Search found 742 matches
- Sat Dec 05, 2009 6:34 pm
- Forum: Suggestion
- Topic: some small suggstions again
- Replies: 15
- Views: 37365
Re: some small suggstions again
maybe mipi or bab? Still need 1 week for current work /:^|
- Sat Dec 05, 2009 6:46 am
- Forum: Suggestion
- Topic: some small suggstions again
- Replies: 15
- Views: 37365
Re: some small suggstions again
I had try netserver chat in a low PC, 90 mem(java 30, firefox 60) used make it be a problem, so a web irc will be better ...
- Tue Dec 01, 2009 6:29 am
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174364
Re: Nice pictures that may be used in Ta3D
Every video earn a lot OMFG
- Mon Nov 30, 2009 5:46 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 1 for windows
- Replies: 21
- Views: 49556
Re: TA3D 0.6 beta 1 for windows
I will had time in next week, maybe.
Then will try to help in code optimization, profession tester/:^}~
Then will try to help in code optimization, profession tester/:^}~
- Mon Nov 30, 2009 5:38 am
- Forum: Tests
- Topic: Bug in Beta1
- Replies: 41
- Views: 79513
Re: Bug in Beta1
/:^] yeah. start wat ch timeline 3 times/per day as soon as get the zuzuf.
- Sat Nov 28, 2009 6:49 am
- Forum: café
- Topic: Ta3D Motivation poster
- Replies: 3
- Views: 14468
Re: Ta3D Motivation poster
/:^]
More coming!
More coming!
- Thu Nov 26, 2009 5:44 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174364
Re: Nice pictures that may be used in Ta3D
OMFG, how great!
- Wed Nov 25, 2009 11:32 am
- Forum: Tests
- Topic: Bug in Beta1
- Replies: 41
- Views: 79513
Re: Bug in Beta1
although get some new logs, but all same crash, so didn't reply them.
And the because hadn't enter game , all reply are about crash but no bugs.
And the because hadn't enter game , all reply are about crash but no bugs.
- Mon Nov 23, 2009 6:26 pm
- Forum: coding / développement
- Topic: Pathfinder progress
- Replies: 10
- Views: 27161
Re: Pathfinder progress
LOL when realize I just watch timeline 3 times in 1 hour...
- Mon Nov 23, 2009 6:26 pm
- Forum: Tests
- Topic: Bug in Beta1
- Replies: 41
- Views: 79513
Re: Bug in Beta1
when load. It's xuzhaori's test, so maybe ask him more info in tommrow
And win7 crash at start /:^|
And win7 crash at start /:^|
- Mon Nov 23, 2009 4:41 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 1 for windows
- Replies: 21
- Views: 49556
Re: TA3D 0.6 beta 1 for windows
/:^]
How ever, the main bugs can in pathfind/ loading/ ati code
How ever, the main bugs can in pathfind/ loading/ ati code
- Mon Nov 23, 2009 11:57 am
- Forum: Tests
- Topic: Bug in Beta1
- Replies: 41
- Views: 79513
Re: Bug in Beta1
another one crash log. /:^]
- Mon Nov 23, 2009 7:57 am
- Forum: Tests
- Topic: Bug in Beta1
- Replies: 41
- Views: 79513
Re: Bug in Beta1
When the card don't suppot OPENGL, ever slowly game in menu.
- Mon Nov 23, 2009 7:56 am
- Forum: Tests
- Topic: Bug in Beta1
- Replies: 41
- Views: 79513
Bug in Beta1
didn't like this title
same as bab's, another log for that halt.
and a crash when save set/
- Mon Nov 23, 2009 5:47 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 1 for windows
- Replies: 21
- Views: 49556
Re: TA3D 0.6 beta 1 for windows
[Mon Nov 23 13:01:17 2009][ta3d][check] Welcome to TA3D [Mon Nov 23 13:01:17 2009][ta3d][check] Version: 0.6-WIP (r2217) [Mon Nov 23 13:01:17 2009][ta3d][infos] [Mon Nov 23 13:01:17 2009][ta3d][infos] [paths] Started from: `D:\ta3d\` [Mon Nov 23 13:01:17 2009][ta3d][infos] [paths] Preferences: `D:\t...
