Search found 155 matches
- Sun Apr 03, 2011 4:35 am
- Forum: coding / développement
- Topic: Found useful stuffs.....
- Replies: 16
- Views: 37676
Re: Found useful stuffs.....
Now what im thinkin is if the wind is high then you can use some sort of detector and say if the wind is around 15-20, you get little caps of white on the ocean, like real life, and maybe affecting units movement (rocking, thus more innacuracy) and just realism... the larger the wind, the more notic...
- Sun Apr 03, 2011 4:31 am
- Forum: Tests
- Topic: r2699 bugs
- Replies: 4
- Views: 16119
Re: r2699 bugs
Bug: - music settings (selection of the tracks that should be played in battle and in game) don`t stored after game restart. - sometimes game restart brings instant "Victory" message. (More info about this I`ll provide soon) Suggestions - replace original camera mode pictures with this one http://t...
- Sun Apr 03, 2011 4:28 am
- Forum: Tests
- Topic: wierd pixellation on res below 1366x768
- Replies: 8
- Views: 21978
wierd pixellation on res below 1366x768
everything on menu screen is pixellated. my laptop screen cracked and i can only use 65% of it. wtf. now i cannot play ta3d without gettin an eyesore cuz everything is pixellated. i also have to manually go to folder ta3d\options and edit the files in there to go to 1024x1280, which is the resolutio...
- Sun Apr 03, 2011 4:25 am
- Forum: coding / développement
- Topic: Other ta3d modding Stuff....
- Replies: 6
- Views: 20450
Re: Other ta3d modding Stuff....
FBI file tags? TA fbi file tags? I can list some here..... umm, these are the ones that i most often see buildcostenergy - how much energy a unit takes buildcostmetal - how much metal a unit takes (t1 - ~110-200, t2, ~200-100, t3[krogoth level], ~4500---..... infinite level, but costs a lot) buildti...
- Sat Apr 02, 2011 3:09 am
- Forum: Textures
- Topic: Ta Textures?
- Replies: 7
- Views: 46923
Re: Ta Textures?
Ta3d is pretty cool, considering it can read OTA stuff and file format, as well as implementing its own style of stuff
- Sat Apr 02, 2011 3:08 am
- Forum: coding / développement
- Topic: Insane idea for escalation
- Replies: 9
- Views: 25853
Re: Insane idea for escalation
If i get a portable ubuntu will it override windows 7 ?
seems pretty cool tho
seems pretty cool tho
- Sat Apr 02, 2011 3:07 am
- Forum: coding / développement
- Topic: Other ta3d modding Stuff....
- Replies: 6
- Views: 20450
Re: Other ta3d modding Stuff....
Hooray!
- Fri Apr 01, 2011 12:31 am
- Forum: Suggestion
- Topic: A bit of a suggestions...
- Replies: 1
- Views: 13273
Re: A bit of a suggestions...
Vls = vertical launch system? Beam weapons : Working on it. Matty is making new lasers. the new tags can probably be edited in by hacking the .exe or using files to manipulate/add new features like this, similar to the Xon's Dll files ( my friend after showing him building units in a row: TA IS LIKE...
- Fri Apr 01, 2011 12:10 am
- Forum: coding / développement
- Topic: Other ta3d modding Stuff....
- Replies: 6
- Views: 20450
Other ta3d modding Stuff....
I know a little bit about frag/vert code, but is there any tutorials running around? Are there? If not, maybe we can make this thread into a sort of tutorial, where i can save in OpenOffice works alternative and upload, provide link. Lol i know its a serious deja vu because people post random projec...
- Mon Mar 28, 2011 11:50 pm
- Forum: Maps
- Topic: Lushers! (New map)
- Replies: 9
- Views: 28479
Re: Lushers! (New map)
eh. i guess.
Is there any sort of hills and such?
god i fucking hate parents........ (off topic note)
Is there any sort of hills and such?
god i fucking hate parents........ (off topic note)
Re: Lasers!
blur the ends a bit. they kinda look square.
i would probably go as far as to say they look like blue illuminated rectangles.
nah, probably not, but the shadow looks a bit unrealistic, considering that they are not blocking light, they are radiating light....
i would probably go as far as to say they look like blue illuminated rectangles.
nah, probably not, but the shadow looks a bit unrealistic, considering that they are not blocking light, they are radiating light....
