Sorry but I don't really understand your question. Are you talking about virtualization or Hardware support for a native installation ?xpoy wrote:Good job~
A question of OS X, does that a system like linux/windows? I mean, is its mojar consideration X86?
Search found 545 matches
- Fri Sep 11, 2009 7:51 pm
- Forum: coding / développement
- Topic: v0.6 for OS X : Disk image available
- Replies: 5
- Views: 10815
Re: v0.6 for OS X : Disk image available
- Wed Sep 09, 2009 11:37 am
- Forum: Help / Aide
- Topic: How to install on Mac OS X 10.5 ???
- Replies: 27
- Views: 67205
Re: How to install on Mac OS X 10.5 ???
I think that the two problems are (indirectly) related.
Sorry for the long wait but I have to create two virtual machines since all my systems are now running Snow Leopard and I am quite busy this week.
Sorry for the long wait but I have to create two virtual machines since all my systems are now running Snow Leopard and I am quite busy this week.
- Mon Sep 07, 2009 7:40 am
- Forum: Help / Aide
- Topic: How to install on Mac OS X 10.5 ???
- Replies: 27
- Views: 67205
Re: How to install on Mac OS X 10.5 ???
No you don't have to change anything since the application must be launched from a standard desktop environment.
It is possible that I forgot to include in the Bundle this library. I will checkout as soon as possible.
It is possible that I forgot to include in the Bundle this library. I will checkout as soon as possible.
- Fri Sep 04, 2009 9:35 am
- Forum: coding / développement
- Topic: cmake 2.6.4 cannot configure sources
- Replies: 16
- Views: 27966
Re: cmake 2.6.4 cannot configure sources
You can compile libyuni with Visual Studio (v8 and v9) but Ta3d does not compile with any version of Visual Studio yet. Please use mingw instead.
- Sun Aug 30, 2009 10:17 pm
- Forum: Help / Aide
- Topic: How to install on Mac OS X 10.5 ???
- Replies: 27
- Views: 67205
Re: How to install on Mac OS X 10.5 ???
A lot of changes are planned but feel free to report any remark or issue
- Sun Aug 30, 2009 10:13 pm
- Forum: Help / Aide
- Topic: How to install on Mac OS X 10.5 ???
- Replies: 27
- Views: 67205
Re: How to install on Mac OS X 10.5 ???
You should use this one instead :
http://downloads.ta3d.org/binaries/maco ... .r2021.dmg
http://downloads.ta3d.org/binaries/maco ... .r2021.dmg
- Sun Aug 30, 2009 10:10 pm
- Forum: Help / Aide
- Topic: How to install on Mac OS X 10.5 ???
- Replies: 27
- Views: 67205
Re: How to install on Mac OS X 10.5 ???
You just have to put the app where you want, like any other os x app. Put all .hpi and .ccx files into the ~/Library/Application Support/ta3d folder (it should be already created since you've already launched it) And it should work. If you still have issues, please provide the log file (~/Library/lo...
- Sun Aug 30, 2009 11:24 am
- Forum: coding / développement
- Topic: Snow Leopard / SDL
- Replies: 0
- Views: 11225
Snow Leopard / SDL
Ta3D is not able to compile on OS X Snow Leopard because of SDL, which do not compile at all.
http://trac.macports.org/ticket/20235
http://trac.macports.org/ticket/20235
- Thu Aug 27, 2009 6:32 pm
- Forum: café
- Topic: I`m back again :P
- Replies: 2
- Views: 12404
Re: I`m back again :P
The Revenge of the Mummy, fear
- Wed Aug 26, 2009 3:09 pm
- Forum: coding / développement
- Topic: ESC menu behavior
- Replies: 15
- Views: 38291
Re: ESC menu behavior
There's a lot of random data structures in misc/ - stacks, matrices, superqueues(?) etc - why these and not just Boost or something? You can also that will be probably changed in the future. ESC: For my mind, it should pause the game and display the menu. In a multiplayer battle, the game may conti...
