Search found 545 matches
- Thu Jun 19, 2008 1:07 pm
- Forum: coding / développement
- Topic: MultiTexturing / Windows / OpenGL VMWare
- Replies: 1
- Views: 6112
MultiTexturing / Windows / OpenGL VMWare
Hi ! I make my branch compiles on Windows (via MinGW) but 3dmeditor.exe raises a SegV due to function named glActiveTextureARB() (for example when importing a 3do file). In the file glfunc.cpp I can see a global variable MultiTexturing, which is equals to `false`. My Windows is running from a VMWare...
- Tue Jun 17, 2008 9:30 pm
- Forum: coding / développement
- Topic: Rescue my Commander from drowning !
- Replies: 5
- Views: 10924
Closer to the ground :
http://ftn.shikami.org/misc/ta3d/bugs/water2.jpg
Thanks, I will take a glance at the depth buffer.
http://ftn.shikami.org/misc/ta3d/bugs/water2.jpg
Thanks, I will take a glance at the depth buffer.
- Tue Jun 17, 2008 7:08 pm
- Forum: coding / développement
- Topic: Rescue my Commander from drowning !
- Replies: 5
- Views: 10924
Rescue my Commander from drowning !
I have a little issue (OS X) when I use high quality for the water, as you can see :
http://ftn.shikami.org/misc/ta3d/bugs/water.jpg
Any idea ?
http://ftn.shikami.org/misc/ta3d/bugs/water.jpg
Any idea ?
- Tue Jun 17, 2008 6:54 pm
- Forum: coding / développement
- Topic: OS X : First working version/release
- Replies: 1
- Views: 5962
OS X : First working version/release
http://ftn.shikami.org/misc/ta3d/ingame.jpg
http://ftn.shikami.org/misc/ta3d/ingame2.jpg
There is still a little issue, may be some bug about lighting.
I can make a beta release for MacIntel this week if someone ask for it.
PS : Need some Testing with NVidia video cards
http://ftn.shikami.org/misc/ta3d/ingame2.jpg
There is still a little issue, may be some bug about lighting.
I can make a beta release for MacIntel this week if someone ask for it.
PS : Need some Testing with NVidia video cards
- Sun Jun 15, 2008 1:00 pm
- Forum: coding / développement
- Topic: Units position
- Replies: 5
- Views: 11171
Actually it seems that the problem comes from angles, as we can see on those screenshots : http://ftn.shikami.org/misc/ta3d/bugs/angle1.jpg http://ftn.shikami.org/misc/ta3d/bugs/angle2.jpg http://ftn.shikami.org/misc/ta3d/bugs/angle3.jpg (Metallo are on the same line than the factory, near the radar...
- Fri Jun 13, 2008 2:06 pm
- Forum: coding / développement
- Topic: Units position
- Replies: 5
- Views: 11171
- Fri Jun 13, 2008 7:33 am
- Forum: coding / développement
- Topic: Units position
- Replies: 5
- Views: 11171
Units position
Under OS X, I can not see my units although I can select them.
I suppose bad values for X/Y/Z axis.
Where can I start from to check those values ?
I suppose bad values for X/Y/Z axis.
Where can I start from to check those values ?
- Thu Jun 12, 2008 10:52 pm
- Forum: coding / développement
- Topic: OS X...
- Replies: 8
- Views: 15175
- Thu Jun 12, 2008 10:10 pm
- Forum: coding / développement
- Topic: OS X...
- Replies: 8
- Views: 15175
It seems those bugs have been fixed with the last revisions (in the new branch, not in the trunk).
However, I have some strange black lines...
http://ftn.shikami.org/Photos/ta3d/bugs/ta3d-bug5.jpg
However, I have some strange black lines...
http://ftn.shikami.org/Photos/ta3d/bugs/ta3d-bug5.jpg
- Thu Jun 12, 2008 8:50 pm
- Forum: coding / développement
- Topic: dl.gui
- Replies: 1
- Views: 6322
dl.gui
I have this error :
What does it mean ?
Code: Select all
[Thu Jun 12 22:47:20 2008] [debug] WARNING : *dl.gui file missing!!
- Thu Jun 12, 2008 7:56 pm
- Forum: coding / développement
- Topic: OS X...
- Replies: 8
- Views: 15175
- Thu Jun 12, 2008 6:05 pm
- Forum: coding / développement
- Topic: OS X...
- Replies: 8
- Views: 15175
The last revision (/trunk) works under OS X via CMake. However, the `option` button produces a Bus error, and there are still a lot of bugs : - The app is very slow when I use the zoom - You cannot see your units - You cannot see the sea (lack of OpenGL extensions) ... http://ftn.shikami.org/misc/ta...
