Search found 742 matches

by xpoy
Fri Sep 11, 2009 12:47 pm
Forum: coding / développement
Topic: cmake 2.6.4 cannot configure sources
Replies: 16
Views: 27953

Re: cmake 2.6.4 cannot configure sources

there are a cmake pack on door's site, that one work well except some wrong commands
by xpoy
Fri Sep 11, 2009 12:41 pm
Forum: Suggestion
Topic: What about a Java NetClient ?
Replies: 16
Views: 30847

Re: What about a Java NetClient ?

I had try that on some day and said somethings, lol
But the javaM really hold too much CPU so just delete it /:^|
by xpoy
Fri Sep 11, 2009 12:33 pm
Forum: Tests
Topic: Bugs on 0.6.0. alpha 14
Replies: 3
Views: 13892

Re: Bugs on 0.6.0. alpha 14

I will test new version and try to found as more bugs as I can /:^]
But there are a really bad (infact worst for me) news
My 30 kb sizes beta(able to test) AI lost by "WTF"!
by xpoy
Fri Sep 11, 2009 12:30 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 alpha 15 for win32
Replies: 2
Views: 13322

Re: TA3D 0.6 alpha 15 for win32

/:^]
Good job!
Keep going, there are many moving changes
by xpoy
Fri Sep 11, 2009 12:29 pm
Forum: 3D Models
Topic: 3D resources
Replies: 21
Views: 45367

Re: 3D resources

/:^]
I missed good update...
good job, I had download it, and trying on alpha 15.
by xpoy
Tue Jul 21, 2009 1:42 pm
Forum: Translations / Traductions
Topic: New forum for translations :)
Replies: 24
Views: 137819

Re: New forum for translations :)

Newest translat.
This maybe work for 0.6
by xpoy
Tue Jul 21, 2009 1:35 pm
Forum: café
Topic: Supcom 2 Big improve
Replies: 3
Views: 13725

Supcom 2 Big improve

we have a brand-new pathfinding system with a bunch of incredibly sophisticated galns supcom2 employs an innvative new approach called Flow Field that treats the hundreds of units that roam the maps at oce like particles in a fluid simulation. In demonstrations, units appeared to adjust their headin...
by xpoy
Tue Jul 21, 2009 5:54 am
Forum: coding / développement
Topic: Advanced ballistics
Replies: 7
Views: 15988

Re: Advanced ballistics

Some time no update, so now what?
by xpoy
Sun Jul 19, 2009 9:16 am
Forum: café
Topic: optimizations
Replies: 4
Views: 14971

Re: optimizations

strong reduced, keep going milipili

really updata lots things :)
by xpoy
Sat Jul 18, 2009 7:31 pm
Forum: café
Topic: Great joke
Replies: 2
Views: 12208

Re: Great joke

by xpoy
Sat Jul 18, 2009 2:58 pm
Forum: café
Topic: Great joke
Replies: 2
Views: 12208

Great joke

Image
by xpoy
Sat Jul 18, 2009 2:56 pm
Forum: café
Topic: optimizations
Replies: 4
Views: 14971

optimizations

There some updata of optimizations , if that string replace?
Or some other change? :)
by xpoy
Fri Jul 17, 2009 7:18 pm
Forum: café
Topic: Question for experienced programmer
Replies: 25
Views: 52718

Re: Question for experienced programmer

It requires a good user documentation, but this is also true for any other project. In a first time, we're trying to respect this level of difficulty for the samples, from the most obvious/wanted use to the most complicated one. Then, we will see for a complete documentation. A good sample is often ...
by xpoy
Fri Jul 17, 2009 7:13 pm
Forum: coding / développement
Topic: Text with a white background - WinXP - Ati
Replies: 6
Views: 11098

Re: Text with a white background - WinXP - Ati

advice debug with map file :P
by xpoy
Fri Jul 17, 2009 7:57 am
Forum: coding / développement
Topic: Text with a white background - WinXP - Ati
Replies: 6
Views: 11098