- Mon Mar 28, 2011 4:45 am
- Forum: Maps
- Topic: Lushers! (New map)
- Replies: 9
- Views: 28479
Re: Lushers! (New map)
minimap looks cartoonish
trees look epic
water looks epic
i would give it a 7 on a scale of 1-10
but i would cheat and give it an A- instead of a C+
trees look epic
water looks epic
i would give it a 7 on a scale of 1-10
but i would cheat and give it an A- instead of a C+
- Mon Mar 28, 2011 4:41 am
- Forum: coding / développement
- Topic: Insane idea for escalation
- Replies: 9
- Views: 25853
Re: Insane idea for escalation
A gui needs to be created for this to occur.
im pretty sure it can work in ta3d, seeing as to how there is no manipulation of either engine in any sort/form of circumstance.
i had to restore my system so i think the stuff i made is all gone...
oh well....
im pretty sure it can work in ta3d, seeing as to how there is no manipulation of either engine in any sort/form of circumstance.
i had to restore my system so i think the stuff i made is all gone...
oh well....
- Mon Mar 28, 2011 4:39 am
- Forum: coding / développement
- Topic: Help with a Ta Script
- Replies: 7
- Views: 22555
Re: Help with a Ta Script
Meh, why even bother, theres really nothing to look forward to anymore, so f*** it.
- Mon Mar 28, 2011 4:37 am
- Forum: Help / Aide
- Topic: Specifications....
- Replies: 4
- Views: 18743
Re: Specifications....
this looks nice.
but needs to be better.
how the hell do i edit a tga file???
but needs to be better.
how the hell do i edit a tga file???
- Mon Mar 14, 2011 12:23 am
- Forum: Help / Aide
- Topic: Specifications....
- Replies: 4
- Views: 18743
Specifications....
For the new version, r868, exactly how much is the performance boost?
Are the nanolathe streams fixed? They do not look good, they are just circles in the last version.
Also, if i were to edit the nanolathe stream, what exactly should i edit (which file in which folder)
thanks!
Are the nanolathe streams fixed? They do not look good, they are just circles in the last version.
Also, if i were to edit the nanolathe stream, what exactly should i edit (which file in which folder)
thanks!
- Mon Mar 14, 2011 12:21 am
- Forum: Suggestion
- Topic: constructive Criticism
- Replies: 17
- Views: 42125
Re: constructive Criticism
My computer can do anti aliasing, i was talking on terms of that pictures quality above.
However, i do despise my computers performance a bit, and im going to see what i can do RAM wise.......
However, i do despise my computers performance a bit, and im going to see what i can do RAM wise.......
- Sun Mar 13, 2011 12:05 am
- Forum: Suggestion
- Topic: constructive Criticism
- Replies: 17
- Views: 42125
Re: constructive Criticism
Now that you mention it, yes they do, but if it took me about a day to see that, i think it should stand out more.
and on top of that, it shouldn't look like windows 7 screen font without smoothing :p
just a suggestion.......
and on top of that, it shouldn't look like windows 7 screen font without smoothing :p
just a suggestion.......
- Tue Feb 15, 2011 5:04 am
- Forum: Suggestion
- Topic: constructive Criticism
- Replies: 17
- Views: 42125
Re: constructive Criticism
its like windows 7 without smoothed screen font
although it does look realistic, still, it is like the comment above.
But good, very good.
although it does look realistic, still, it is like the comment above.
But good, very good.
- Tue Feb 15, 2011 4:20 am
- Forum: Help / Aide
- Topic: Ta3d doesnt run properly
- Replies: 10
- Views: 27785
Re: Ta3d doesnt run properly
Have i lied here?? Wanna take this outside matman?
Well how do i make my computer super duper awesome pooper then?!??!??!?!?!1
EDIT: i like the ones in r2775
however, the water effect; tried it on ultimate without waves. doesnt look as good as version before (r26 something)
Well how do i make my computer super duper awesome pooper then?!??!??!?!?!1
EDIT: i like the ones in r2775
however, the water effect; tried it on ultimate without waves. doesnt look as good as version before (r26 something)
- Sat Feb 12, 2011 2:24 am
- Forum: Help / Aide
- Topic: Ta3d doesnt run properly
- Replies: 10
- Views: 27785
Re: Ta3d doesnt run properly
Your RIGHT.
