TA3D 0.4.2 TEST 10

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zuzuf
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TA3D 0.4.2 TEST 10

Post by zuzuf » Sun Feb 10, 2008 4:37 pm

This new test release brings lots of new things:
*support for HitByWeapon BOS/COB function
*added support for unit DamageModifier variable
*fixed the "set" command in BOS/COB VM (solar collectors now deactivate when hit by a weapon !!)
*fixed config file format bug with "last map" and "last script" which was sometimes not saved correctly
* bug fixe in unit creation code, prevents INGAME_UNITS::create to ignore the max_unit and MAX_UNIT_PER_PLAYER limits
* now you can pause/resume the game
* added visibility check for features when drawing water reflections
* added support for skin dependent GUI .area files
* remove allegro test in config_mingw32.sh to allow building in a win32 environement

and also it's the first time it's released in 4 different versions:
_a source package (only the source, no binary)
_a win32 binary package (no source)
_a linux 32 bits binary package (no source)
_a linux 64 bits binary package (no source)

all those packages contain the additional resource files from the TA3D project.

download here:
TA3D 0.4.2 TEST 10 source
TA3D 0.4.2 TEST 10 win32
TA3D 0.4.2 TEST 10 linux32
TA3D 0.4.2 TEST 10 linux64

Linux binary packages have been tested only on ubuntu 7.10 (gutsy), you might have problems with other Linux systems, please report if you find incompatibilities with other Linux systems.
=>;-D Penguin Powered

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Balthazar
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Post by Balthazar » Sun Feb 10, 2008 8:09 pm

:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

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