- I've done some work on the pathfinder, it should find better and shorter paths.
- Mod repository should work on windows now.
- Native support for 3DS (tested works for me) and OBJ (untested, probably buggy because it's not 100% perfect on 3DMEditor and the code has been ported from there) file fomats
- Support for GAF-like directories (you don't need to make GAF files any more to replace menus, campaign or map features graphics. (see http://www.ta3d.org/forums/viewtopic.php?f=1&t=1610 for details)
- Support for .ogg and .mp3 sound effects (it was only looking for .wav files before)
- Several internal bug fixes and speed optimizations
- TGA saver should work much better now

Also I included TA3D's free data set into this package (that's the reason why it's much bigger than previous beta), directly into the resources folder. This includes new 3D models for several trees, a plant model, a click sound for GUI buttons, and some feature files rewritten to use these 3D models
As usual it's there:
ftp://downloads.ta3d.org/binaries/windows/dev/0.6/
