/:^}!!
downloading, will test before sleep!
Search found 742 matches
- Wed Jan 13, 2010 8:31 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 4 for windows
- Replies: 16
- Views: 39926
- Wed Jan 13, 2010 8:29 am
- Forum: Suggestion
- Topic: Don't allow cursor move outer window borders during the game
- Replies: 16
- Views: 39271
Re: Don't allow cursor move outer window borders during the game
Greeting!
/:^]
And, maybe a special thread for mouse/keyboard?
/:^]
And, maybe a special thread for mouse/keyboard?
- Wed Jan 13, 2010 8:28 am
- Forum: Help / Aide
- Topic: Again freeze after load
- Replies: 6
- Views: 12930
Re: Again freeze after load
yeah done, that's it. /:^}!
- Wed Jan 13, 2010 8:27 am
- Forum: Help / Aide
- Topic: Terrain Display Problems on OS X
- Replies: 5
- Views: 12075
Re: Terrain Display Problems on OS X
cache problem? Look like so
- Wed Jan 13, 2010 8:25 am
- Forum: Help / Aide
- Topic: Clarification about "resources" folder
- Replies: 12
- Views: 20531
Re: Clarification about "resources" folder
/:^}!!
How?
Just add a set in setting.ini?
How?
Just add a set in setting.ini?
- Wed Jan 13, 2010 8:22 am
- Forum: coding / développement
- Topic: state of win32 build of current SVN
- Replies: 10
- Views: 26743
Re: state of win32 build of current SVN
WOOWOWOW! It' over, lol, cool
- Sun Jan 10, 2010 6:56 pm
- Forum: coding / développement
- Topic: ESC menu behavior
- Replies: 15
- Views: 38195
Re: ESC menu behavior
The ESC should be a place like main UI, I mean it able effect a bit much of game coutrol...
- Sun Jan 10, 2010 6:53 pm
- Forum: Help / Aide
- Topic: Again freeze after load
- Replies: 6
- Views: 12930
Re: Again freeze after load
I remeber mipi had a space for SVN version bin, where is that?
It's helpful for someone didn't able used SVN( like me /:^], couldn't keep long time online and only low net speed)
It's helpful for someone didn't able used SVN( like me /:^], couldn't keep long time online and only low net speed)
- Sun Jan 10, 2010 6:50 pm
- Forum: Help / Aide
- Topic: Clarification about "resources" folder
- Replies: 12
- Views: 20531
Re: Clarification about "resources" folder
I always call HPI file in HPI path, which same as true-path for TA, so does TA3D..
But it shouldn't be root, maybe a spec data path for these resource? music/ hpi/ GUI/ font/ etc, for all less change file.
But it shouldn't be root, maybe a spec data path for these resource? music/ hpi/ GUI/ font/ etc, for all less change file.
- Sun Jan 10, 2010 6:48 pm
- Forum: Help / Aide
- Topic: Can't register new mod
- Replies: 4
- Views: 10347
Re: Can't register new mod
It's still confused for newbie, ever I write more than 3000 words for TA3D-mod install( just install), there always be a new post about how to install mod per week in taclub...
- Sun Jan 10, 2010 6:46 pm
- Forum: Help / Aide
- Topic: Are unit healthbars implemented?
- Replies: 21
- Views: 30456
Re: Are unit healthbars implemented?
/:^]
well, doesn't linux support virtual-keycode?
There no diffrent from diffrent keyboard for windows APP, when used VK_A for 'A'
well, doesn't linux support virtual-keycode?
There no diffrent from diffrent keyboard for windows APP, when used VK_A for 'A'
- Sun Jan 10, 2010 6:45 pm
- Forum: Help / Aide
- Topic: How can i tell TA3D to use resources from removable drive?
- Replies: 3
- Views: 8786
Re: How can i tell TA3D to use resources from removable drive?
This is great mothed! Need a option for it
- Sun Jan 10, 2010 6:44 pm
- Forum: Suggestion
- Topic: Don't allow cursor move outer window borders during the game
- Replies: 16
- Views: 39271
Re: Don't allow cursor move outer window borders during the game
/:^]
Agreement, some time TA3D lock mouse in a little space.
And, When load a game, couldn't exchange to another app....
Agreement, some time TA3D lock mouse in a little space.
And, When load a game, couldn't exchange to another app....
