Rescue my Commander from drowning !

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milipili
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Rescue my Commander from drowning !

Post by milipili » Tue Jun 17, 2008 7:08 pm

I have a little issue (OS X) when I use high quality for the water, as you can see :

http://ftn.shikami.org/misc/ta3d/bugs/water.jpg

Any idea ? :)
Damien Gerard
Ta3d & Yuni Developer

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zuzuf
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Post by zuzuf » Tue Jun 17, 2008 8:49 pm

if it doesn't happen when the camera is closer from the ground, then it's a depth buffer precision bug, otherwise it seems that depth test is disabled (or depth buffer was cleared before rendering water).
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milipili
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Post by milipili » Tue Jun 17, 2008 9:30 pm

Closer to the ground :
http://ftn.shikami.org/misc/ta3d/bugs/water2.jpg

Thanks, I will take a glance at the depth buffer.
Damien Gerard
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REVENGE
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Post by REVENGE » Fri Jun 20, 2008 12:25 am

And also, please make highest quality water reflection/refraction not look so buggy/ugly please. :twisted:

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zuzuf
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Post by zuzuf » Fri Jun 20, 2008 2:27 pm

we're working on it :P
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Balthazar
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Post by Balthazar » Fri Jun 20, 2008 3:03 pm

That`s how you transform a land map into water map :)

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