I've implemented Fonts using FTGL.
This is still very experimental, and currently there is only Linux integration. Fonts are loaded properly, displayed almost correctly (rendering is ok but text is misplaced sometimes) and we need some great fonts and some skin colors for fonts (white fonts are just strange over gray buttons ...)
So this needs testing on other platforms (OS X, win32).
If you feel the need to test 3DMEditor, it's probably broken (Font not initialized, etc ...)
Also I rewrote some Font related stuffs, if needed we can replace FTGL with something else very easily (all FTGL related stuffs are in the font module using a Font class as abstract layer).
I only tested texture fonts (there are several font types like bitmaps, pixmaps, polygons, buffered, ... fonts), but it already produces nice text (much better looking than before).
Fonts implemented using FTGL
- zuzuf
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Fonts implemented using FTGL
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