Search found 742 matches
- Fri Sep 11, 2009 12:47 pm
- Forum: coding / développement
- Topic: cmake 2.6.4 cannot configure sources
- Replies: 16
- Views: 27953
Re: cmake 2.6.4 cannot configure sources
there are a cmake pack on door's site, that one work well except some wrong commands
- Fri Sep 11, 2009 12:41 pm
- Forum: Suggestion
- Topic: What about a Java NetClient ?
- Replies: 16
- Views: 30847
Re: What about a Java NetClient ?
I had try that on some day and said somethings, lol
But the javaM really hold too much CPU so just delete it /:^|
But the javaM really hold too much CPU so just delete it /:^|
- Fri Sep 11, 2009 12:33 pm
- Forum: Tests
- Topic: Bugs on 0.6.0. alpha 14
- Replies: 3
- Views: 13892
Re: Bugs on 0.6.0. alpha 14
I will test new version and try to found as more bugs as I can /:^]
But there are a really bad (infact worst for me) news
My 30 kb sizes beta(able to test) AI lost by "WTF"!
But there are a really bad (infact worst for me) news
My 30 kb sizes beta(able to test) AI lost by "WTF"!
- Fri Sep 11, 2009 12:30 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 alpha 15 for win32
- Replies: 2
- Views: 13322
Re: TA3D 0.6 alpha 15 for win32
/:^]
Good job!
Keep going, there are many moving changes
Good job!
Keep going, there are many moving changes
- Fri Sep 11, 2009 12:29 pm
- Forum: 3D Models
- Topic: 3D resources
- Replies: 21
- Views: 45367
Re: 3D resources
/:^]
I missed good update...
good job, I had download it, and trying on alpha 15.
I missed good update...
good job, I had download it, and trying on alpha 15.
- Tue Jul 21, 2009 1:42 pm
- Forum: Translations / Traductions
- Topic: New forum for translations :)
- Replies: 24
- Views: 137819
Re: New forum for translations :)
Newest translat.
This maybe work for 0.6
This maybe work for 0.6
- Tue Jul 21, 2009 1:35 pm
- Forum: café
- Topic: Supcom 2 Big improve
- Replies: 3
- Views: 13725
Supcom 2 Big improve
we have a brand-new pathfinding system with a bunch of incredibly sophisticated galns supcom2 employs an innvative new approach called Flow Field that treats the hundreds of units that roam the maps at oce like particles in a fluid simulation. In demonstrations, units appeared to adjust their headin...
- Tue Jul 21, 2009 5:54 am
- Forum: coding / développement
- Topic: Advanced ballistics
- Replies: 7
- Views: 15988
Re: Advanced ballistics
Some time no update, so now what?
- Sun Jul 19, 2009 9:16 am
- Forum: café
- Topic: optimizations
- Replies: 4
- Views: 14971
Re: optimizations
strong reduced, keep going milipili
really updata lots things
really updata lots things
- Sat Jul 18, 2009 7:31 pm
- Forum: café
- Topic: Great joke
- Replies: 2
- Views: 12208
- Sat Jul 18, 2009 2:58 pm
- Forum: café
- Topic: Great joke
- Replies: 2
- Views: 12208
- Sat Jul 18, 2009 2:56 pm
- Forum: café
- Topic: optimizations
- Replies: 4
- Views: 14971
optimizations
There some updata of optimizations , if that string replace?
Or some other change?
Or some other change?
- Fri Jul 17, 2009 7:18 pm
- Forum: café
- Topic: Question for experienced programmer
- Replies: 25
- Views: 52718
Re: Question for experienced programmer
It requires a good user documentation, but this is also true for any other project. In a first time, we're trying to respect this level of difficulty for the samples, from the most obvious/wanted use to the most complicated one. Then, we will see for a complete documentation. A good sample is often ...
