Feature replacement time!
Feature replacement time!
Just incase you guys don't check TAU much, thought I'd drop by a show what I've got in store
rocks for greenworld are done, just need to rename and copy to replicate them when damaged.
All greenworld trees are done, just gotta play with the scaling of them all, since they're double the size at the moment for screenshots.
What this means is all I need to replace are the foliage features and scares/smudges but I'm not doing those yet. Oh and steamvents but eh
Archipelago features aren't exactly close to finished but all the trees are done. All i need to do again are the foliage, scares and smudges again.
Lush is vast in features, should be fun replacing the grass and foliage, not doing it yet though but for now I have done two tree types. short and tall!
Tall is rather new. ^^
On a side note, ALL tree are less than 300 polies, some (like the tall trees) are even around 150 polies. which btw is vastly superior to the tree's you were using which had up to 600+ polies lol.. I'm also using like half the size for textures too.
Sorry but as with almost all the stuff I've done so far, I usually do not upload it until I'm done. So features will be a while but it will be done.
rocks for greenworld are done, just need to rename and copy to replicate them when damaged.
All greenworld trees are done, just gotta play with the scaling of them all, since they're double the size at the moment for screenshots.
What this means is all I need to replace are the foliage features and scares/smudges but I'm not doing those yet. Oh and steamvents but eh
Archipelago features aren't exactly close to finished but all the trees are done. All i need to do again are the foliage, scares and smudges again.
Lush is vast in features, should be fun replacing the grass and foliage, not doing it yet though but for now I have done two tree types. short and tall!
Tall is rather new. ^^
On a side note, ALL tree are less than 300 polies, some (like the tall trees) are even around 150 polies. which btw is vastly superior to the tree's you were using which had up to 600+ polies lol.. I'm also using like half the size for textures too.
Sorry but as with almost all the stuff I've done so far, I usually do not upload it until I'm done. So features will be a while but it will be done.
- Balthazar
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Re: Feature replacement time!
Matman - you are doind a really great! Now Ta3D have descent models for maps )
Re: Feature replacement time!
All trees done (including burnt versions of every tree) and linked zuzuf to the files ^^
Re: Feature replacement time!
That's beautifull. Simply beautifull.
Re: Feature replacement time!
New grass replacing foliage on all archi maps, this btw is now every archi feature done I think.
Вопрос
Прошу прощения. Извиняюсь что не в тему, только зарегистрировался, но где прочитать правила создания темы ?
(I apologize. Sorry that is not the topic, only registered, but where to read the rules for the creation topics?)
*Edit by Moderator: this is an english forum could you speak please in english?
(I apologize. Sorry that is not the topic, only registered, but where to read the rules for the creation topics?)
*Edit by Moderator: this is an english forum could you speak please in english?
Re: Feature replacement time!
pinetree is awesome
Re: Feature replacement time!
This excellent idea is necessary just by the way
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