- Thu Aug 20, 2009 8:28 pm
- Forum: coding / développement
- Topic: v0.6 for OS X : Disk image available
- Replies: 5
- Views: 10815
v0.6 for OS X : Disk image available
The v0.6 is now available for OS X directly from a disk image
ftp://downloads.ta3d.org/binaries/macos ... .r2021.dmg
ftp://downloads.ta3d.org/binaries/macos ... .r2021.dmg
- Tue Aug 18, 2009 11:21 pm
- Forum: Suggestion
- Topic: What about a Java NetClient ?
- Replies: 16
- Views: 30866
Re: What about a Java NetClient ?
You should publish or send the source code
- Tue Aug 18, 2009 9:30 pm
- Forum: Suggestion
- Topic: What about a Java NetClient ?
- Replies: 16
- Views: 30866
Re: What about a Java NetClient ?
Welcome to the Java world
- Tue Aug 18, 2009 9:28 pm
- Forum: coding / développement
- Topic: What is libyuni ?
- Replies: 0
- Views: 11031
- Tue Aug 18, 2009 9:15 pm
- Forum: Suggestion
- Topic: What about a Java NetClient ?
- Replies: 16
- Views: 30866
Re: What about a Java NetClient ?
Sorry but it does not work on OS X / Safari ("applet main notinited")
- Tue Aug 18, 2009 12:58 pm
- Forum: Suggestion
- Topic: What about a Java NetClient ?
- Replies: 16
- Views: 30866
Re: What about a Java NetClient ?
You can make your custom commands.
For example, unrealircd http://modules.unrealircd.com/ and http://cvs.unrealircd.com/cgi/viewcvs.c ... cvs-markup
For example, unrealircd http://modules.unrealircd.com/ and http://cvs.unrealircd.com/cgi/viewcvs.c ... cvs-markup
- Tue Aug 18, 2009 7:53 am
- Forum: Suggestion
- Topic: What about a Java NetClient ?
- Replies: 16
- Views: 30866
Re: What about a Java NetClient ?
For this, a cgi or php/ruby/javascript web site will be good enough, and much lighter (you may see CGI::Irc). It would remove a dependency for playing to ta3d. Java is not installed by default except on OS X and it could be annoying for some player to have to install several softwares. Perhaps a cus...
- Tue Aug 18, 2009 7:36 am
- Forum: coding / développement
- Topic: cmake 2.6.4 cannot configure sources
- Replies: 16
- Views: 27966
Re: cmake 2.6.4 cannot configure sources
A mailing list is already available about issues specific to libyuni, and its developers rarely read this forum. Perhaps would you] prefer a forum (like for ta3d) to report issues or to request some help about this library ?
- Mon Aug 17, 2009 2:37 pm
- Forum: coding / développement
- Topic: cmake 2.6.4 cannot configure sources
- Replies: 16
- Views: 27966
Re: cmake 2.6.4 cannot configure sources
Fixed thanks (yuni:r667)Doors wrote:P.S. - I am fighting some sort of Yuni error on R02020, double rint redeclaration.
- Mon Aug 17, 2009 2:07 pm
- Forum: coding / développement
- Topic: cmake 2.6.4 cannot configure sources
- Replies: 16
- Views: 27966
Re: cmake 2.6.4 cannot configure sources
i figured out the issue - i tend to checkout svn via git-svn and it didn't fetch that library somehow (if it's an external svn source - that might be the reason) Yes, as said before, you need to fetch externals as well. The external link will disappear as soon as a stable version of Yuni is availab...
- Sat Aug 08, 2009 11:21 pm
- Forum: coding / développement
- Topic: cmake 2.6.4 cannot configure sources
- Replies: 16
- Views: 27966
Re: cmake 2.6.4 cannot configure sources
If you're using the svn repository, you have to checkout // update your working copy with externals. Yuni is a cross-platform framework (not part of Ta3d), still in development.
(http://trac.libyuni.org)
(http://trac.libyuni.org)
- Thu Aug 06, 2009 11:46 pm
- Forum: Announcements / Annonces
- Topic: 3DMEditor2 alpha5 for windows
- Replies: 19
- Views: 42881
Re: 3DMEditor2 alpha5 for windows
The build of lua should be given to a target to cmake, like any other static library. Then you could use it with qmake if you like.