- Sun Nov 22, 2009 4:44 pm
- Forum: coding / développement
- Topic: Pathfinder progress
- Replies: 10
- Views: 27161
Re: Pathfinder progress
The pathfind trick done, so a new pack or just a simple bin for test? /:^}!!!
- Sun Nov 22, 2009 1:15 pm
- Forum: coding / développement
- Topic: Pathfinder progress
- Replies: 10
- Views: 27161
Re: Pathfinder progress
/:^]
I want more new post, so will start 3-rd code in 3 or less weeks, really meet a big idea(work) to finshed at now.
I want more new post, so will start 3-rd code in 3 or less weeks, really meet a big idea(work) to finshed at now.
- Sat Nov 21, 2009 5:53 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174364
Re: Nice pictures that may be used in Ta3D
Where is Gol! lol /:^] Greeting
- Sat Nov 21, 2009 5:53 pm
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 397562
Re: my attempt to re-create OTA Urban stuff..
Some example shot? /:^]
- Sat Nov 21, 2009 5:52 pm
- Forum: coding / développement
- Topic: Pathfinder progress
- Replies: 10
- Views: 27161
Re: Pathfinder progress
/:^}~~~
I re-post to taclub. This is great! Will multi-game in nearly day?
I re-post to taclub. This is great! Will multi-game in nearly day?
- Sat Nov 21, 2009 5:10 am
- Forum: coding / développement
- Topic: Pathfinder progress
- Replies: 10
- Views: 27161
Re: Pathfinder progress
!Pathfinder CPU friendlyness adapts to multicore (single core -> no more than 25% of CPU can be used by Pathfinder, multicore -> up to 100% of 1 core)
I watch time line 3 times/ per day
- Fri Nov 20, 2009 5:50 am
- Forum: Units
- Topic: more IP free content in r2189
- Replies: 16
- Views: 35497
Re: more IP free content in r2189
No problem
I will write these things:
a lua AI, build pics script builder, lua-loaded file list, (maybe will...) replay TAdemo's file...
I will write these things:
a lua AI, build pics script builder, lua-loaded file list, (maybe will...) replay TAdemo's file...
- Fri Nov 20, 2009 5:48 am
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174364
Re: Nice pictures that may be used in Ta3D
very deep agree
- Thu Nov 19, 2009 5:08 pm
- Forum: Units
- Topic: more IP free content in r2189
- Replies: 16
- Views: 35497
Re: more IP free content in r2189
haha, really cool stuff.
For lua, maybe a common set script builder? I mean a little things(like camera angle/ height) for set, then build script out, then just watch command-line power.
For lua, maybe a common set script builder? I mean a little things(like camera angle/ height) for set, then build script out, then just watch command-line power.
- Thu Nov 19, 2009 5:05 pm
- Forum: Tests
- Topic: Bugs on 0.6.0. alpha 18
- Replies: 29
- Views: 56329
Re: Bugs on 0.6.0. alpha 18
/:^]
Maybe convert all to 32 bits in TA3D?....
Maybe convert all to 32 bits in TA3D?....
- Thu Nov 19, 2009 5:43 am
- Forum: Tests
- Topic: Bugs on 0.6.0. alpha 18
- Replies: 29
- Views: 56329
Re: Bugs on 0.6.0. alpha 18
Also need open a topic in TAU for moder, or the dead-link always fix after some crash
- Thu Nov 19, 2009 5:41 am
- Forum: Units
- Topic: more IP free content in r2189
- Replies: 16
- Views: 35497
Re: more IP free content in r2189
/:^}~~~
It work fine! How about new F1 help style? It also just need used OTA's pictures.