- Fri Jul 17, 2009 7:13 pm
- Forum: coding / développement
- Topic: Text with a white background - WinXP - Ati
- Replies: 6
- Views: 11098
Re: Text with a white background - WinXP - Ati
advice debug with map file
- Fri Jul 17, 2009 7:57 am
- Forum: coding / développement
- Topic: Text with a white background - WinXP - Ati
- Replies: 6
- Views: 11098
Re: Text with a white background - WinXP - Ati
Try some 3rd driver, The system crash due to Ati driver
That abama was a solved, though it still make system pause and run per 10 mins
That abama was a solved, though it still make system pause and run per 10 mins
- Thu Jul 16, 2009 11:19 am
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29375
Re: Splash screen
ya, my email
xpoy#live.cn
xpoy#live.cn
- Thu Jul 16, 2009 3:33 am
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29375
Re: Splash screen
need a demo show what's up...
- Wed Jul 15, 2009 5:42 pm
- Forum: café
- Topic: Question for experienced programmer
- Replies: 25
- Views: 52718
Re: Question for experienced programmer
well, for used adv features in eazy ways, a very big features will be packed, that will make a door, if know how the pack work, you enter door, or just outside of expert users. This the bad hand, the most good is beginner and travellers will have a good feel. But for learn fast, there are some other...
- Wed Jul 15, 2009 5:33 pm
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29375
Re: Splash screen
look at the link
viewtopic.php?f=1&t=1111
yeh it was start...
Vohvelieläin one was cool, the small not clearly T1 kobt was really interesting, but when the comm part show(open in new window, that used 1024*768 for IE), I feel not so cool.
viewtopic.php?f=1&t=1111
yeh it was start...
Vohvelieläin one was cool, the small not clearly T1 kobt was really interesting, but when the comm part show(open in new window, that used 1024*768 for IE), I feel not so cool.
- Wed Jul 15, 2009 2:18 pm
- Forum: Help / Aide
- Topic: Taspring topic, Zuzuf of Milimili assistance reqired :P
- Replies: 3
- Views: 7542
Re: Taspring topic, Zuzuf of Milimili assistance reqired :P
That AI problem was play in single game and players always win. /:^] But AI had be dangerous in now, I had arrange the AI's grow/ attack/ defeat, they play like a normal players. In other hand, it just normal players, couldn't own 1v1 game with a online TA player, but maybe tech single players lots ...
- Wed Jul 15, 2009 2:06 pm
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29375
Re: Splash screen
Slide!
Thought from FA(that sulbon/honeyfox work), a demonstrate or some nearly things can be a good option. That a few pictures, with some words explain
Thought from FA(that sulbon/honeyfox work), a demonstrate or some nearly things can be a good option. That a few pictures, with some words explain
- Tue Jul 14, 2009 9:18 pm
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29375
Re: Splash screen
ohohoh! Just finshed a crazy camp, that I build 120 KROGs, die about 20000 gunships, and maybe 10000 hawks...
After 2 hours, finshed my 2rd arm start(first are TACC's KROG camp) game /:^]=
feel boombbbbombbombbomb~
welll, in personal option, I want a TA3D video show in the start...
After 2 hours, finshed my 2rd arm start(first are TACC's KROG camp) game /:^]=
feel boombbbbombbombbomb~
welll, in personal option, I want a TA3D video show in the start...
- Tue Jul 14, 2009 2:50 pm
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29375
Re: Splash screen
http://www.planetannihilation.com/gallery/uploaded/Desktop_Krogoth.jpg KROG http://www.planetannihilation.com/image.asp?src=/gallery/uploaded/CORE_Krogoth1.jpg TA3D feel. http://www.planetannihilation.com/image.asp?src=/gallery/uploaded/Arm06.gif there from: http://www.planetannihilation.com/gallery...
- Tue Jul 14, 2009 2:42 pm
- Forum: coding / développement
- Topic: UTF8 Issue
- Replies: 9
- Views: 14418
Re: UTF8 Issue
remeber already fix a analogous bug in win32
Maybe need make a new MAC pack?
Maybe need make a new MAC pack?
