Video of units that are ready.
http://www.youtube.com/watch?v=HYGY2LQNUPc
Search found 2055 matches
- Sat Jun 26, 2010 6:07 am
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174353
- Thu Jun 24, 2010 4:53 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174353
- Wed Jun 23, 2010 7:30 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174353
- Wed Jun 16, 2010 6:01 pm
- Forum: Announcements / Annonces
- Topic: New video
- Replies: 3
- Views: 15410
Re: New video
Quite good, yeah Sad, that there`s no Disable perspective enabled, because with perspective all models looks kinda flat Maybe it`s my opinion, but TA3D looks much better without perspective.
Posted on several forums
Posted on several forums
- Sun Jun 13, 2010 8:37 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 13 for win32
- Replies: 19
- Views: 47599
Re: TA3D 0.6 beta 13 for win32
screenshots to the scene pleasezuzuf wrote: since yesterday we also have our first HD wreckages .
Halt during units loading process
- Sun Jun 13, 2010 8:30 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 13 for win32
- Replies: 19
- Views: 47599
Re: TA3D 0.6 beta 13 for win32
We are definately need the new video on youtube showing the progress with free resource set
- Mon Jun 07, 2010 8:13 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 13 for win32
- Replies: 19
- Views: 47599
Re: TA3D 0.6 beta 13 for win32
Nice I`m definately should give this one a try
- Mon May 31, 2010 4:01 pm
- Forum: Announcements / Annonces
- Topic: Total Annihilation re-relase for newer windows systems
- Replies: 11
- Views: 33760
Re: Total Annihilation re-relase for newer windows systems
Currently there is nothing new in this release. Stardock have promosed new patches, but none of them was released yet.
- Fri May 28, 2010 6:42 am
- Forum: Announcements / Annonces
- Topic: Total Annihilation re-relase for newer windows systems
- Replies: 11
- Views: 33760
- Mon May 24, 2010 6:28 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 12 for win32
- Replies: 14
- Views: 32652
- Mon May 17, 2010 12:52 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 12 for win32
- Replies: 14
- Views: 32652
Re: TA3D 0.6 beta 12 for win32
How about implementing Matman GUI in this one?
- Mon May 17, 2010 12:51 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
Updated, thanks
- Sun May 16, 2010 7:37 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
Updated
- Sat May 08, 2010 1:41 pm
- Forum: café
- Topic: Wish you luck with your exams :P
- Replies: 9
- Views: 24918
Re: Wish you luck with your exams :P
Raytracing algorythms don`t supposed to be used in games, because of its PC resource consume. Maybe someday....DOT wrote:too bad it cant be integrated on TA3D without high FPS loss and lots of Code rewrite..
- Sat May 08, 2010 7:56 am
- Forum: café
- Topic: Wish you luck with your exams :P
- Replies: 9
- Views: 24918
Re: Wish you luck with your exams :P
Looks very descent Awesome!
- Fri May 07, 2010 6:08 am
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
Updated.DOT wrote:+1 for Pause music in ESC Menu it is annoying :S
Re: B-Day!
Congratulations
- Thu May 06, 2010 5:49 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
I suppose the bug is not in this exactly, the bug is in Comm facing. I suppose he can attack units by turning 108 deg to them, while nanolathing something that is after his back. But for me - i do not see a problem here :P Why unit can`t nanolathe something facing the opposite direction? It`s a futu...
- Thu May 06, 2010 5:03 am
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
Yeah, there is such thing like random crash on loading if several games was played without exiting ta3d. Maybe it`s the causezuzuf wrote:Great, the logs precisely tell where it crashed (it's in a not too big function). I should be able to fix that when I have time
- Wed May 05, 2010 5:54 am
- Forum: café
- Topic: Wish you luck with your exams :P
- Replies: 9
- Views: 24918
Wish you luck with your exams :P
Be cool !
