Compilation modes

Everything related to the code /
Tout ce qui touche au code
Post Reply
milipili
Posts: 545
Joined: Thu Nov 02, 2006 8:52 am
Location: Paris (France)
Contact:

Compilation modes

Post by milipili » Fri May 22, 2009 9:23 am

Compilation modes have been restored to compile ta3d into two different ways :
- Debug (default) : `cmake .` (as usual) or `cmake . -DCMAKE_BUILD_TYPE=debug`
- Release (with all optimizations) : `cmake . -DCMAKE_BUILD_TYPE=release`
Damien Gerard
Ta3d & Yuni Developer

xpoy
Posts: 669
Joined: Mon Sep 22, 2008 3:55 am

Re: Compilation modes

Post by xpoy » Tue May 26, 2009 6:51 am

So, 0.54 is nearly.
What's the main thing that 0.54 do?

milipili
Posts: 545
Joined: Thu Nov 02, 2006 8:52 am
Location: Paris (France)
Contact:

Re: Compilation modes

Post by milipili » Tue May 26, 2009 8:05 am

This post has nothing to do with 0.5.4, but 0.6.0. For me the 0.5.x has been frozen and the next milestones are for the 0.6.x. As already said, the 0.5.4 is a maintenance release, with minor updates and bug fixes.
Damien Gerard
Ta3d & Yuni Developer

xpoy
Posts: 669
Joined: Mon Sep 22, 2008 3:55 am

Re: Compilation modes

Post by xpoy » Tue May 26, 2009 7:34 pm

Yep!0.6.* is milestones!
These days meet a dizzy,slow down TOTALA.EXE's addtion work.And may a beta AI come out when 0.6 release version achieve.

Post Reply

Who is online

Users browsing this forum: No registered users and 17 guests