- Tue Jul 14, 2009 2:34 pm
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29375
- Tue Jul 14, 2009 8:13 am
- Forum: café
- Topic: TA-Addtion
- Replies: 5
- Views: 16185
TA-Addtion
There are a player asked: Does there any mod make the TA had a movement camera? I told him TA3D In this case, if ppl already installed TA, just used the OTA data, this wiilln't break copyright. (ppl already had the copy of OTA). TA3D just used OTA's data,:P The main talk was , make a spec pack, that...
- Tue Jul 14, 2009 8:09 am
- Forum: coding / développement
- Topic: Splash screen
- Replies: 22
- Views: 29375
- Tue Jul 14, 2009 8:05 am
- Forum: coding / développement
- Topic: UTF8 Issue
- Replies: 9
- Views: 14418
Re: UTF8 Issue
also worked, win XP
Maybe due to font.
Maybe due to font.
- Mon Jul 13, 2009 10:27 am
- Forum: Suggestion
- Topic: Gravity Wind
- Replies: 5
- Views: 15059
Re: Gravity Wind
well, as we see, shouldn't used that, just can't cost so much performance
- Sun Jul 12, 2009 7:31 pm
- Forum: Tests
- Topic: Re: Bugs on 0.6.0. alpha 13
- Replies: 19
- Views: 25962
Re: Bugs on 0.6.0. alpha 13
didn't know why, but LD texture had a good solved for down map addtion
- Sun Jul 12, 2009 7:22 pm
- Forum: Tests
- Topic: Online game crashed
- Replies: 4
- Views: 17440
Re: Online game crashed
metal extracher not turning. no rocks in map My game halt due to host halt But my all parts work normal. Music problem is confused, when the music couldn't change, it always laged game(halt), or all ok. and that ctrl+c/ ctrl+v copy, paster is important. The enter below NumLock, I releaze always used...
- Sun Jul 12, 2009 6:46 pm
- Forum: Tests
- Topic: Online game crashed
- Replies: 4
- Views: 17440
Online game crashed
At first Play a online game make the game feel slowly, due to the thread? And then, the arrow couldn't change input insert when type, and lots of input will be losed, it trouble some control In most important, the music exange will schlow down game, and maybe halt game, I meet it when play with gris...
- Sun Jul 12, 2009 6:01 pm
- Forum: Tests
- Topic: Re: Bugs on 0.6.0. alpha 13
- Replies: 19
- Views: 25962
Re: Bugs on 0.6.0. alpha 13
a bad air for lava look like all new air had this problem, it look like strange when turn to heaven or look at most down of world, like the world gather in together to there 5 place... /:^[ and a small music problem in win32, when alt-tab out, exchange from diffrent windows, then mouse return to 0,0...
taclub...
well
Taclub had lag
The time change to 2009.2.17 or some time
So zuzuf need rejoin the bbs /:^]
And surely you can entice some players from taclub...
http://bbs.taclub.net/taclub/newta/thread-9484-1-1.html
Taclub had lag
The time change to 2009.2.17 or some time
So zuzuf need rejoin the bbs /:^]
And surely you can entice some players from taclub...
http://bbs.taclub.net/taclub/newta/thread-9484-1-1.html
- Sun Jul 12, 2009 12:01 pm
- Forum: café
- Topic: Cut a watermelon off and all ppl crying....
- Replies: 0
- Views: 13951
- Sun Jul 12, 2009 11:57 am
- Forum: Tests
- Topic: Re: Bugs on 0.6.0. alpha 13
- Replies: 19
- Views: 25962
Re: Bugs on 0.6.0. alpha 13
Good vacation zuzuf. /:^]
well, for new idea, this is wind and gravity........
viewtopic.php?f=2&t=1106
well, for new idea, this is wind and gravity........
viewtopic.php?f=2&t=1106
- Sun Jul 12, 2009 11:50 am
- Forum: Suggestion
- Topic: Gravity Wind
- Replies: 5
- Views: 15059
Gravity Wind
ya, gravity and wind is 2 things that most effect in TA. Does TA3D include them? :P This is google translate, sry, maybe tonight will explain it in self : In fact this rather strange bug ah, BB shot like super-sector, the muzzle came to power as much as possible, but has no lift in place, but the sh...