- Sun Jan 10, 2010 6:39 pm
- Forum: Tests
- Topic: Bug in Beta1
- Replies: 41
- Views: 79406
Re: Bug in Beta1
Will it able to download in 1 hour /:^]?
I can wait that time
I can wait that time
- Sun Jan 10, 2010 6:38 pm
- Forum: Announcements / Annonces
- Topic: 3DMEditor2 alpha 6 for windows
- Replies: 8
- Views: 23228
Re: 3DMEditor2 alpha 6 for windows
I wish TAUer help in this...
- Sun Jan 10, 2010 6:01 am
- Forum: coding / développement
- Topic: Target detection performance
- Replies: 1
- Views: 11714
Re: Target detection performance
What the hell!!!!
- Sun Jan 10, 2010 5:49 am
- Forum: Suggestion
- Topic: Is it possible to replace faq.html with wiki?
- Replies: 12
- Views: 31607
Re: Is it possible to replace faq.html with wiki?
We need a index /;^]....
- Sun Jan 10, 2010 5:45 am
- Forum: Help / Aide
- Topic: Are unit healthbars implemented?
- Replies: 21
- Views: 30456
Re: Are unit healthbars implemented?
/:^]
Why not make a TA3D self KEY map, I mean:
Why not make a TA3D self KEY map, I mean:
Code: Select all
#ifdef _WINDOWS_
#define TA3DKEY_A VK_A
#elif _LINUX_
#define TA3DKEY_A LINUX_A// .............
#endif
- Sun Jan 10, 2010 5:41 am
- Forum: Announcements / Annonces
- Topic: 3DMEditor2 alpha 6 for windows
- Replies: 8
- Views: 23228
Re: 3DMEditor2 alpha 6 for windows
There are a source of BOS->COB compiler public before long time, maybe use it?
- Sat Jan 09, 2010 5:32 pm
- Forum: coding / développement
- Topic: New ambient occlusion algorithm in 3DMEditor2
- Replies: 8
- Views: 23297
Re: New ambient occlusion algorithm in 3DMEditor2
Infact I'm careful leading a big mod plan for multi-game..... Well, at persent there aren't a alpha version for show the goal, but it will be a TA3D/ TA mod..
- Sat Jan 09, 2010 5:29 pm
- Forum: Help / Aide
- Topic: Are unit healthbars implemented?
- Replies: 21
- Views: 30456
- Sat Jan 09, 2010 5:25 pm
- Forum: Announcements / Annonces
- Topic: 3DMEditor2 alpha 6 for windows
- Replies: 8
- Views: 23228
Re: 3DMEditor2 alpha 6 for windows
The scripter need support a OTA-only script option /:^]....
That's helpful
That's helpful
- Sat Jan 09, 2010 5:24 pm
- Forum: Tests
- Topic: Bug in Beta1
- Replies: 41
- Views: 79406
Re: Bug in Beta1
Keep Cool zuzuf! /:^}~~
I will help in debug after 2 days.
And it maybe fixed before that, maybe there are a great MODEL editor outing...
I will help in debug after 2 days.
And it maybe fixed before that, maybe there are a great MODEL editor outing...
- Sat Jan 09, 2010 5:19 pm
- Forum: Suggestion
- Topic: Is it possible to replace faq.html with wiki?
- Replies: 12
- Views: 31607
Re: Is it possible to replace faq.html with wiki?
how about this:
Every edit need more than 10 users agree for show up...
That every user able to agree
Every edit need more than 10 users agree for show up...
That every user able to agree
- Sat Jan 09, 2010 5:17 pm
- Forum: coding / développement
- Topic: New ambient occlusion algorithm in 3DMEditor2
- Replies: 8
- Views: 23297
Re: New ambient occlusion algorithm in 3DMEditor2
More! /:^]
Maybe we can create a ourself mod, and ask some models owner for use them...
Maybe we can create a ourself mod, and ask some models owner for use them...
- Thu Jan 07, 2010 9:03 pm
- Forum: Tests
- Topic: Bug in Beta1
- Replies: 41
- Views: 79406
Re: Bug in Beta1
Will put ta3d in debug tommorw, maybe some free time after 2 days
- Thu Jan 07, 2010 9:01 pm
- Forum: coding / développement
- Topic: New ambient occlusion algorithm in 3DMEditor2
- Replies: 8
- Views: 23297
Re: New ambient occlusion algorithm in 3DMEditor2
Too tired to read topic, but, I love this modle, and, very fast in build this modle?/:^}~!
