Search found 545 matches
- Mon Jul 13, 2009 9:54 am
- Forum: Suggestion
- Topic: Gravity Wind
- Replies: 5
- Views: 14891
Re: Gravity Wind
Yuni will integrate ODE (http://www.ode.org, or another library we are sure for now). May be it could help.
- Mon Jul 13, 2009 9:52 am
- Forum: coding / développement
- Topic: Player Profile and Mod Manager
- Replies: 16
- Views: 24212
Re: Player Profile and Mod Manager
Good holidays !
- Fri Jul 10, 2009 1:52 pm
- Forum: café
- Topic: Question for experienced programmer
- Replies: 25
- Views: 51583
Re: Question for experienced programmer
Is there any documentation? Doxygen only. We will write an user Guide when the API will be more stable. And we will make a real website too ^^. But for now on, we have some more useful tasks to do. Such as fixing some bugs (especially Yuni::String used by TA3D, fixing compilation for FreeBSD/Solari...
- Thu Jul 09, 2009 1:17 pm
- Forum: café
- Topic: Question for experienced programmer
- Replies: 25
- Views: 51583
Re: Question for experienced programmer
The yuni internals is obviously for advanced C++ programmers only. However its API aims to be easy to use for developer with basic knowledge in C++. Yuni still needs a lot of improvements, but the most simple way to achieve this goal is that you look at the existing samples : http://trac.libyuni.org...
- Thu Jul 09, 2009 12:09 pm
- Forum: café
- Topic: Question for experienced programmer
- Replies: 25
- Views: 51583
Re: Question for experienced programmer
P.S. I`m starting to collect money :P Good good :p Actually, that's why we started the Yuni Framework. To provide high level and efficient routines to developers, without taking care of low level code (and actually, nearly of the code itself). You might be interressed in it when it will be more mat...
- Thu Jul 09, 2009 12:04 pm
- Forum: café
- Topic: Question for experienced programmer
- Replies: 25
- Views: 51583
Re: Question for experienced programmer
That's what we call "Team work"zuzuf wrote:Milipili : it seems like we're synchronized , posting twice one after the other nearly in the same minute
- Thu Jul 09, 2009 7:48 am
- Forum: café
- Topic: Question for experienced programmer
- Replies: 25
- Views: 51583
Re: Question for experienced programmer
No problem. I can create a PayPal account if needed
But you have not the same satisfaction ^^
But you have not the same satisfaction ^^
- Thu Jul 09, 2009 6:16 am
- Forum: café
- Topic: Question for experienced programmer
- Replies: 25
- Views: 51583
Re: Question for experienced programmer
You just need practice. And you will see it will be easier and easier. It is like martial art. Simplicity Is Complexity Itself
- Wed Jul 08, 2009 10:25 pm
- Forum: café
- Topic: TA3D music
- Replies: 8
- Views: 23060
Re: TA3D music
Nice
- Wed Jul 08, 2009 10:19 pm
- Forum: café
- Topic: Question for experienced programmer
- Replies: 25
- Views: 51583
Re: Question for experienced programmer
You can use a similar mecanism to TA3D. Something like that : static void DrawMyObjects() { // Put your code here to render all your 3D objects // OpenGL / DirectX } int main() { // FPS Limit // The VSync should be disabled (otherwise the fps will be stuck to 60 - 59.9 actually) unsigned int fpsLimi...
- Fri Jul 03, 2009 11:10 pm
- Forum: coding / développement
- Topic: Subversion + SSL
- Replies: 1
- Views: 5750
Subversion + SSL
An access the Subversion repository using SSL encryption is now available : https://svn.shikami.org/ta3d Note: The certificate is attached to the pair ip/dns. Consequently the identity of svn.ta3d.org could not be verified, even if it is the same server (another type of SSL certificate would be requ...
- Fri Jul 03, 2009 6:45 pm
- Forum: coding / développement
- Topic: Ta3D::String replacement
- Replies: 32
- Views: 39979
Re: Ta3D::String replacement
I am perfectly aware of this. Don't worry it is planned for my part :p
- Fri Jul 03, 2009 12:33 am
- Forum: coding / développement
- Topic: Ta3D::String replacement
- Replies: 32
- Views: 39979
Re: Ta3D::String replacement
I don't think so. However, it is not really a problem. This replacement is for performance reasons only.