- Tue May 04, 2010 8:51 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
Well, looks like some troubles with lua scripts. Are you using Linux? (Cause on Win XP no such bug noticed).
- Tue May 04, 2010 1:40 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
Have no errors on OTA and CC missions. There are must be the one-two maps bugged, not all of the maps. Yeah, can you tell us which map was exactly bugged?
- Mon May 03, 2010 9:29 am
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
Updated.
- Sun May 02, 2010 10:12 pm
- Forum: Tests
- Topic: r2580 tests
- Replies: 2
- Views: 13513
Re: r2580 tests
Thanks for your help. I`ve unite your post in one thread with bugs viewtopic.php?f=4&t=1771&p=9890#p9890
- Sun May 02, 2010 10:09 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
Is current 3DMeditor2 supports reflection textures on units?
Buglist updated with the new bugs/suggestions.
Buglist updated with the new bugs/suggestions.
- Sun May 02, 2010 5:30 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
Regarding the bug with water reflection, which water quality setting did you use ? I`ve noticed it on 4 and 5 water quality settings. I guess it`s somehow connected to water relections, since this effect appearing not always, but only at some camera positioning. Sky reflections are almost absent on...
- Sun May 02, 2010 1:39 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
Updatedzuzuf wrote:bugs #11 and #13 are fixed
- Sun May 02, 2010 12:36 pm
- Forum: coding / développement
- Topic: Flight behaviour
- Replies: 17
- Views: 41062
Re: Flight behaviour
It`ll be great, if we`ll get a fine planes behaviour.zuzuf wrote:Interesting, I've read a bit the Lua documentation, it seems to have the required functions. I may try to write this script, but not this week since I'll be a bit busy
- Fri Apr 30, 2010 5:40 am
- Forum: Units
- Topic: Guardian : work in progress
- Replies: 22
- Views: 46756
Re: Guardian : work in progress
Tried 3DMEditor beta8 on Windows XP Prof. SP2. No problems noticed.
A small suggestion for 3DMeditor - add the "Undo" button
A small suggestion for 3DMeditor - add the "Undo" button
- Thu Apr 29, 2010 7:19 pm
- Forum: Units
- Topic: Guardian : work in progress
- Replies: 22
- Views: 46756
Re: Guardian : work in progress
Looks really descent already I guess you know, that 3DMeditor2 allows auto rendering occlusion maps for objects to help you ?
- Thu Apr 29, 2010 5:52 am
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
With orthographic projection it will be better ? Anyway, don`t see a reason till now why to fix selection box on the ground.zuzuf wrote:Yeah but it won't really match the selection rectangle on screen ...
Days when you should select half map of units dragging the rectangle around it have passed long ago.
- Tue Apr 27, 2010 6:31 am
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
First post updated with bugs/suggestions.
- Mon Apr 26, 2010 7:48 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
Done.zuzuf wrote:Maybe you should put all the bugs in the same list, it would be easier to keep track of bugs looking at one big list instead of many small ones .
- Sun Apr 25, 2010 7:20 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
It doesn`t happen without free data set.zuzuf wrote:Can you reproduce it ? Does it happens without the free data set too ?
But with free data set if i try to build ARM solar - game crashes. And Solar model blueprint looks grey, like the metal extractor - without textures.
- Sun Apr 25, 2010 9:11 am
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
New bug added.
First post updated.
When building ARM SolarPlant game crashes.
First post updated.
When building ARM SolarPlant game crashes.
- Sat Apr 24, 2010 9:51 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
With anims and shaders game runs fine.
reloadShaders() does nothing. At least i didn`t see the difference. Are they connected with water rendering?
WHite fog bug seems to be fixed, but there are still lava flares flying out the white fog like from lava.
Logs attached.
reloadShaders() does nothing. At least i didn`t see the difference. Are they connected with water rendering?
WHite fog bug seems to be fixed, but there are still lava flares flying out the white fog like from lava.