Re: Text with a white background - WinXP - Ati

Try some 3rd driver, The system crash due to Ati driver
That abama was a solved, though it still make system pause and run per 10 mins
by xpoy
Thu Jul 16, 2009 11:19 am
Forum: coding / développement
Topic: Splash screen
Replies: 22
Views: 29375

Re: Splash screen

ya, my email
xpoy#live.cn
by xpoy
Thu Jul 16, 2009 3:33 am
Forum: coding / développement
Topic: Splash screen
Replies: 22
Views: 29375

Re: Splash screen

need a demo show what's up...
by xpoy
Wed Jul 15, 2009 5:42 pm
Forum: café
Topic: Question for experienced programmer
Replies: 25
Views: 52718

Re: Question for experienced programmer

well, for used adv features in eazy ways, a very big features will be packed, that will make a door, if know how the pack work, you enter door, or just outside of expert users. This the bad hand, the most good is beginner and travellers will have a good feel. But for learn fast, there are some other...
by xpoy
Wed Jul 15, 2009 5:33 pm
Forum: coding / développement
Topic: Splash screen
Replies: 22
Views: 29375

Re: Splash screen

look at the link
viewtopic.php?f=1&t=1111
yeh it was start...

Vohvelieläin one was cool, the small not clearly T1 kobt was really interesting, but when the comm part show(open in new window, that used 1024*768 for IE), I feel not so cool. :o
by xpoy
Wed Jul 15, 2009 2:18 pm
Forum: Help / Aide
Topic: Taspring topic, Zuzuf of Milimili assistance reqired :P
Replies: 3
Views: 7542

Re: Taspring topic, Zuzuf of Milimili assistance reqired :P

That AI problem was play in single game and players always win. /:^] But AI had be dangerous in now, I had arrange the AI's grow/ attack/ defeat, they play like a normal players. In other hand, it just normal players, couldn't own 1v1 game with a online TA player, but maybe tech single players lots ...
by xpoy
Wed Jul 15, 2009 2:06 pm
Forum: coding / développement
Topic: Splash screen
Replies: 22
Views: 29375

Re: Splash screen

Slide!
Thought from FA(that sulbon/honeyfox work), a demonstrate or some nearly things can be a good option. That a few pictures, with some words explain
by xpoy
Tue Jul 14, 2009 9:18 pm
Forum: coding / développement
Topic: Splash screen
Replies: 22
Views: 29375

Re: Splash screen

ohohoh! Just finshed a crazy camp, that I build 120 KROGs, die about 20000 gunships, and maybe 10000 hawks...
After 2 hours, finshed my 2rd arm start(first are TACC's KROG camp) game /:^]=
feel boombbbbombbombbomb~
welll, in personal option, I want a TA3D video show in the start...
by xpoy
Tue Jul 14, 2009 2:50 pm
Forum: coding / développement
Topic: Splash screen
Replies: 22
Views: 29375

Re: Splash screen

http://www.planetannihilation.com/gallery/uploaded/Desktop_Krogoth.jpg KROG http://www.planetannihilation.com/image.asp?src=/gallery/uploaded/CORE_Krogoth1.jpg TA3D feel. http://www.planetannihilation.com/image.asp?src=/gallery/uploaded/Arm06.gif there from: http://www.planetannihilation.com/gallery...
by xpoy
Tue Jul 14, 2009 2:42 pm
Forum: coding / développement
Topic: UTF8 Issue
Replies: 9
Views: 14418

Re: UTF8 Issue

remeber already fix a analogous bug in win32
Maybe need make a new MAC pack?
by xpoy
Tue Jul 14, 2009 2:34 pm
Forum: coding / développement
Topic: Splash screen
Replies: 22
Views: 29375

Re: Splash screen

How about a video of TA3D...