- Wed Jan 06, 2010 5:28 pm
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 397121
Re: my attempt to re-create OTA Urban stuff..
What we get? I mean what we can good at, present. Like Dot good at model, zuzuf good at code, and anyone good at texture?
- Wed Jan 06, 2010 5:27 pm
- Forum: Suggestion
- Topic: Some suggestions for TA3D
- Replies: 7
- Views: 22939
Re: Some suggestions for TA3D
/:^]
Maybe tutorial need some special mod set and some special UI set. But let delay it, there are mass thing todo since beta out.
Maybe tutorial need some special mod set and some special UI set. But let delay it, there are mass thing todo since beta out.
- Wed Jan 06, 2010 5:26 pm
- Forum: Tests
- Topic: Bug in Beta1
- Replies: 41
- Views: 79406
Re: Bug in Beta1
I have some time in this time, which always before sleep, about 1 hour.
And surely will test the bug, but is that stuff can be disable in set?
And surely will test the bug, but is that stuff can be disable in set?
- Tue Jan 05, 2010 5:14 pm
- Forum: Tests
- Topic: Bug in Beta1
- Replies: 41
- Views: 79406
Re: Bug in Beta1
Didn't get more log, due to all log was same /:^|....
Maybe more debug info for this bug' test?
Maybe more debug info for this bug' test?
- Tue Jan 05, 2010 5:08 pm
- Forum: Tests
- Topic: A interesting game
- Replies: 8
- Views: 21380
Re: A interesting game
Did't played TA3D in linux, that ubuntu left me a bad think, linux needn't desktop
- Tue Jan 05, 2010 5:07 pm
- Forum: Suggestion
- Topic: Some suggestions for TA3D
- Replies: 7
- Views: 22939
Re: Some suggestions for TA3D
Maybe wine work better than VM /:^]
There can be a tut-campain for newbie, maybe TA3D own movie ,also....
There can be a tut-campain for newbie, maybe TA3D own movie ,also....
- Tue Jan 05, 2010 5:06 pm
- Forum: café
- Topic: Bots and Spiders ?!
- Replies: 5
- Views: 16418
Re: Bots and Spiders ?!
That's why most china forum only count members for online number.
And most forum had some small game, I mean web game , or other no-related to forum, there all for [somethings]...
And most forum had some small game, I mean web game , or other no-related to forum, there all for [somethings]...
- Mon Jan 04, 2010 9:09 pm
- Forum: café
- Topic: Bots and Spiders ?!
- Replies: 5
- Views: 16418
Re: Bots and Spiders ?!
LOL!
Baide?!
Forget it, I used google and maybe only Chinese use Baide.
There are some mothed to unable these bots, but no need, due to TA3D.org work fine for them, when you look at taclub.net, you will found 20 members with 500 bots and spiders.
Baide?!
Forget it, I used google and maybe only Chinese use Baide.
There are some mothed to unable these bots, but no need, due to TA3D.org work fine for them, when you look at taclub.net, you will found 20 members with 500 bots and spiders.
- Mon Jan 04, 2010 9:08 pm
- Forum: Help / Aide
- Topic: not compatible with win 7?
- Replies: 7
- Views: 13452
Re: not compatible with win 7?
I have time for TA and TA3D in 1 week, maybe 1 mouth /:^]
So fix it before xpoy back, nither we had some strange bad stupid code ....
So fix it before xpoy back, nither we had some strange bad stupid code ....
- Mon Jan 04, 2010 9:06 pm
- Forum: café
- Topic: You played too much TA when you..
- Replies: 1
- Views: 10731
Re: You played too much TA when you..
Well, I feel headache then found it's too much.
- Fri Jan 01, 2010 7:34 pm
- Forum: 3D Models
- Topic: Concise modding guide?
- Replies: 9
- Views: 26688
Re: Concise modding guide?
/:^]!!!
Greeting
I can't touch TA in some time, and this suck me, really sick.
Will be fine after some days, I hate this some days.
Greeting
I can't touch TA in some time, and this suck me, really sick.
Will be fine after some days, I hate this some days.
- Fri Jan 01, 2010 7:29 pm
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 397121
Re: my attempt to re-create OTA Urban stuff..
/:^]
Welcome! OTA urban stuff
Welcome! OTA urban stuff
- Fri Jan 01, 2010 7:28 pm
- Forum: café
- Topic: Happy BirthDay Griswoldz
- Replies: 4
- Views: 15291
Re: Happy BirthDay Griswoldz
Happy!