Logs attached.
- Sat Apr 24, 2010 9:45 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
Here the new logs with anims folder but without shaders. After some time of playing - 20-30 sec the game crashed.
- Sat Apr 24, 2010 9:22 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
Here the crash log, i guess because of shaders. Anims folder was not present here.
- Sat Apr 24, 2010 8:28 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
Got it. Will report back soonzuzuf wrote:#1 and #2 are fixed.
This anim bug is annoying, there is nothing in the logs , I'll send you a debug binary, hopefully we'll get more info
- Sat Apr 24, 2010 8:18 pm
- Forum: Units
- Topic: Guardian : work in progress
- Replies: 22
- Views: 46756
Re: Guardian : work in progress
Please don't use that texture. :P Ya know if you have any UV mapped, untextured models I could probably do a half decent job, just show me to them. I say they need to be UV mapped because that part takes time for me. :P Well, looks like now you are the only descent Artist here :P If you`ll look thi...
- Sat Apr 24, 2010 6:43 am
- Forum: Help / Aide
- Topic: 0.6 beta crash
- Replies: 8
- Views: 22219
Re: 0.6 beta crash
Copy any *.mpg video file in /ta3d/video/ folder and rename it to intro.mpgcursor71 wrote:Just reporting back. Beta10 does work for me.
thanks!
- Fri Apr 23, 2010 9:55 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
First and second posts are updated.
- Fri Apr 23, 2010 9:07 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Re: Beta 11 test report
Bug with /anims/ folder still present. I can`t run game with the /anims/ folder from the latest SVN version. Game loading halts on the Loading GUI function. Logs attached. And some visual bug found, don`t know exactly how to call it. The metal deposits underwater with some angles have strange reflec...
- Fri Apr 23, 2010 5:25 pm
- Forum: Tests
- Topic: Need actualisation - test report from beta 11
- Replies: 52
- Views: 102382
Need actualisation - test report from beta 11
Yep, on Windows video file required. I suggest to put any *.mpg video in /video/ folder inside the package, so there`ll be no problems with running :) Hey! Nice F1 buildpics! Thanks! Core Rapier is my love forever :P I guess I`ll try to create a model or two :P Here are the founded bugs so far. 1: W...
Re: Lasers!
And how about animated effects? Like the sequence of images? Like the electric beams?
- Fri Apr 23, 2010 12:41 pm
- Forum: Help / Aide
- Topic: 0.6 beta crash
- Replies: 8
- Views: 22219
Re: 0.6 beta crash
Does beta 10 work for you ? Someone has already reported a similar problem with beta 11 but beta 10 was working. If I recall correctly, beta10 had the same problem. When I get home I will test that again and try to provide log files. However I attempted to attach the log to my original post, and th...
- Fri Apr 23, 2010 8:13 am
- Forum: Help / Aide
- Topic: 0.6 beta crash
- Replies: 8
- Views: 22219
Re: 0.6 beta crash
Sadly I was unable to test b11 yet, so I can`t confirm the presence/absence of this bug on my system. I`ll try to test it today.zuzuf wrote:Does beta 10 work for you ? Someone has already reported a similar problem with beta 11 but beta 10 was working.
- Fri Apr 23, 2010 8:06 am
- Forum: Help / Aide
- Topic: 0.6 beta crash
- Replies: 8
- Views: 22219
Re: 0.6 beta crash
Hi, Windows Version 0.54 works great for me. But 0.6 beta11 only gets to the title "splash" screen (with the scrolling credits) and then crashes. I get the message "An error has occurred. Debugging information could not be logged". I successfully got it to work once, but all other times it has cras...
Re: Lasers!
I like where it is going
- Wed Apr 21, 2010 4:04 pm
- Forum: Suggestion
- Topic: Free set of resources
- Replies: 2
- Views: 14525
Re: Free set of resources
That`s the way it should be done Thanks a lot!