- Wed Aug 05, 2009 11:17 pm
- Forum: coding / développement
- Topic: Issues with CMake, 2.6.4 recommended
- Replies: 2
- Views: 6976
Re: Issues with CMake, 2.6.4 recommended
From what I encoutered and tested myself: We had some problem with the testsuite in libyuni for example (parsing issue). `make test` only works with cmake >=2.6.3. At work, a colleague had a problem with FindGettext. A lot of issues on OS X with static libraries and bundle creation (an issue remains...
- Wed Aug 05, 2009 9:01 pm
- Forum: coding / développement
- Topic: Issues with CMake, 2.6.4 recommended
- Replies: 2
- Views: 6976
Issues with CMake, 2.6.4 recommended
There are a lot of issues with CMake 2.6.2 (the current version on Ubuntu for example), mainly fixed in 2.6.3, but I would recommend the 2.6.4.
Nothing really important but if you encounter any issue or strange behavior with CMake, please consider upgrading.
Nothing really important but if you encounter any issue or strange behavior with CMake, please consider upgrading.
- Thu Jul 30, 2009 5:09 pm
- Forum: Announcements / Annonces
- Topic: There will be a TA3D section on tauniverse
- Replies: 4
- Views: 16945
Re: There will be a TA3D section on tauniverse
Against ? Certainly not :p
- Sat Jul 25, 2009 8:13 pm
- Forum: café
- Topic: When will the Zuzuf be back?
- Replies: 10
- Views: 23391
Re: When will the Zuzuf be back?
It worked fine on windows and os x the last time I've checked.
- Sat Jul 25, 2009 6:46 pm
- Forum: coding / développement
- Topic: UTF8 Issue
- Replies: 9
- Views: 14424
Re: UTF8 Issue
Aaaaah that's why :p
- Sat Jul 25, 2009 6:45 pm
- Forum: Suggestion
- Topic: Hi, Im new
- Replies: 3
- Views: 11766
Re: Hi, Im new
You're are welcome
Yes but I have the idea that it will be better ...TA3D is younger than Spring and has less developers
- Sat Jul 25, 2009 6:11 pm
- Forum: coding / développement
- Topic: UTF8 Issue
- Replies: 9
- Views: 14424
Re: UTF8 Issue
No problem with svn neither editor. My vim propertly display japanese.po. Perhaps the loding indeed. Or a bad use of FTGL on OS X
- Sat Jul 25, 2009 6:08 pm
- Forum: café
- Topic: When will the Zuzuf be back?
- Replies: 10
- Views: 23391
Re: When will the Zuzuf be back?
It is recent. The last changes for sure.
- Sat Jul 25, 2009 11:32 am
- Forum: café
- Topic: When will the Zuzuf be back?
- Replies: 10
- Views: 23391
Re: When will the Zuzuf be back?
It works with gcc 4.4. Now the problem is FTGL
- Fri Jul 24, 2009 10:24 pm
- Forum: café
- Topic: When will the Zuzuf be back?
- Replies: 10
- Views: 23391
Re: When will the Zuzuf be back?
Sorry but tnt.cpp makes mingw 3.x produce an internal error... I don't know why but I imagine that we should upgrade to mingw 4.x...
- Thu Jul 23, 2009 8:34 pm
- Forum: café
- Topic: When will the Zuzuf be back?
- Replies: 10
- Views: 23391
Re: When will the Zuzuf be back?
You need something ?
- Sat Jul 18, 2009 10:13 pm
- Forum: café
- Topic: optimizations
- Replies: 4
- Views: 15014
Re: optimizations
I've made several optimizations this week-end. I've earn 20FPS on my MacBookPro (40->64FPS), and reduced the CPU usage to 3.5% instead of 40% when navigating in the menus. It seems it is better on Windows too but I don't have any way to quantify it.
- Fri Jul 17, 2009 3:09 pm
- Forum: coding / développement
- Topic: Text with a white background - WinXP - Ati
- Replies: 6
- Views: 11105
Re: Text with a white background - WinXP - Ati
Oo ... It works on OS X... I mean no visible crash. Oki I will debug the VFS module.
- Fri Jul 17, 2009 8:02 am
- Forum: coding / développement
- Topic: Text with a white background - WinXP - Ati
- Replies: 6
- Views: 11105
Re: Text with a white background - WinXP - Ati
Except it works for all other 3D games... So it is definitively a Ta3D specific issue.