Now what needs to be worked on are shadows, even zoomed out, they look somewhat bad (albeit they experienced an improvement in r2775)
Now what needs to be worked on are shadows, even zoomed out, they look somewhat bad (albeit they experienced an improvement in r2775)
- Sat Feb 12, 2011 2:23 am
- Forum: coding / développement
- Topic: Insane idea for escalation
- Replies: 9
- Views: 25853
Re: Insane idea for escalation
"Sorry for the last post,try it out with escalation ( i will try to provide a link once it is "polished over and ready" as the Esc team puts it.)
- Fri Feb 11, 2011 3:50 pm
- Forum: coding / développement
- Topic: Insane idea for escalation
- Replies: 9
- Views: 25853
Re: Insane idea for escalation
idk. i have yet to test >:D'
EDIT: unfortunately, no. I will have to create a gui for geothermal testing and fusion testing. to be continued this weekend...
EDIT: unfortunately, no. I will have to create a gui for geothermal testing and fusion testing. to be continued this weekend...
- Fri Feb 11, 2011 3:20 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 240100
Re: Current beta packages
because i wanted your gui to be permanent. xD
its awesome
i created a test button in pause menu on ta3d xD
its awesome
i created a test button in pause menu on ta3d xD
- Fri Feb 11, 2011 3:04 pm
- Forum: coding / développement
- Topic: Insane idea for escalation
- Replies: 9
- Views: 25853
OMG
got the geothermal upgrade for arm working. i cant replicate the armor due to my limitations on knowledge for ta so sorry, it makes an extra 100 energy tho
- Fri Feb 11, 2011 2:39 pm
- Forum: coding / développement
- Topic: Insane idea for escalation
- Replies: 9
- Views: 25853
EUREKA!!!!
I GOT IT TO WORK!!!!!!!!!! if you can ignore a wacko script (the fusion uses the arm shipyard script atm...just making it an actual factory without a weapon) then awesome sauce....i give you a pic. (this is without the dlls) that little bulky part is the upgrade http://s906.photobucket.com/albums/ac...
- Fri Feb 11, 2011 2:15 pm
- Forum: coding / développement
- Topic: Insane idea for escalation
- Replies: 9
- Views: 25853
Insane idea for escalation
Im going to be working on unit upgrades....without the dllls! look at this..... See when a units movement capabilities are disabled in a factory, it remains cluttering the factory (which will prevent you from building 2 of the same upgrade too) but, the unit can still fire/make metal/energy. So this...
- Thu Feb 10, 2011 3:40 pm
- Forum: Help / Aide
- Topic: Ta3d doesnt run properly
- Replies: 10
- Views: 27785
Re: Ta3d doesnt run properly
I got thar r2767 one working, but it lags. lol.
Except if i turn something off in the menu, i think it was orthographic camera mode or something.....
hey matman, can i have your archi trees?
Except if i turn something off in the menu, i think it was orthographic camera mode or something.....
hey matman, can i have your archi trees?
- Thu Feb 10, 2011 3:39 pm
- Forum: coding / développement
- Topic: Water Frag/Vert Files
- Replies: 8
- Views: 23732
Re: Water Frag/Vert Files
Fragment programs? (Where to get? :0)
Also, awesome!!!!!! Ta3d may be just as easy to mod as ta is!
No it isnt, but meh....
to get features "white" for sh*ts and giggles go to ta3d\shaders\3doshadow.frag(and vert) and change every "2d" you see to "3d".
Also, awesome!!!!!! Ta3d may be just as easy to mod as ta is!
No it isnt, but meh....
to get features "white" for sh*ts and giggles go to ta3d\shaders\3doshadow.frag(and vert) and change every "2d" you see to "3d".
- Thu Feb 10, 2011 3:38 pm
- Forum: Suggestion
- Topic: constructive Criticism
- Replies: 17
- Views: 42125
Re: constructive Criticism
Okay, so then maybe a small script to where any unit obstructing light makes a shadow of themselves? And the side of the unit not in the light gets darker? Aaannddd, (wait, thats not all! :P), it makes a SUPERDUPER REALISTIC SHADOW!!! (because the shadows are now the problem for me, lol. Hey, if you...
