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Bazaar

Posted: Fri May 22, 2009 7:22 am
by xpoy
Could TA3D play with TA?
I'm talk about copyright.
Found that tademo just saved TA's packet and send them when replay.Thus we need research TA's packet,I can do that(good at debug, /:^] ),but as well as other stuff,Could we include these thing(ta packet's resolve) in install?

Re: Bazaar

Posted: Fri May 22, 2009 9:31 am
by zuzuf
As long as you own the original game playing TA3D with TA content is legal. Distributing copyrighted materials is illegal. I don't really know the status of demo files here, we have a package in Linux repositories that allows playing with demo files and a few third party things as well as the rev31.gp3 patch.

Re: Bazaar

Posted: Fri May 22, 2009 9:43 am
by xpoy
K.Thus beable write a own code to replay demo without distributing any copyright
Linux demo's replay?
I am not very clear in this.TA3D had own replay system in linux?Or linux TA3D could replay some OTA demo? :)

Re: Bazaar

Posted: Fri May 22, 2009 1:51 pm
by zuzuf
I don't know how the demo recorder works, if it uses TA engine deterministic properties then it's not possible to play them with TA3D.
TA3D will have its own replay system and I think the best way to implement it is to use the network sync code (even in single player mode) to record all sync packets and then play them in a game without user interaction.

Re: Bazaar

Posted: Fri May 22, 2009 2:16 pm
by xpoy
Ta demo used TA engine to play demo,But these packets can be analyzed
I will do that after AI, /:^]
use the network sync code (even in single player mode) to record all sync packets and then play them in a game without user interaction.
Really Great!Do that!
I'm doing a TA analyzed for no-cd music and a qucik key,if there are something inside OTA need know,may I can help in that, :) .