It work fine! How about new F1 help style? It also just need used OTA's pictures.
- Wed Nov 18, 2009 4:40 pm
- Forum: Tests
- Topic: Bugs on 0.6.0. alpha 18
- Replies: 29
- Views: 56329
Re: Bugs on 0.6.0. alpha 18
may just download from TA3D server without install?
- Tue Nov 17, 2009 4:54 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174364
Re: Nice pictures that may be used in Ta3D
/:^}~~~
Well, next stroy will be ready.
Maybe this can be used in some really TA3D campaign. So I just write it down in here (at first):
___Next War___ "There always a next. Next time I win mean there are next next time for the win"
Well, next stroy will be ready.
Maybe this can be used in some really TA3D campaign. So I just write it down in here (at first):
___Next War___ "There always a next. Next time I win mean there are next next time for the win"
- Tue Nov 17, 2009 4:17 am
- Forum: Tests
- Topic: Bugs on 0.6.0. alpha 18
- Replies: 29
- Views: 56329
Re: Bugs on 0.6.0. alpha 18
Isn't a texture bug?
And lool, I post this one in a joke topic
It also maybe a perspective bug..
And lool, I post this one in a joke topic
It also maybe a perspective bug..
Re: Explosion
/:^}!
MORE MORE MORE!
Great Bomb!!
GREAT
MORE MORE MORE!
Great Bomb!!
GREAT
- Mon Nov 16, 2009 5:26 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174364
Re: Nice pictures that may be used in Ta3D
/:^] Well, I think TA players always more like control units than hero. For first story, the end is: After once and once struggle the commder success in blocking arm wave in Dolla, one of his close-subordinate had killed 20 enemy. and CORE commder found there are enough arm in here for start a Nucle...
- Mon Nov 16, 2009 5:00 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 alpha 18 for windows
- Replies: 7
- Views: 20612
Re: TA3D 0.6 alpha 18 for windows
After fix the overlap(perspective) problem of explosion and little builds(like air plant), the 0.6BETA able to out! /:^}
- Mon Nov 16, 2009 4:55 am
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174364
Re: Nice pictures that may be used in Ta3D
We play in war in long time, start this before a epic period. The reason of the war is nothings, both for CORE and for ppl who dead in war, but this is the war , And, we are CORE we are win. In now it's your time: The CORE commander ask you for control this war. We meet ARM's attack, so you defeat ...
- Sun Nov 15, 2009 5:00 pm
- Forum: Tests
- Topic: Problem with activating account
- Replies: 3
- Views: 14325
Re: Problem with activating account
/:^}
Look like need to ban the LZ(top guy), which bad ADer.
Look like need to ban the LZ(top guy), which bad ADer.
- Sun Nov 15, 2009 4:59 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174364
Re: Nice pictures that may be used in Ta3D
/:^]
Will this used in TA3D's movie? I mean somethings with campaign.
I already had some idea in campaign, the drama...
Will this used in TA3D's movie? I mean somethings with campaign.
I already had some idea in campaign, the drama...
- Sun Nov 15, 2009 4:58 am
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174364
Re: Nice pictures that may be used in Ta3D
/:^]
Can you download youtube video? Then able to upload other place...
And maybe some shots in video ?
Can you download youtube video? Then able to upload other place...
And maybe some shots in video ?
- Sun Nov 15, 2009 4:45 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 alpha 18 for windows
- Replies: 7
- Views: 20612
Re: TA3D 0.6 alpha 18 for windows
/:^]!!!
What about pathfind?
cannot test in this mouth, so I will back and will test in next mouth, but surely post this in other forum ...
What about pathfind?
cannot test in this mouth, so I will back and will test in next mouth, but surely post this in other forum ...
- Sat Nov 14, 2009 5:36 am
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174364
Re: Nice pictures that may be used in Ta3D
Greeting!