- Thu Feb 10, 2011 12:58 am
- Forum: café
- Topic: Jokes (know any great ones?) :D
- Replies: 0
- Views: 14389
Jokes (know any great ones?) :D
Like..... What is the difference between santa claus and tiger woods? Santa stops at three hos! Ahahah. (but its old =P) A blonde, a brunette, and a redhead are all in 3rd grade. Who has the biggest boobs? The blonde, because shes 18. about the green bay packers brett who? What did garfield say to k...
- Thu Feb 10, 2011 12:41 am
- Forum: coding / développement
- Topic: Water Frag/Vert Files
- Replies: 8
- Views: 23732
Re: Water Frag/Vert Files
Yeah, i took a closer look at your commander pic on tau. Well, the last i can say on that is i think the coast should "fade" out of view when underwater, (using a script for visual effect ?), instead of just stopping at a certain point underwater. If I know which files control all visual graphics i ...
- Thu Feb 10, 2011 12:39 am
- Forum: Help / Aide
- Topic: Yo yo yo Ta3d crashes yo yo
- Replies: 10
- Views: 25119
Re: Yo yo yo Ta3d crashes yo yo
What are the changes between r2775 and r2767? (probably make the changes on r2767 if possible and release a .7z archive for it.....)
(sorry i can't take a look at matmans thread on tau running on short time atm...)
(sorry i can't take a look at matmans thread on tau running on short time atm...)
- Thu Feb 10, 2011 12:37 am
- Forum: Suggestion
- Topic: constructive Criticism
- Replies: 17
- Views: 42125
Re: constructive Criticism
Speaking in terms of unit shading. Probably replacing shading with a real good different 'ta 3d' shading style. (while maybe taking up a 2-4% extra performance. Its easy. but before i explain, can you tell me this: Does ta3d use like virtual lighting (a virtual sun) or are the stars/sources of light...
- Wed Feb 09, 2011 1:22 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 240100
Re: Current beta packages
Oh crap, i renamed all the custom guis to the origional names (took away the Matt_ at the front of it) Same with the bitmaps used in the menus.
Lol
Lol
- Wed Feb 09, 2011 1:20 pm
- Forum: Help / Aide
- Topic: Yo yo yo Ta3d crashes yo yo
- Replies: 10
- Views: 25119
Re: Yo yo yo Ta3d crashes yo yo
Im using the new version r2775 and yes it does lag.
Seeing as how it is with multiple versions that this lags, i think it might be that integrated videocard issue, is there any on switch for "T&L" and does it even exist as a function like that? (Like OpenGL?)
Seeing as how it is with multiple versions that this lags, i think it might be that integrated videocard issue, is there any on switch for "T&L" and does it even exist as a function like that? (Like OpenGL?)
- Wed Feb 09, 2011 1:18 pm
- Forum: coding / développement
- Topic: Water Frag/Vert Files
- Replies: 8
- Views: 23732
Re: Water Frag/Vert Files
it'll have a cost and it's not easy to get a convincing set of parameters. If you want more details I suggest you try the GPU simulated water which simulates much more waves . Rawr, i normally like to do stuff the hard way....... (but i sure will give it a try) I mean sometimes i feel like hacking ...
- Tue Feb 08, 2011 3:57 pm
- Forum: Help / Aide
- Topic: Ta3d doesnt run properly
- Replies: 10
- Views: 27785
Re: Ta3d doesnt run properly
New Version r2752 or something, i followed your guidance on tauniverse, yet it crashes (after 7 seconds at least)
I made a thread, i'm pretty open minded for support at this point.
I made a thread, i'm pretty open minded for support at this point.
- Tue Feb 08, 2011 3:56 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 240100
Re: Current beta packages
When will we be adding matmans gui?
- Tue Feb 08, 2011 3:56 pm
- Forum: Suggestion
- Topic: Water/model effects
- Replies: 6
- Views: 20804
Re: Water/model effects
Anti aliasing?
Thanks dude, i will be sure to fix that too.
Thanks dude, i will be sure to fix that too.
- Tue Feb 08, 2011 3:51 pm
- Forum: Suggestion
- Topic: constructive Criticism
- Replies: 17
- Views: 42125
Re: constructive Criticism
Can we find what sort/form of code the components use? Then find someone with coding skills (Xpoy?) to maybe give examples on how it works. Once we figure that out, use a decoder lua file or something like how you guys can use ta COB or Ta3d LUA files for scripts? (how it doesnt matter what you use,...