- Tue Jun 16, 2009 10:39 am
- Forum: coding / développement
- Topic: memory leak
- Replies: 25
- Views: 31706
Re: memory leak
"Intruments" on OS X already told where the leak is. It will be fixed as soon as possible (unless zuzuf fixes it before ^^)
- Fri Jun 12, 2009 6:56 pm
- Forum: Tests
- Topic: Can`t run Ta3D on Windows
- Replies: 15
- Views: 19812
Re: Can`t run Ta3D on Windows
When no hope remains, a ral gdb backtrace could help
- Wed Jun 03, 2009 1:38 pm
- Forum: Help / Aide
- Topic: Blank Screen with Trailing Mouse
- Replies: 11
- Views: 19148
Re: Blank Screen with Trailing Mouse
I've got this in OS X at the begining of the 0.6 (resources files was not completly found). The last revision is 1862. The 16xx is two months old. A lot of changes happenned since
- Tue Jun 02, 2009 7:04 pm
- Forum: coding / développement
- Topic: online mod repository
- Replies: 24
- Views: 31789
Re: online mod repository
I hope zuzuf has a big harddrive
- Sun May 31, 2009 10:56 pm
- Forum: coding / développement
- Topic: online mod repository
- Replies: 24
- Views: 31789
Re: online mod repository
ID - a guid and not a mere int version - You will prefer all parts of the version to inform about new releases (hi INT2,lo INT2, patch INT2 should be good enough). Or a single int4 like Gcc versions 40212 -> 4.2.12 website - Url the maintainer's website (VARCHAR(256) default NULL) ta3d version min ...
- Sat May 30, 2009 11:28 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.5.4 packages available
- Replies: 5
- Views: 10984
Re: TA3D 0.5.4 packages available
Sure it will. Because thanks to the last commit of zuzuf we have a really working app on OS X ! (yes for real, where you can play like if you were on Windows or Linux !)
- Fri May 29, 2009 8:31 pm
- Forum: coding / développement
- Topic: Effectively use Ta3D::String
- Replies: 17
- Views: 37731
Re: Effectively use Ta3D::String
String::explode : Patch applied
- Tue May 26, 2009 8:05 am
- Forum: coding / développement
- Topic: Compilation modes
- Replies: 3
- Views: 7665
Re: Compilation modes
This post has nothing to do with 0.5.4, but 0.6.0. For me the 0.5.x has been frozen and the next milestones are for the 0.6.x. As already said, the 0.5.4 is a maintenance release, with minor updates and bug fixes.
- Mon May 25, 2009 9:12 am
- Forum: coding / développement
- Topic: Effectively use Ta3D::String
- Replies: 17
- Views: 37731
Re: Effectively use Ta3D::String
It is an "undefined behavior" (that's why there is an assert). std::string accepts this since it uses a reference count and not directly the buffer.
May be it should be supported. I don't know. Is it something really important to you ?
May be it should be supported. I don't know. Is it something really important to you ?
- Sun May 24, 2009 9:43 am
- Forum: coding / développement
- Topic: GLView, to see all OpenGL extensions supported by your video
- Replies: 2
- Views: 6518
- Sat May 23, 2009 10:04 pm
- Forum: coding / développement
- Topic: Bazaar
- Replies: 7
- Views: 13758
Re: Bazaar
Already considered. But unusable under Windows and more complicated (even if I agre bazaar still need improvements as weel about its gui).
I used it at home on a multiplatform project as weel and it was a real nightmare
I used it at home on a multiplatform project as weel and it was a real nightmare
- Sat May 23, 2009 10:03 pm
- Forum: coding / développement
- Topic: Effectively use Ta3D::String
- Replies: 17
- Views: 37731
Re: Effectively use Ta3D::String
As I can see, there is
But first of all i am fixing all segV
But first of all i am fixing all segV
- Sat May 23, 2009 7:25 pm
- Forum: coding / développement
- Topic: Effectively use Ta3D::String
- Replies: 17
- Views: 37731
Re: Effectively use Ta3D::String
We can follow the way Homeworld 2 or Wow used.