Can you upload to some place but youtube? I can't enter youtube with GFW.
- Wed Nov 11, 2009 2:46 am
- Forum: coding / développement
- Topic: the makeposter command
- Replies: 2
- Views: 13688
Re: the makeposter command
/:^}~~~~~~!!!
So good so far.
So good so far.
- Tue Nov 10, 2009 9:16 am
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174364
Re: Nice pictures that may be used in Ta3D
O~H~ M~Y~~ Sexy Cat!
I post them in taclub, http://bbs.taclub.net/taclub/newta/thre ... 9-1-1.html
And maybe also post in TAU /:^]?
I post them in taclub, http://bbs.taclub.net/taclub/newta/thre ... 9-1-1.html
And maybe also post in TAU /:^]?
- Tue Nov 10, 2009 9:14 am
- Forum: coding / développement
- Topic: 3rd- code
- Replies: 8
- Views: 16484
Re: 3rd- code
Yeah, call.
Press a button call a lua function, this mean eazy to modify mothed of button.
Press a button call a lua function, this mean eazy to modify mothed of button.
- Mon Nov 09, 2009 9:26 am
- Forum: Help / Aide
- Topic: Crashes on 0.6 Alpha 17
- Replies: 5
- Views: 10521
Re: Crashes on 0.6 Alpha 17
again /:^|
There need a advtange list, which include recommended options.
Maybe just list available range
There need a advtange list, which include recommended options.
Maybe just list available range
- Mon Nov 09, 2009 9:20 am
- Forum: coding / développement
- Topic: 3rd- code
- Replies: 8
- Views: 16484
Re: 3rd- code
If the GUI info able to get by lua, maybe UI control able write in lua? /:^]
I mean, for example I press a button, then the button method able write in lua?
I mean, for example I press a button, then the button method able write in lua?
- Mon Nov 09, 2009 3:09 am
- Forum: coding / développement
- Topic: Daily Snapshots (sources)
- Replies: 1
- Views: 7705
Re: Daily Snapshots (sources)
Greeting!
- Mon Nov 09, 2009 3:06 am
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174364
Re: Nice pictures that may be used in Ta3D
/:^]!
Really cool job, if there modles able to used in TA3D it would be a SuperTA ... But how HD it need be?
Really cool job, if there modles able to used in TA3D it would be a SuperTA ... But how HD it need be?
- Wed Nov 04, 2009 10:10 am
- Forum: coding / développement
- Topic: 3rd- code
- Replies: 8
- Views: 16484
Re: 3rd- code
GUI data? What will that be?
- Wed Nov 04, 2009 9:32 am
- Forum: Suggestion
- Topic: not suggestion but disscus about UI and control interface
- Replies: 7
- Views: 26418
Re: not suggestion but disscus about UI and control interface
1.Show the current order of units! :P Maybe "tab" for toggle this, that OTA select a units the press shift then you can see the order, and this is a useful things if play in quickly control. 2.Reminder system: This surely is good idea /:^] After send a order, and selected units, press shift+1/2/... ...
- Tue Nov 03, 2009 4:23 pm
- Forum: coding / développement
- Topic: 3rd- code
- Replies: 8
- Views: 16484
Re: 3rd- code
/:^}~!
And give 3rd-code a choose to select when to run, like TA3D loading, TA3D setting, in game..
And give 3rd-code a choose to select when to run, like TA3D loading, TA3D setting, in game..
- Mon Nov 02, 2009 5:31 pm
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 107884
Re: 0.6 news
win Cmd not just a shell, that was a subsystem, you can treat that as posix in window's support.
MSYS meet a lot problem when path set isn't enough, so I always forget MSYS instead just used there GUI wapper, that GUI always had spec support for some reason.
MSYS meet a lot problem when path set isn't enough, so I always forget MSYS instead just used there GUI wapper, that GUI always had spec support for some reason.