TA3D 0.6 alpha 17 for win32
Posted: Sun Oct 18, 2009 10:08 pm
It's been some time now since last alpha package, so there are lots of changes in this one .
I won't write here the full list of changes (for this, see the timeline in the trac : http://trac.ta3d.org/timeline). Basically lots of bugs have been fixed, NetClient has been improved a lot (you can now start games, manage mods, etc ...). Multiplayer now compress the data stream before sending it over the network (divide the stream size by something like 2 with very little CPU consumption - you won't even notice it). Some GUI polishing, etc ... And no there is no new pathfinder/pathfollower code in this package, it's not ready yet
As usual you'll find it there:
ftp://downloads.ta3d.org/binaries/windows/dev/0.6/
Enjoy
I won't write here the full list of changes (for this, see the timeline in the trac : http://trac.ta3d.org/timeline). Basically lots of bugs have been fixed, NetClient has been improved a lot (you can now start games, manage mods, etc ...). Multiplayer now compress the data stream before sending it over the network (divide the stream size by something like 2 with very little CPU consumption - you won't even notice it). Some GUI polishing, etc ... And no there is no new pathfinder/pathfollower code in this package, it's not ready yet
As usual you'll find it there:
ftp://downloads.ta3d.org/binaries/windows/dev/0.6/
Enjoy