock my cemara on
and this one...when some feature is in screen borderline, it will be hide in screen, maybe let the screen's height/width longer than screen setting, this shall eazly fix this. maybe I forgot the reply about reason to can't do that.
greeeeting, very nice loading time cast, and very unbliable improve !!! I shall repost in China bbs.
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: Current status
I guess the camera locking mechanism you're referring to is the tracking mode (should be something like tracking/target in the code).
I am going to look at this sound bug, I expect it should be easy to fix.
I am going to look at this sound bug, I expect it should be easy to fix.
What do you exactly mean with feature ? map objects (trees, rocks, wreckages), units, shadows ?xpoy wrote: and this one...when some feature is in screen borderline, it will be hide in screen, maybe let the screen's height/width longer than screen setting, this shall eazly fix this. maybe I forgot the reply about reason to can't do that.
=>;-D Penguin Powered
Re: Current status
units, and map features I mean. /:^| sry for I didn't in here this long time, I'm playing FA, and the other free time isn't that much, but I'm still doing TA stuff.
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