Search found 545 matches

by milipili
Thu May 14, 2009 9:36 pm
Forum: Tests
Topic: Error running r1809
Replies: 13
Views: 18749

Re: Error running r1809

zuzuf wrote:I'll have a look at the guilty code but it could be almost anything since that code uses lots of string related stuffs :evil:
String related stuffs ? TA3D does not use Yuni::String yet. Could this be possibly related this the issue I have already mentioned with Ta3D::String ?
by milipili
Thu May 14, 2009 9:32 pm
Forum: Announcements / Annonces
Topic: FTP downloads.ta3d.org !
Replies: 12
Views: 19376

Re: FTP downloads.ta3d.org !

Yeah ^^
by milipili
Thu May 14, 2009 1:03 pm
Forum: Announcements / Annonces
Topic: FTP downloads.ta3d.org !
Replies: 12
Views: 19376

Re: FTP downloads.ta3d.org !

I have uploaded OS X Binaries. A web interface for this shared folder and it would be perfect :) (www.ta3d.org seems to be the default vhost)
by milipili
Wed May 13, 2009 6:31 pm
Forum: coding / développement
Topic: Where new test build will become available?
Replies: 19
Views: 25662

Re: Where new test build will become available?

What is Maze Engine ? Sorry but I have more affinity with Japanese rather than Chinese :)
by milipili
Wed May 13, 2009 8:41 am
Forum: coding / développement
Topic: Where new test build will become available?
Replies: 19
Views: 25662

Re: Where new test build will become available?

Daily snapshots are planned. :wink:
by milipili
Mon May 11, 2009 9:55 pm
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39980

Re: Ta3D::String replacement

The method extractKeyValue() (especially used in the TDF parser, tdf.cpp) has been completely redesigned for performance reasons, which is the first test to pass when launching TA3D :)
by milipili
Mon May 11, 2009 9:46 pm
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39980

Re: Ta3D::String replacement

The bug has been found. The methods `find_first_of` and `find_first_not_of` were wrong :)
by milipili
Mon May 11, 2009 8:54 pm
Forum: Units
Topic: Some 3do
Replies: 11
Views: 28908

Re: Some 3do

Permission denied :p
by milipili
Mon May 11, 2009 6:17 pm
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39980

Re: Ta3D::String replacement

Constructive criticism welcomed :D
by milipili
Mon May 11, 2009 2:43 pm
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39980

Re: Ta3D::String replacement

Beware ! yuni likes metaprogramming :)
by milipili
Sun May 10, 2009 8:57 pm
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39980

Re: Ta3D::String replacement

It is not finished yet, because it seems the string in libyuni is still a bit buggy :)
It seems the new method to extract the pair key/value is not good as it should be. here is a patch if someone would like to debug it ^^ (http://ftn.shikami.org/ta3d/newstring.patch)
by milipili
Sun May 10, 2009 4:05 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 105567

Re: 0.6 news

I don't think AI should use unlimited income, which is an important part in strategy.
by milipili
Sun May 10, 2009 4:03 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 105567

Re: 0.6 news

The zip files are downloaded by libyuni. Because libyuni already uses a lot of external libraries to not reinvent the wheel, it might become hard to have the good working env, especially under Windows. Those files are called `devpacks` and provide source codes most of the time, or binaries when poss...
by milipili
Sun May 10, 2009 10:12 am
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 39980

Ta3D::String replacement

I'am going to replace the current implementation of TA3D::String this afternoon, to fix, I hope, some memory corruption especially under OS X and some Linux distros. if you're using the trunk, you might encounter some problems in the next revisions... :)
by milipili
Sun May 10, 2009 8:41 am
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 105567

Re: 0.6 news

Since you seem to often use the trunk for working or gaming, I advise you to follow changes via the timeline or the RSS feed, and to keep somewhere the last working revision for you.
by milipili
Sun May 10, 2009 8:39 am
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 105567

Re: 0.6 news

There are a lot of source quakes recently :)
When CMake produces an error, you should remove the CMakeCache.txt that prevent some variables from being resetting with the good value, then try again.
With the last changes you can even use a fresh checkout.
by milipili
Sun May 10, 2009 12:56 am
Forum: Suggestion
Topic: The main advantages of TA3D over other TA-like RTS
Replies: 19
Views: 47320