- Sun Jul 12, 2009 7:58 am
- Forum: coding / développement
- Topic: Player Profile and Mod Manager
- Replies: 16
- Views: 24610
- Sun Jul 12, 2009 7:45 am
- Forum: Tests
- Topic: Re: Bugs on 0.6.0. alpha 13
- Replies: 19
- Views: 25962
Re: Bugs on 0.6.0. alpha 13
I know there some other bugs not in list: weapon features didn't conside height, thus, arm annihilation and KROG weapon always couldn't fire at enemy's bodys repears not attack as gunship but a normal air. Bombers had a problem in bomb air con's Guard and Recovery does not work well (maybe fixed, ju...
- Sat Jul 11, 2009 12:14 pm
- Forum: Suggestion
- Topic: Page Up/Page down
- Replies: 2
- Views: 7844
Re: Page Up/Page down
And that turn the carema's angle, how about insert/ delete do it
- Sat Jul 11, 2009 11:15 am
- Forum: coding / développement
- Topic: Player Profile and Mod Manager
- Replies: 16
- Views: 24610
Re: Player Profile and Mod Manager
good holiday !
What's the next ahpha?
What's the next ahpha?
- Sat Jul 11, 2009 6:33 am
- Forum: coding / développement
- Topic: Player Profile and Mod Manager
- Replies: 16
- Views: 24610
Re: Player Profile and Mod Manager
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList
here
or used
GetEnvironmentStringsW
get the output
here
or used
GetEnvironmentStringsW
get the output
- Fri Jul 10, 2009 6:37 pm
- Forum: Suggestion
- Topic: Page Up/Page down
- Replies: 2
- Views: 7844
Page Up/Page down
My mouse meet a bad problem, that couldn't wheel, conside in TA3D's zoom, that page up/ page down is a good mothed so solved this
Page up then zoom out, page down then zoom in,
Page up then zoom out, page down then zoom in,
- Fri Jul 10, 2009 5:11 pm
- Forum: Tests
- Topic: 3 crash debuging (sdl.delay?)
- Replies: 12
- Views: 18552
Re: 3 crash debuging (sdl.delay?)
If there are a map file for debug, the problem locate be more eazyly. Map files if GPS for this
- Thu Jul 09, 2009 7:10 pm
- Forum: Tests
- Topic: 3 crash debuging (sdl.delay?)
- Replies: 12
- Views: 18552
Re: 3 crash debuging (sdl.delay?)
back to AI.
Maybe I will read source after Ai. And plz fix it
- Thu Jul 09, 2009 7:03 pm
- Forum: café
- Topic: Question for experienced programmer
- Replies: 25
- Views: 52718
Re: Question for experienced programmer
Will tank update to 0.6
Re: TAESC 2
LOL, It's time to update To-do...
maybe just copy to the todo
maybe just copy to the todo
Re: TAESC 2
well,The topic should be TAEXC 2.0
I perfer a OTA camera, that used OTA explosions
For that TA3D mod, /:^]
What perfer? Ask who for remake the OTA...
I perfer a OTA camera, that used OTA explosions
For that TA3D mod, /:^]
What perfer? Ask who for remake the OTA...
- Thu Jul 09, 2009 11:01 am
- Forum: Suggestion
- Topic: Inertia
- Replies: 5
- Views: 12093
Re: Inertia
/:^]
I relize a main thing for inertia...
Unit trun in arc with inertia (that trun rate speed)
That what? the drift
Think out, some skeets go straight in sea and then trun left in drift with draged out waves...
I relize a main thing for inertia...
Unit trun in arc with inertia (that trun rate speed)
That what? the drift
Think out, some skeets go straight in sea and then trun left in drift with draged out waves...
TAESC 2
little confused in TAEXC and TAESC, :P well, GOK had a good model feel in TA3D, and I think new models also be good fell in TA3D, but a problem is custom explosion, If recreate everyone custom explosion like OTA, it is a huge program, and I think it's nearly unpossable for now. So the 2D explosion n...