And KROG own!
http://total-annihilation.by.ru/img/ta/wp9s.jpg
by xpoy
Tue Jul 14, 2009 8:13 am
Forum: café
Topic: TA-Addtion
Replies: 5
Views: 16185

TA-Addtion

There are a player asked: Does there any mod make the TA had a movement camera? I told him TA3D In this case, if ppl already installed TA, just used the OTA data, this wiilln't break copyright. (ppl already had the copy of OTA). TA3D just used OTA's data,:P The main talk was , make a spec pack, that...
by xpoy
Tue Jul 14, 2009 8:09 am
Forum: coding / développement
Topic: Splash screen
Replies: 22
Views: 29375

Re: Splash screen

by xpoy
Tue Jul 14, 2009 8:05 am
Forum: coding / développement
Topic: UTF8 Issue
Replies: 9
Views: 14418

Re: UTF8 Issue

also worked, win XP :P
Maybe due to font.
by xpoy
Mon Jul 13, 2009 10:27 am
Forum: Suggestion
Topic: Gravity Wind
Replies: 5
Views: 15059

Re: Gravity Wind

well, as we see, shouldn't used that, just can't cost so much performance
by xpoy
Sun Jul 12, 2009 7:31 pm
Forum: Tests
Topic: Re: Bugs on 0.6.0. alpha 13
Replies: 19
Views: 25962

Re: Bugs on 0.6.0. alpha 13

didn't know why, but LD texture had a good solved for down map addtion
by xpoy
Sun Jul 12, 2009 7:22 pm
Forum: Tests
Topic: Online game crashed
Replies: 4
Views: 17440

Re: Online game crashed

metal extracher not turning. no rocks in map My game halt due to host halt But my all parts work normal. Music problem is confused, when the music couldn't change, it always laged game(halt), or all ok. and that ctrl+c/ ctrl+v copy, paster is important. The enter below NumLock, I releaze always used...
by xpoy
Sun Jul 12, 2009 6:46 pm
Forum: Tests
Topic: Online game crashed
Replies: 4
Views: 17440

Online game crashed

At first Play a online game make the game feel slowly, due to the thread? And then, the arrow couldn't change input insert when type, and lots of input will be losed, it trouble some control In most important, the music exange will schlow down game, and maybe halt game, I meet it when play with gris...
by xpoy
Sun Jul 12, 2009 6:01 pm
Forum: Tests
Topic: Re: Bugs on 0.6.0. alpha 13
Replies: 19
Views: 25962

Re: Bugs on 0.6.0. alpha 13

a bad air for lava look like all new air had this problem, it look like strange when turn to heaven or look at most down of world, like the world gather in together to there 5 place... /:^[ and a small music problem in win32, when alt-tab out, exchange from diffrent windows, then mouse return to 0,0...
by xpoy
Sun Jul 12, 2009 3:52 pm
Forum: café
Topic: taclub...
Replies: 0
Views: 13925

taclub...

well
Taclub had lag
The time change to 2009.2.17 or some time
So zuzuf need rejoin the bbs /:^]
And surely you can entice some players from taclub...
http://bbs.taclub.net/taclub/newta/thread-9484-1-1.html
by xpoy
Sun Jul 12, 2009 11:57 am
Forum: Tests
Topic: Re: Bugs on 0.6.0. alpha 13
Replies: 19
Views: 25962

Re: Bugs on 0.6.0. alpha 13

Good vacation zuzuf. /:^]
well, for new idea, this is wind and gravity........
viewtopic.php?f=2&t=1106
by xpoy
Sun Jul 12, 2009 11:50 am
Forum: Suggestion
Topic: Gravity Wind
Replies: 5
Views: 15059

Gravity Wind

ya, gravity and wind is 2 things that most effect in TA. Does TA3D include them? :P This is google translate, sry, maybe tonight will explain it in self : In fact this rather strange bug ah, BB shot like super-sector, the muzzle came to power as much as possible, but has no lift in place, but the sh...
by xpoy
Sun Jul 12, 2009 7:58 am
Forum: coding / développement
Topic: Player Profile and Mod Manager
Replies: 16
Views: 24610