Re: The main advantages of TA3D over other TA-like RTS

I disagree for my part. zuzuf almost done the whole work :)
by milipili
Thu May 07, 2009 8:55 am
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 41829

Re: SVN

Windows has a compatibility mode for paths. It compiles well with MinGW but I have not tryied with MSYS. May be libyuni lacks of detection with MSYS, which is an hybrid system. Contrary to the most frameworks, the operating system detection is provided by the headers. This way, headers are the same ...
by milipili
Wed May 06, 2009 10:30 pm
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 41829

Re: SVN

wonderful :D
by milipili
Wed May 06, 2009 10:15 pm
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 41829

Re: SVN

euh... libyuni as well ?
by milipili
Wed May 06, 2009 10:10 pm
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 41829

Re: SVN

Great :)
by milipili
Wed May 06, 2009 9:52 pm
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 41829

Re: SVN

By the way, zuzuf could you check that the cross-compil still works ?
by milipili
Wed May 06, 2009 9:42 pm
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 41829

Re: SVN

About the sleep routine, the define was a bit too restrictive
by milipili
Wed May 06, 2009 9:39 pm
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 41829

Re: SVN

You can update your local copy. I made Ta3d compile on WIndows using MinGW.
Using those two commands :

Code: Select all

cmake . -G "MinGW Makefiles"
mingw32-make
by milipili
Wed May 06, 2009 7:16 pm
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 41829

Re: SVN

You also needs to fetch externals with Subversion, since TA3D directly uses the repository of Yuni in its sources (/trunk/src/libs/yuni, see http://trac.ta3d.org/browser/trunk/src/libs and http://svnbook.red-bean.com/en/1.0/ch07s03.html for more informations). TortoiseSVN automatically does that wit...
by milipili
Sun May 03, 2009 9:31 pm
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 41829

Re: SVN

Yeah nice :)
by milipili
Sat May 02, 2009 9:05 am
Forum: coding / développement
Topic: TA3D Font visual improvment
Replies: 51
Views: 125739

Re: TA3D Font visual improvment

What arch ?
by milipili
Fri May 01, 2009 1:23 pm
Forum: coding / développement
Topic: CD music
Replies: 7
Views: 12130

Re: CD music

I think he would say mp3 :)
by milipili
Fri May 01, 2009 1:22 pm
Forum: coding / développement
Topic: The resource installer
Replies: 12
Views: 29385

Re: The resource installer

Oki :) So a QT / Lazarus / whatever will be fine. Just avoid wxWidgets, a daily nightmare :)
by milipili
Fri May 01, 2009 10:35 am
Forum: coding / développement
Topic: The resource installer
Replies: 12
Views: 29385

Re: The resource installer

What is the real aim of this installer ? I mean, resources are not provided by the TA3D installer ?
by milipili
Thu Apr 30, 2009 7:26 pm
Forum: coding / développement
Topic: Directory structure change/cleanup
Replies: 0
Views: 9342

Directory structure change/cleanup

The Directory structure is about to change in the svn repository in order to cleanup a bit the source code. So don't be surprised if your svn refuses to update your local copy. If you have any problem, a fresh checkout should resolve any issue.
by milipili
Thu Apr 30, 2009 6:28 pm
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 41829

Re: SVN

Yeah ^^
please zuzuf open a ftp to put all those videos ! :D
by milipili
Thu Apr 30, 2009 11:13 am
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 41829

Re: SVN

For my part, a simple
cmake . -G "MinGW Makefiles"
In the trunk of ta3d is enough to configure.

Then mingw32-make to compile ta3d binaries.
by milipili
Thu Apr 30, 2009 8:23 am
Forum: Tests
Topic: OSX 0.5.x-0.6.x test experiences
Replies: 15
Views: 22618

Re: OSX 0.5.x-0.6.x test experiences

I am aware of it :cry: . I will debug it as soon as possible.
by milipili
Wed Apr 29, 2009 8:49 pm
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 41829

Re: SVN

As soon as TA3D uses libyuni, I will try to make it work with Visual Studio.
by milipili
Wed Apr 29, 2009 8:47 pm
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 41829

Re: SVN

There is no need for MSys.

cmake . -G "MinGW Makefiles" just works fine.
by milipili
Wed Apr 29, 2009 8:45 pm
Forum: coding / développement
Topic: OSX build problems
Replies: 10
Views: 16962