- Thu Jun 12, 2008 3:53 pm
- Forum: coding / développement
- Topic: OS X...
- Replies: 8
- Views: 15175
OS X...
I am proud to announce that TA3D works under OS X
http://ftn.shikami.org/misc/ta3d/
The program is far from stable but... it works
http://ftn.shikami.org/misc/ta3d/
The program is far from stable but... it works
- Thu Jun 12, 2008 8:04 am
- Forum: coding / développement
- Topic: Logs
- Replies: 4
- Views: 9918
- Wed Jun 11, 2008 8:11 pm
- Forum: coding / développement
- Topic: Logs
- Replies: 4
- Views: 9918
Actually I though to re-use an existing and working one :
http://svn.shikami.org/logs/
with some modifications to replace pthread's function.
If additional features are required, it is quite easy to extend this code.
http://svn.shikami.org/logs/
with some modifications to replace pthread's function.
If additional features are required, it is quite easy to extend this code.
- Wed Jun 11, 2008 2:35 pm
- Forum: coding / développement
- Topic: Logs
- Replies: 4
- Views: 9918
Logs
Could I implement a new logging facility (mainly with vebose level and colors under Unixes) ?
I have to trace allegro/ta3d calls to make it working under Darwin and the current one is nearly useless.
I have to trace allegro/ta3d calls to make it working under Darwin and the current one is nearly useless.
- Wed Jun 11, 2008 8:25 am
- Forum: coding / développement
- Topic: TA3D_PLATFORM_*
- Replies: 2
- Views: 7517
- Tue Jun 10, 2008 8:30 am
- Forum: coding / développement
- Topic: Proposal : Coding style
- Replies: 7
- Views: 14179
- Mon Jun 09, 2008 3:55 pm
- Forum: coding / développement
- Topic: TA3D_PLATFORM_*
- Replies: 2
- Views: 7517
TA3D_PLATFORM_*
The header TA3D_Plateform.h defines TA3D_PLATFORM_MAC/TA3D_PLATFORM_WINDOWS, ... and other defines, useful I suppose. However, most of them are now useless since we are using CMake. How can we clean this header safely ? All defines : TA3D_PLATFORM_WINDOWS TA3D_PLATFORM_MSVC TA3D_PLATFORM_GCC TA3D_PL...
- Mon Jun 09, 2008 7:07 am
- Forum: coding / développement
- Topic: CUDA
- Replies: 1
- Views: 6054
CUDA
I know there are some people who like meta-optimizations.
I don't think it could be adapted for TA3D but may be one day ...
http://www.nvidia.com/object/cuda_home.html
I don't think it could be adapted for TA3D but may be one day ...
http://www.nvidia.com/object/cuda_home.html
- Mon Jun 09, 2008 6:35 am
- Forum: coding / développement
- Topic: Proposal : Coding style
- Replies: 7
- Views: 14179
- Mon Jun 09, 2008 6:32 am
- Forum: coding / développement
- Topic: Proposal : Coding style
- Replies: 7
- Views: 14179
- Sun Jun 08, 2008 11:29 pm
- Forum: coding / développement
- Topic: Proposals
- Replies: 18
- Views: 25755
- Sun Jun 08, 2008 5:37 pm
- Forum: coding / développement
- Topic: Proposal : Coding style
- Replies: 7
- Views: 14179
Like this ?
Code: Select all
class Here_Is_My_Class {};
- Sun Jun 08, 2008 3:34 pm
- Forum: coding / développement
- Topic: Proposals
- Replies: 18
- Views: 25755
- Sun Jun 08, 2008 3:20 pm
- Forum: coding / développement
- Topic: Proposal : Coding style
- Replies: 7
- Views: 14179
Proposal : Coding style
Here is a common used coding style we use at work :
http://ftn.shikami.org/misc/codingstyle.txt
(based on `if not forbidden it's allowed`)
Personally, I like it, so I propose it to you.
http://ftn.shikami.org/misc/codingstyle.txt
(based on `if not forbidden it's allowed`)
Personally, I like it, so I propose it to you.
- Sat Jun 07, 2008 4:19 pm
- Forum: coding / développement
- Topic: destroy() / free / malloc
- Replies: 4
- Views: 9960
destroy() / free / malloc
Could you explain me the interest of this kind of method :
I assume it must be for some special goal but I don't see it.
Code: Select all
void destroy();
- Sat Jun 07, 2008 3:49 pm
- Forum: coding / développement
- Topic: Coding style...
- Replies: 9
- Views: 15165
- Sat Jun 07, 2008 2:58 pm
- Forum: coding / développement
- Topic: SuperQueue ?
- Replies: 1
- Views: 6071
SuperQueue ?
