The last series of packages before final 0.4.2
only to find and fix remaining bugs when it's possible.
It's 0.4.2 TEST 11 with some bug fixes (mainly bugs that prevented to install and play the game properly) and updated documentation (english version only, the french version is still there but it's the 0.4.1 version, it'll be translated later).
TA3D 0.4.2 rc1 win32
TA3D 0.4.2 rc1 linux32
TA3D 0.4.2 rc1 linux64
TA3D 0.4.2 rc1 src
PS: the win32 package isn't an autoinstaller but the stable 0.4.2 will be
TA3D 0.4.2 RC 1
- zuzuf
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TA3D 0.4.2 RC 1
Last edited by zuzuf on Sun Mar 02, 2008 7:02 pm, edited 1 time in total.
=>;-D Penguin Powered
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
any other bug report ?? anything about Linux packages ??
I don't think I'll have time to work on TA3D before next week-end so it would be helpful if someone could make a list of all know bugs that could be easily fixed before 0.4.2 (like installer not working with some CDs) or confirmation window not showing when changing video settings ... things that are broken with basic set of resource files ...
I don't think I'll have time to work on TA3D before next week-end so it would be helpful if someone could make a list of all know bugs that could be easily fixed before 0.4.2 (like installer not working with some CDs) or confirmation window not showing when changing video settings ... things that are broken with basic set of resource files ...
=>;-D Penguin Powered
linux bugs? well, only one that is really annoying is gcc 4.2 incompatibility .
but that's not something that can be solved for 0.4.2 :]
i mostly have nanolathe spray dissappearing quite often. oh, and weird things happen when you build 2 or more things and you run out of metal or energy (it's much different than it was in original TA).
but that's not something that can be solved for 0.4.2 :]
i mostly have nanolathe spray dissappearing quite often. oh, and weird things happen when you build 2 or more things and you run out of metal or energy (it's much different than it was in original TA).
I had the same problem. Seems allegrogl isnt using the glx headers properly. I dont think its a gcc problem because it did the same with gcc 2.95
Anyway a quick hack I made in
include/allegrogl/GLext/glx_ext_defs.h
as follows:
#ifndef GLX_ARB_get_proc_address
#define AGLX_ARB_get_proc_address
#define GLX_ARB_get_proc_address
typedef void (*__GLXextFuncPtr)(void);
#endif
+typedef void (*__GLXextFuncPtr)(void);
It compiled fine after that. Havent tested if it works yet - still compiling other dependencies.
Anyway a quick hack I made in
include/allegrogl/GLext/glx_ext_defs.h
as follows:
#ifndef GLX_ARB_get_proc_address
#define AGLX_ARB_get_proc_address
#define GLX_ARB_get_proc_address
typedef void (*__GLXextFuncPtr)(void);
#endif
+typedef void (*__GLXextFuncPtr)(void);
It compiled fine after that. Havent tested if it works yet - still compiling other dependencies.
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