Re: Player Profile and Mod Manager

viewtopic.php?f=1&t=838

Here are some talk about profile, may help for bigman's work :)
by xpoy
Sun Jul 12, 2009 7:45 am
Forum: Tests
Topic: Re: Bugs on 0.6.0. alpha 13
Replies: 19
Views: 25962

Re: Bugs on 0.6.0. alpha 13

I know there some other bugs not in list: weapon features didn't conside height, thus, arm annihilation and KROG weapon always couldn't fire at enemy's bodys repears not attack as gunship but a normal air. Bombers had a problem in bomb air con's Guard and Recovery does not work well (maybe fixed, ju...
by xpoy
Sat Jul 11, 2009 12:14 pm
Forum: Suggestion
Topic: Page Up/Page down
Replies: 2
Views: 7844

Re: Page Up/Page down

And that turn the carema's angle, how about insert/ delete do it :P
by xpoy
Sat Jul 11, 2009 11:15 am
Forum: coding / développement
Topic: Player Profile and Mod Manager
Replies: 16
Views: 24610

Re: Player Profile and Mod Manager

good holiday !
What's the next ahpha? :P
by xpoy
Sat Jul 11, 2009 6:33 am
Forum: coding / développement
Topic: Player Profile and Mod Manager
Replies: 16
Views: 24610

Re: Player Profile and Mod Manager

HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList
here
or used
GetEnvironmentStringsW
get the output
by xpoy
Fri Jul 10, 2009 6:37 pm
Forum: Suggestion
Topic: Page Up/Page down
Replies: 2
Views: 7844

Page Up/Page down

My mouse meet a bad problem, that couldn't wheel, conside in TA3D's zoom, that page up/ page down is a good mothed so solved this
Page up then zoom out, page down then zoom in, :)
by xpoy
Fri Jul 10, 2009 5:11 pm
Forum: Tests
Topic: 3 crash debuging (sdl.delay?)
Replies: 12
Views: 18552

Re: 3 crash debuging (sdl.delay?)

If there are a map file for debug, the problem locate be more eazyly. Map files if GPS for this :)
by xpoy
Thu Jul 09, 2009 7:10 pm
Forum: Tests
Topic: 3 crash debuging (sdl.delay?)
Replies: 12
Views: 18552

Re: 3 crash debuging (sdl.delay?)

:(
back to AI.
Maybe I will read source after Ai. And plz fix it :|
by xpoy
Thu Jul 09, 2009 7:03 pm
Forum: café
Topic: Question for experienced programmer
Replies: 25
Views: 52718

Re: Question for experienced programmer

Will tank update to 0.6 :P
by xpoy
Thu Jul 09, 2009 7:01 pm
Forum: café
Topic: TAESC 2
Replies: 5
Views: 16676

Re: TAESC 2

LOL, It's time to update To-do...
maybe just copy to the todo
by xpoy
Thu Jul 09, 2009 12:33 pm
Forum: café
Topic: TAESC 2
Replies: 5
Views: 16676

Re: TAESC 2

well,The topic should be TAEXC 2.0
I perfer a OTA camera, that used OTA explosions

For that TA3D mod, /:^]
What perfer? Ask who for remake the OTA...
by xpoy
Thu Jul 09, 2009 11:01 am
Forum: Suggestion
Topic: Inertia
Replies: 5
Views: 12093

Re: Inertia

/:^]
I relize a main thing for inertia...
Unit trun in arc with inertia (that trun rate speed)
That what? the drift
Think out, some skeets go straight in sea and then trun left in drift with draged out waves...
by xpoy
Thu Jul 09, 2009 6:31 am
Forum: café
Topic: TAESC 2
Replies: 5
Views: 16676

TAESC 2

little confused in TAEXC and TAESC, :P well, GOK had a good model feel in TA3D, and I think new models also be good fell in TA3D, but a problem is custom explosion, If recreate everyone custom explosion like OTA, it is a huge program, and I think it's nearly unpossable for now. So the 2D explosion n...