Re: OSX build problems

`engine.cpp` and `engine.h` have been commited in r1672 (http://trac.ta3d.org/changeset/1672). Sorry for the inconvenience but there was a problem with svn.
by milipili
Wed Apr 29, 2009 8:40 pm
Forum: coding / développement
Topic: OSX build problems
Replies: 10
Views: 16962

Re: OSX build problems

You have two SDL Frameworks installed on your system and there is a mix-up. Actually you are using the SDL Framework installed by the OS X installer from libsdl.org. Try to remove (or move) /Library/Frameworks/SDL*, then remove CMakeCache.txt then try again. If you're using this framework for other ...
by milipili
Tue Apr 28, 2009 9:49 pm
Forum: Suggestion
Topic: SVN
Replies: 36
Views: 41829

Re: SVN

Please try again. It should work fine now :)
by milipili
Sun Apr 26, 2009 10:30 pm
Forum: coding / développement
Topic: Proposal: Linking effort with the Yuni Framework
Replies: 2
Views: 6267

Re: Proposal: Linking effort with the Yuni Framework

Glad to hear it ^^. So if you agree, i will use it in a few days. All ideas/criticism/problems/patches can be addressed to dev@libyuni.org :) (dev-subscribe@libyuni.org to subscribe, French/English accepted)
by milipili
Sun Apr 26, 2009 9:46 pm
Forum: coding / développement
Topic: Proposal: Linking effort with the Yuni Framework
Replies: 2
Views: 6267

Proposal: Linking effort with the Yuni Framework

With a couple of friends, we started a complete framework for developping 3D applications (Game development and Scientific/AI simulations). The library is still not mature as I would like and is still young. However its toolbox becomes to be quite useful. I personally use it in a professional applic...
by milipili
Sun Apr 26, 2009 9:32 pm
Forum: coding / développement
Topic: OSX build problems
Replies: 10
Views: 16962

Re: OSX build problems

Actually, provide the complete output produced by CMake + compilation of a clean checkout of the trunk. I would like to check something.
by milipili
Sun Apr 26, 2009 9:27 pm
Forum: coding / développement
Topic: OSX build problems
Replies: 10
Views: 16962

Re: OSX build problems

It should not be a problem. I have them too. Your error indicates that ta3d does not have a global exported function main(), which is called by crt.so, for any C Program. Are you running a PPC version ? What is your Gcc version ? Please provide the output of CMake. -- The C compiler identification i...
by milipili
Sat Apr 25, 2009 7:51 pm
Forum: coding / développement
Topic: ta3d AI
Replies: 24
Views: 32447

Re: ta3d AI

A Quadtree may be useful too. But I don't know what kind of algo you want to implement.
by milipili
Sat Apr 25, 2009 7:48 pm
Forum: coding / développement
Topic: OSX build problems
Replies: 10
Views: 16962

Re: OSX build problems

make -j <number of core/cpu> is usually the best since you may do something else in the same time. The real problem is the hard drive access time, especially on MacBook (pro) which have a slow hard drive. I'm sorry but the trunk compiles smoothly, if we don't take care of warnings... (r1669) If you ...
by milipili
Thu Apr 23, 2009 7:53 pm
Forum: Tests
Topic: OSX 0.5.x-0.6.x test experiences
Replies: 15
Views: 22618

Re: OSX 0.5.x test experiences

You're right on one point : TA3D may need a command line option to disable colors
by milipili
Tue Apr 21, 2009 11:03 pm
Forum: Tests
Topic: OSX 0.5.x-0.6.x test experiences
Replies: 15
Views: 22618

Sorry but I have got not any problem with logs for ages

From Terminal :
http://ftn.shikami.org/ta3d/terminal.jpg
From Console :
http://ftn.shikami.org/ta3d/console.jpg

However, I am using zsh/gls from MacPort. Maybe it is related. I can provide you my zshrc if you want.
by milipili
Tue Apr 21, 2009 10:51 pm
Forum: coding / développement
Topic: OS X Build instructions
Replies: 3
Views: 8562

Thanks I've updated the documentation and you should be able to compile now.

If you have some knowledge in programming or in providing bug reports, could you provide some tickets in the trac ? Actually I have not much time for testing and help would be much appreciate :)
by milipili
Thu Apr 16, 2009 7:46 pm
Forum: coding / développement
Topic: libebt: get human-readable backtrace messages in C++
Replies: 2
Views: 6770

Agreed