3DMEditor 2 alpha for win32

title is self explanatory / le titre est explicite non ?
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zuzuf
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3DMEditor 2 alpha for win32

Post by zuzuf » Sat May 02, 2009 5:47 pm

It's still far from being finished but since it builds out of the box after installing last Qt opensource SDK on windows (and the zlib and GLEW libraries) from QtCreator I made a package from current code.
Animation mode is not available (it does nothing) but everything else should be working (except the auto UV mapper which is a bit buggy).

You'll find the package here:

ftp://downloads.ta3d.org/binaries/windows/dev/0.6/

Now you can import *.s3o files (Spring format)

It ships all the required libraries (Qt dlls, zlib and glew). It should work out of the archive, if it's not the case, let me know.

NB: no documentation is currently available so if someone feels the will to write it there is some work for him :P
=>;-D Penguin Powered

xpoy
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Re: 3DMEditor 2 alpha for win32

Post by xpoy » Wed Jun 24, 2009 5:59 am

ya! Cool!
So we can try lots of spring tree and other features?

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Balthazar
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Re: 3DMEditor 2 alpha for win32

Post by Balthazar » Wed Jun 24, 2009 6:14 am

Yeah, exactly :P

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