- Thu Jul 16, 2009 10:43 pm
- Forum: coding / développement
- Topic: Text with a white background - WinXP - Ati
- Replies: 6
- Views: 11105
Text with a white background - WinXP - Ati
All texts controls have a white background, instead of a transparent one on my Windows XP with an Ati video card. I know there are a lot of problems with this kind of card but I find this quite strange. I can observe a lot of a different behaviors between OSes. It is really slow on OS X, I have diff...
- Thu Jul 16, 2009 7:19 pm
- Forum: café
- Topic: Question for experienced programmer
- Replies: 25
- Views: 52837
Re: Question for experienced programmer
Behind scene, we intend to use all features provided by the C++ language. Of course that includes template metaprogramming, because it offers (when well used) user-friendly and highly extensible APIs with very low performance penalty at runtime. Yuni uses wherever it is possible a Policy-based desig...
- Thu Jul 16, 2009 9:00 am
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29415
Re: Splash screen
I will provide you a binary with a simple image as soon as I have fixed the compilation with MinGW on Windows.
- Wed Jul 15, 2009 6:45 pm
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29415
Re: Splash screen
OoBalthazar wrote:By Vohvelieläin
- Wed Jul 15, 2009 9:32 am
- Forum: Help / Aide
- Topic: Taspring topic, Zuzuf of Milimili assistance reqired :P
- Replies: 3
- Views: 7550
Re: Taspring topic, Zuzuf of Milimili assistance reqired :P
Technically I don't see any problems. But it is more a question for zuzuf (project direction). Even if I don't really see the interest in LuaAI, what does it do exactly, and why it would solve a problem in TA3D (what problem first ?). Sorry I may have miss something but I have no much time these day...
- Wed Jul 15, 2009 7:48 am
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29415
Re: Splash screen
Actually a collection of a few pictures (3,4) will be far good enough. (it is just a matter of size of the bundle)
- Tue Jul 14, 2009 9:46 pm
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29415
Re: Splash screen
Well, that's not impossible. But in a first time a picture, which will be needed whatever the situation (if you want to skip the video but the precaching is not done yet). After, if you have a video, and there is no problem with it (I don't see why but we never know), we will put the video ^^ First ...
- Tue Jul 14, 2009 8:45 pm
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29415
Re: Splash screen
You want a random picture actually
About copyright ?
About copyright ?
- Tue Jul 14, 2009 8:51 am
- Forum: coding / développement
- Topic: UTF8 Issue
- Replies: 9
- Views: 14424
Re: UTF8 Issue
The font is the same as far I know. I would suspect bad calls to FTGL instead. But I really don't like to debug such things
- Tue Jul 14, 2009 8:48 am
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29415
Re: Splash screen
Sorry but I don't see a suitable loading splash screen in this archive. Do you have something else ?
- Tue Jul 14, 2009 8:44 am
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29415
Re: Splash screen
Balthazar wrote:The best background is the naked woman
May be a special Ta3d mod... ahem
- Mon Jul 13, 2009 11:44 pm
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29415
Splash screen
As requested, Ta3D will display a window with a splash screen at startup, to make the user wait while precaching data.
It will be effective as soon as I commit my changes.
However, could someone provide me a nice background ? (which would far better than mine)
It will be effective as soon as I commit my changes.
However, could someone provide me a nice background ? (which would far better than mine)
- Mon Jul 13, 2009 7:54 pm
- Forum: coding / développement
- Topic: UTF8 Issue
- Replies: 9
- Views: 14424
Re: UTF8 Issue
snif :'(
- Mon Jul 13, 2009 6:42 pm
- Forum: coding / développement
- Topic: UTF8 Issue
- Replies: 9
- Views: 14424
UTF8 Issue
I've got this on OS X :
http://ftn.shikami.org/ta3d/utf8.jpg
There is obviously a bug with the utf8 charset. As I am not able to have a working Windows or Linux, could someone tell me if there is the same issue on other platforms ?
Thanks
http://ftn.shikami.org/ta3d/utf8.jpg
There is obviously a bug with the utf8 charset. As I am not able to have a working Windows or Linux, could someone tell me if there is the same issue on other platforms ?
Thanks