But We will see it later. There is a lot of things to do before that.
But We will see it later. There is a lot of things to do before that.
- Fri May 22, 2009 10:05 pm
- Forum: coding / développement
- Topic: Effectively use Ta3D::String
- Replies: 17
- Views: 37731
- Fri May 22, 2009 7:35 pm
- Forum: coding / développement
- Topic: Effectively use Ta3D::String
- Replies: 17
- Views: 37731
Effectively use Ta3D::String
It was true with the old Ta3D::String, and it is still true (and for any class actually, not just strings). Just to recall that using the operator `+` with string is quite expansive. This is not obvious so here is an example. Assuming that we have a dummy function `foo(const String& s)`, this code i...
- Fri May 22, 2009 6:46 pm
- Forum: coding / développement
- Topic: Bazaar
- Replies: 7
- Views: 13758
Re: Bazaar
All following posts have been moved into another topic. It would be better for occasional readers.
(http://www.ta3d.org/forums/viewtopic.php?f=1&t=1021)
(http://www.ta3d.org/forums/viewtopic.php?f=1&t=1021)
- Fri May 22, 2009 9:23 am
- Forum: coding / développement
- Topic: Compilation modes
- Replies: 3
- Views: 7665
Compilation modes
Compilation modes have been restored to compile ta3d into two different ways :
- Debug (default) : `cmake .` (as usual) or `cmake . -DCMAKE_BUILD_TYPE=debug`
- Release (with all optimizations) : `cmake . -DCMAKE_BUILD_TYPE=release`
- Debug (default) : `cmake .` (as usual) or `cmake . -DCMAKE_BUILD_TYPE=debug`
- Release (with all optimizations) : `cmake . -DCMAKE_BUILD_TYPE=release`
- Thu May 21, 2009 8:12 pm
- Forum: coding / développement
- Topic: Bazaar
- Replies: 7
- Views: 13758
Re: Bazaar
So local commits won't be necessary to you from now
- Wed May 20, 2009 6:15 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.5.4 has been tagged
- Replies: 9
- Views: 15187
Re: TA3D 0.5.4 has been tagged
Sorry Allegro died an horrible death on my Windows
- Wed May 20, 2009 5:50 pm
- Forum: Suggestion
- Topic: bbs.ta3d.org
- Replies: 4
- Views: 9077
Re: bbs.ta3d.org
ta3d.org/forums is not equivalent ?
- Wed May 20, 2009 7:51 am
- Forum: coding / développement
- Topic: Bazaar
- Replies: 7
- Views: 13758
Bazaar
I think that zuzuf can confirm that, svn is such a pain when merging. It does not support local commit neither. We have the same issue with yuni (even more actually) and I am looking for an alternative. Git seems to be a good choice, but unusable under Windows and far from easy to use. Bazaar seems ...
- Tue May 19, 2009 11:58 pm
- Forum: coding / développement
- Topic: Ta3D::String replacement
- Replies: 32
- Views: 39979
Re: Ta3D::String replacement
Thanks
Changes have been merged in the trunk. It is time to track down [a lot of] bugs
Changes have been merged in the trunk. It is time to track down [a lot of] bugs
- Tue May 19, 2009 11:02 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.5.4 has been tagged
- Replies: 9
- Views: 15187
Re: TA3D 0.5.4 has been tagged
A Mac OS X Intel version is available.
http://downloads.ta3d.org/binaries/maco ... intel-x86/
http://downloads.ta3d.org/binaries/maco ... intel-x86/
- Tue May 19, 2009 10:43 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.5.4 has been tagged
- Replies: 9
- Views: 15187
Re: TA3D 0.5.4 has been tagged
The 0.5.4 is a maintenance release and still uses Allegro. The 0.6 series is far from complete for my part. Internal structures are going to change, with a full cleanup. I intend to fix some performance issues and it would be great to have a really working version on OS X (without random texture cor...
