Two my favourite things...
1. Do you remember about TA veterancy (experience) system? When and how it`ll be implemented in TA3D?
2. Did you figure how animated textures was made in TA? Will we see something like that in TA3D?
And thanks again for your efforts!
A small notice...
- zuzuf
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Since we're going to add support for Lua scripting (units), maybe we can use some Lua functions to implement unit experience (since it's event driven it won't hurt performance). Implementing it for OTA units can be done easily using a default Lua script loaded when no specific Lua script is found.
As far as animated textures are concerned, TA3D doesn't use TA system for texturing: in order to increase performance, all the textures required to draw a sub object of a 3DO model are put into a single texture which UV mapped onto the object, that way it allows rendering the whole object in one pass. So this isn't an easy thing to implement (we could render things the way TA does but it isn't OpenGL friendly)
As far as animated textures are concerned, TA3D doesn't use TA system for texturing: in order to increase performance, all the textures required to draw a sub object of a 3DO model are put into a single texture which UV mapped onto the object, that way it allows rendering the whole object in one pass. So this isn't an easy thing to implement (we could render things the way TA does but it isn't OpenGL friendly)
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