- Sun Dec 27, 2009 9:02 am
- Forum: Help / Aide
- Topic: Can't play music...??
- Replies: 8
- Views: 17902
Re: Can't play music...??
I also meet this in sometimes.
But it always fixed after check music folden path.
While it doesn't work in root path of TA3D, put the music folden in resource\music.
So it will always work as thus:
2copy in TA3D folden
1.TA3D\music
2.TA3D\resource\music
But it always fixed after check music folden path.
While it doesn't work in root path of TA3D, put the music folden in resource\music.
So it will always work as thus:
2copy in TA3D folden
1.TA3D\music
2.TA3D\resource\music
- Sun Dec 27, 2009 8:58 am
- Forum: 3D Models
- Topic: Concise modding guide?
- Replies: 9
- Views: 26688
Re: Concise modding guide?
It's very diffrent to other game.
For TA, you should transform modle into 3do, then write scipt for the model. I didn't make sure it's must and ever didnt know how to write.
But babah and zuzuf should know all about this. /:^]
For TA, you should transform modle into 3do, then write scipt for the model. I didn't make sure it's must and ever didnt know how to write.
But babah and zuzuf should know all about this. /:^]
- Sun Dec 27, 2009 8:57 am
- Forum: coding / développement
- Topic: TA3D Binary for OS X Snow Leopard !
- Replies: 21
- Views: 51430
Re: TA3D Binary for OS X Snow Leopard !
I think the newest version is linux one.
And OSX one willn't later than windows. Due to make a windows bin is more diffcult than them.
And OSX one willn't later than windows. Due to make a windows bin is more diffcult than them.
- Sat Dec 26, 2009 8:36 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174113
Re: Nice pictures that may be used in Ta3D
This is better than OTA's movie.
What about TA3D's Campaign movies?
And worse in future days, I have a 20 hours train in 12.28, and will have some free time after that... But really so much thing to do for TA . OTA mod, bugs fix, TA3D's crash test, and games
What about TA3D's Campaign movies?
And worse in future days, I have a 20 hours train in 12.28, and will have some free time after that... But really so much thing to do for TA . OTA mod, bugs fix, TA3D's crash test, and games
- Sat Dec 26, 2009 8:35 pm
- Forum: Help / Aide
- Topic: Install fail v0.5.4 windows
- Replies: 10
- Views: 16621
Re: Install fail v0.5.4 windows
At least need to know what crash game for fix the crash.
So maybe better dbg for this?
- Fri Dec 18, 2009 5:07 pm
- Forum: Help / Aide
- Topic: Spring RTS
- Replies: 2
- Views: 7091
Re: Spring RTS
You modify the GUI, but didn't support in mod, that change tdf/ area file will change TA3D GUI.
But lua script still devloping /:^]
But lua script still devloping /:^]
- Fri Dec 18, 2009 5:03 pm
- Forum: Tests
- Topic: Bug in Beta1
- Replies: 41
- Views: 79406
Re: Bug in Beta1
This is ati card, and without 3-rd driver, so it can be ati problem.
The game halt the notebook at start, when then comm show out, the notebook couldn't be input and must reboot power for resume.
The game halt the notebook at start, when then comm show out, the notebook couldn't be input and must reboot power for resume.
- Wed Dec 16, 2009 5:31 pm
- Forum: Tests
- Topic: Bug in Beta1
- Replies: 41
- Views: 79406
Re: Bug in Beta1
This is bug in beta2, but it maybe also in beta1 ?:^] Another tester report: Arm first camp run in fine,next crash the game,error logs: [Wed Dec 16 10:53:05 2009][ta3d][warns] [audio] Impossible to load the playlist : 'D:\enjoy\ta3d\resources\music/playlist.txt' [Wed Dec 16 10:55:47 2009][ta3d][erro...
- Tue Dec 15, 2009 6:03 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 2 for windows
- Replies: 11
- Views: 29777
Re: TA3D 0.6 beta 2 for windows
GET IT
OMG OMG
OMG OMG
- Mon Dec 07, 2009 6:42 pm
- Forum: Tests
- Topic: Bug in Beta1
- Replies: 41
- Views: 79406
Re: Bug in Beta1
/:^]!
Will make a total pack for beta2
Will make a total pack for beta2