What is the real meaning of the class SuperQueue ? What is the difference between SuperQueue and a std::stack ?
PS : Sorry for all my questions
PS : Sorry for all my questions
- Sat Jun 07, 2008 2:32 pm
- Forum: coding / développement
- Topic: Coding style...
- Replies: 9
- Views: 15165
- Sat Jun 07, 2008 1:57 pm
- Forum: coding / développement
- Topic: CMake build process :)
- Replies: 2
- Views: 7231
Yeah
You should add a minimum required version too.
like :
You should add a minimum required version too.
like :
Code: Select all
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
- Sat Jun 07, 2008 1:39 pm
- Forum: coding / développement
- Topic: Coding style...
- Replies: 9
- Views: 15165
- Sat Jun 07, 2008 1:36 pm
- Forum: coding / développement
- Topic: Coding style...
- Replies: 9
- Views: 15165
- Sat Jun 07, 2008 11:30 am
- Forum: coding / développement
- Topic: Coding style...
- Replies: 9
- Views: 15165
Coding style...
Is there a coding style guide somewhere ?
Because honestly I don't really understand this coding style (mixed C/C++,Code in headers, useless inlines)...
Or at least if you could explain to me ?
Because honestly I don't really understand this coding style (mixed C/C++,Code in headers, useless inlines)...
Or at least if you could explain to me ?
- Fri Jun 06, 2008 10:59 pm
- Forum: coding / développement
- Topic: Proposals
- Replies: 18
- Views: 25755
- Fri Jun 06, 2008 10:47 pm
- Forum: coding / développement
- Topic: Proposals
- Replies: 18
- Views: 25755
- Fri Jun 06, 2008 10:36 pm
- Forum: coding / développement
- Topic: Proposals
- Replies: 18
- Views: 25755
Here is your new bible :) http://www.cmake.org/HTML/cmake-2.6.html Check for a single library (extracted from FindThreads.cmake): CHECK_INCLUDE_FILE("pthread.h" CMAKE_HAVE_PTHREAD_H) IF(CMAKE_HAVE_PTHREAD_H) .... ENDIF(CMAKE_HAVE_PTHREAD_H) Check for includes : CHECK_INCLUDE_FILES("sys/types.h;sys/p...
- Tue Jun 03, 2008 9:59 pm
- Forum: coding / développement
- Topic: Binary libraries
- Replies: 1
- Views: 5913
Binary libraries
Hi !
I can see a bin directory in the svn (src/tools/) for external libraries. Is there any guidelines to follow about external libraries and developping ?
I try to compile the project under OS X so I prefer to ask first before providing some patch
I can see a bin directory in the svn (src/tools/) for external libraries. Is there any guidelines to follow about external libraries and developping ?
I try to compile the project under OS X so I prefer to ask first before providing some patch
- Tue Jun 03, 2008 9:48 pm
- Forum: coding / développement
- Topic: Proposals
- Replies: 18
- Views: 25755
For a mailing list, an web archive is possible when ezml (http://ezmlm-www.sourceforge.net/ for example), which can be consulted by every one.
- Tue Jun 03, 2008 9:42 pm
- Forum: coding / développement
- Topic: Proposals
- Replies: 18
- Views: 25755
The given lib is thread-safe, and used by a few projects and products. For information the output is not buffered and will never be. I don't understand why you need a backtrace module since your GDB provides it. Moreover, it is not the work of the app to provide such a thing, and may not be reliable...
- Tue Jun 03, 2008 8:00 pm
- Forum: coding / développement
- Topic: Proposals
- Replies: 18
- Views: 25755
Actually, boost 1.35 have a powerfull thread implementation, more efficient than Critical sections. This library has also a network implementation. However, it is only an idea, and I agree, if it works well, no need for changes. In the same way, I have a quite complete library for logs, if you need ...
- Tue Jun 03, 2008 7:50 pm
- Forum: coding / développement
- Topic: Proposals
- Replies: 18
- Views: 25755
- Tue Jun 03, 2008 5:33 pm
- Forum: coding / développement
- Topic: Proposals
- Replies: 18
- Views: 25755
Proposals
Hi everyone ! After a long period of inactivty, I am back to port TA3D to OS X ! I have a few idea to discuss with you : - CMake to replace Autotools http://www.cmake.org/HTML/index.html Easy to use, generate Makefiles, Visual Studio / XCode (OS X) projects - A mailing list Easier than a forum - Dox...
- Thu Nov 16, 2006 11:54 am
- Forum: coding / développement
- Topic: Drupal/Joomla
- Replies: 26
- Views: 38822
- Mon Nov 06, 2006 9:41 am
- Forum: coding / développement
- Topic: Team is getting bigger
- Replies: 8
- Views: 16321