- Tue Feb 08, 2011 3:48 pm
- Forum: coding / développement
- Topic: Water Frag/Vert Files
- Replies: 8
- Views: 23732
Water Frag/Vert Files
In the frag/vert files, what if you used really small numbers to make the waves precise/detailed. (<=.09)
in other words, using decimals starting from the hundreths and less?
vec3 N = wave_grad( vec2( 10.101567231, 11.1 ), 0.1 * t, 0.0, tn_coord )
water_pass1.frag
in other words, using decimals starting from the hundreths and less?
vec3 N = wave_grad( vec2( 10.101567231, 11.1 ), 0.1 * t, 0.0, tn_coord )
water_pass1.frag
- Tue Feb 08, 2011 3:38 pm
- Forum: Textures
- Topic: Ta Textures?
- Replies: 7
- Views: 46923
Re: Ta Textures?
Thats awesome zuzuf!
i might not use the Gaf Format, as 256-color bitmaps tend to corrupt a lot of colors. (Explosions and certain brights, yellows, oranges, etc..)
But if push comes to shove i got gafbuilderpro.....
I want to fix that damned coastline first though.......
i might not use the Gaf Format, as 256-color bitmaps tend to corrupt a lot of colors. (Explosions and certain brights, yellows, oranges, etc..)
But if push comes to shove i got gafbuilderpro.....
I want to fix that damned coastline first though.......
- Tue Feb 08, 2011 3:34 pm
- Forum: Suggestion
- Topic: Matmans Features/Ta 3d suggestions
- Replies: 6
- Views: 20592
Re: Matmans Features/Ta 3d suggestions
Uber cool sir.....
Now lets get your uber cool gui implemented!
Now lets get your uber cool gui implemented!
- Tue Feb 08, 2011 3:34 pm
- Forum: Help / Aide
- Topic: Yo yo yo Ta3d crashes yo yo
- Replies: 10
- Views: 25119
Re: Yo yo yo Ta3d crashes yo yo
Yeah. Using clean install. No error logs; My computer shut down ta3d debug window before i could 'send' the error. I was testing the cold place, the ground is all gray. why is this? And it crashes a few seconds after i go to the commander It lags a lot (AGAIN) And can ta3d make its own errorlogs, ca...
- Sun Feb 06, 2011 6:35 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 240100
Re: Current beta packages
Oh sorry i forgot.
Is linux good? I might wanna try out a different OS for once....
Is linux good? I might wanna try out a different OS for once....
- Sun Feb 06, 2011 6:30 pm
- Forum: Help / Aide
- Topic: Yo yo yo Ta3d crashes yo yo
- Replies: 10
- Views: 25119
Yo yo yo Ta3d crashes yo yo
Ta3d crashes upon loading Animations.
loads everything else but then stops after loading ta animations
it also damned near crashed upon loading 3d objects......
loads everything else but then stops after loading ta animations
it also damned near crashed upon loading 3d objects......
- Sun Feb 06, 2011 6:28 pm
- Forum: Suggestion
- Topic: Matmans Features/Ta 3d suggestions
- Replies: 6
- Views: 20592
Re: Matmans Features/Ta 3d suggestions
Flasshbang? Sounds like your hissing at me, sorry.
hmmmm......I see what you mean.....
Im going to make a thread for ta3d bugs, i cant even get the latest version to run.
Not much in the way of errorlogs though....
hmmmm......I see what you mean.....
Im going to make a thread for ta3d bugs, i cant even get the latest version to run.
Not much in the way of errorlogs though....
- Sat Feb 05, 2011 8:50 pm
- Forum: Suggestion
- Topic: Matmans Features/Ta 3d suggestions
- Replies: 6
- Views: 20592
Matmans Features/Ta 3d suggestions
http://tauniverse.com/forum/showthread.php?t=41786 Shadows shouldn't be pixellated, the part where the land is submerged looks wierd, shading does not darken like normal in real life, but it looks more like it is submerged under jello. :\ Palm trees look excellent ;) whats with the Z at the last pic...
- Sat Feb 05, 2011 6:42 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 240100
Re: Current beta packages
errorlog ahoy?
Also, did anyone try that windows installer program hack i mentioned? .......
Also, did anyone try that windows installer program hack i mentioned? .......