- Tue May 19, 2009 7:53 am
- Forum: coding / développement
- Topic: Ta3D::String replacement
- Replies: 32
- Views: 39979
Re: Ta3D::String replacement
With the latest version of winzip. hum... I think I will follow the zuzuf's way about archives on Windows... 7z only... Working with several softwares is not really a great idea.
By the way, changes will be merged in the trunk, so the next revisions won't be suitable for working with for sure.
By the way, changes will be merged in the trunk, so the next revisions won't be suitable for working with for sure.
- Mon May 18, 2009 9:46 pm
- Forum: coding / développement
- Topic: Ta3D::String replacement
- Replies: 32
- Views: 39979
- Mon May 18, 2009 3:19 pm
- Forum: coding / développement
- Topic: Ta3D::String replacement
- Replies: 32
- Views: 39979
Re: Ta3D::String replacement
Would you prefer a clean tarball with sources and binaries compiled for Windows ?
- Mon May 18, 2009 10:23 am
- Forum: coding / développement
- Topic: Ta3D::String replacement
- Replies: 32
- Views: 39979
Re: Ta3D::String replacement
Hum strange. With the patch Ta3D::String is a typedef (alias) to Yuni::String. Except for std::getline which takes a std::string but Yuni::String have accessors for std::string.
- Mon May 18, 2009 8:20 am
- Forum: café
- Topic: Moderators
- Replies: 6
- Views: 11652
Re: Moderators
Yeaaah Zuzuf our Supreme Commander !
- Sun May 17, 2009 9:17 pm
- Forum: coding / développement
- Topic: Ta3D::String replacement
- Replies: 32
- Views: 39979
Re: Ta3D::String replacement
In the same way, if you have any missing method `String::resize()`, the good method to replace it is String::truncate().
- Sun May 17, 2009 9:12 pm
- Forum: coding / développement
- Topic: Ta3D::String replacement
- Replies: 32
- Views: 39979
Re: Ta3D::String replacement
As you can see in http://trac.libyuni.org/browser/trunk/s ... g/string.h, the equivalent one is convertSlashesIntoBackslashes. I did not notice the specific code to Windows, so please modify it by hand I keep a trace on my code too. Thanks for notifying me.
- Sun May 17, 2009 6:35 pm
- Forum: coding / développement
- Topic: Ta3D::String replacement
- Replies: 32
- Views: 39979
Re: Ta3D::String replacement
Under any unixes : cd <where_is_ta3d>/trunk patch -p0 < whereismypatch,patch Under Windows : http://ffmpeg.arrozcru.org/wiki/index.php?title=TortoiseSVN See "Applying a Patch using TortoiseSVN" except the folder will be "trunk" obviously, If you have already done a checkout from the trunk, it will b...
- Sun May 17, 2009 5:10 pm
- Forum: coding / développement
- Topic: Ta3D::String replacement
- Replies: 32
- Views: 39979
Re: Ta3D::String replacement
No need. Update with the latest revision of Ta3D and libyuni. Apply the patch from the trunk. And find all bugs
- Sun May 17, 2009 2:31 pm
- Forum: coding / développement
- Topic: Ta3D::String replacement
- Replies: 32
- Views: 39979
Re: Ta3D::String replacement
A good and a bad news :) The good one : It seems with the string replacement that textures corruptions are gone away. I can zoom in/out without any problems The bad one : Ta3d produces SegV everywhere :( Actually it seems there are a lot of error bounds checking. I have fixed a few one with the foll...
- Sat May 16, 2009 2:11 pm
- Forum: Tests
- Topic: Error running r1809
- Replies: 13
- Views: 18749
Re: Error running r1809
I have some strange SegV on OS X too. Perhaps the last changes have highlighted an issue in the background. It would not be the first time.
- Fri May 15, 2009 7:42 am
- Forum: Tests
- Topic: Error running r1809
- Replies: 13
- Views: 18749
Re: Error running r1809
I have a similiar configuration with one of my laptop. I will check this weekend.
- Fri May 15, 2009 7:40 am
- Forum: Announcements / Annonces
- Topic: FTP downloads.ta3d.org !
- Replies: 12
- Views: 19376
Re: FTP downloads.ta3d.org !
As said before, daily snapshots are planned