The TDF Format...

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milipili
Posts: 545
Joined: Thu Nov 02, 2006 8:52 am
Location: Paris (France)
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The TDF Format...

Post by milipili » Fri Jul 25, 2008 7:52 pm

Is there somewhere some specs for he TDF format...
I've got this in hpi://gamedata\allsound.tdf ...

Code: Select all

[Victory Condition]
	{
	sound=victory2;
	}IMMEDIATEORDERS]
	{
	sound=button5;
	}
In a perfect world, this should not be invalid ?
Damien Gerard
Ta3d & Yuni Developer

milipili
Posts: 545
Joined: Thu Nov 02, 2006 8:52 am
Location: Paris (France)
Contact:

Post by milipili » Fri Jul 25, 2008 7:57 pm

False alert. Actually it seems it is a bug/feature introduced by the cTAFileParser when removing the line feeds...
Damien Gerard
Ta3d & Yuni Developer

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