Search found 742 matches

by xpoy
Mon Mar 22, 2010 12:38 am
Forum: Map features
Topic: Creating 16 bit maps for TA3D
Replies: 20
Views: 45868

Re: Creating 16 bit maps for TA3D

/:^}~!

UP

If it wasn't a really big project, I can try in this maybe.
Cause still had 1 week free time
But what's point is I had no idea in how to do this. I can write code down if some idea :P...
by xpoy
Sun Mar 21, 2010 2:50 pm
Forum: Units
Topic: Integrating some Spring models
Replies: 19
Views: 42375

Re: Integrating some Spring models

I will try to found some, or ask ppl who playing spring. well will ask some SY members come here, maybe they know some things about spring.
But sadly SY_SJ and SY_yxan both no idea in what spring mod is like OTA /:^|

They just said we should goto spring forum to ask tho /:^|
by xpoy
Sun Mar 21, 2010 2:45 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 10 for windows
Replies: 17
Views: 41257

Re: TA3D 0.6 beta 10 for windows

testing /:^}
As usually, public a thead in here:
http://taclub.net/taclub/newta/thread-11368-1-1.html
by xpoy
Sun Mar 21, 2010 2:37 pm
Forum: Tests
Topic: 0.6.0. Beta 9
Replies: 22
Views: 42066

Re: 0.6.0. Beta 9

:P oh damn I didn't aware the current public, TA3D grow too fast
by xpoy
Sun Mar 21, 2010 2:35 pm
Forum: Units
Topic: Guardian : work in progress
Replies: 22
Views: 44902

Re: Guardian : work in progress

/:^]!

unbeliable. UP zuzuf!
by xpoy
Sat Mar 20, 2010 3:21 pm
Forum: Units
Topic: First home remade working unit :)
Replies: 8
Views: 22596

Re: First home remade working unit :)

:P!!
I like this more than spring one..
by xpoy
Sat Mar 20, 2010 3:20 pm
Forum: Units
Topic: Integrating some Spring models
Replies: 19
Views: 42375

Re: Integrating some Spring models

own :P!
Maybe we should used some models from diffrent ppl, I mean just pick the modles in OTA style....
by xpoy
Wed Mar 17, 2010 10:15 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 9 for windows
Replies: 18
Views: 42503

Re: TA3D 0.6 beta 9 for windows

http://www.ta3d.org/snapshots/shoot41.jpg This one is intersting, maybe cause that grey, but it look good in this camera The units and terrain just perfect, maybe just make it be grey, apart free camera turn 180° and like rise head for looked up days, in other case just make the far space be grey fi...
by xpoy
Wed Mar 17, 2010 10:11 am
Forum: coding / développement
Topic: Is there anything I can do for help?
Replies: 17
Views: 41582

Re: Is there anything I can do for help?

TA3D growing /:^}!

I remeber there are a TO-DO things, which should update atm
by xpoy
Tue Mar 16, 2010 3:20 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 9 for windows
Replies: 18
Views: 42503

Re: TA3D 0.6 beta 9 for windows

I agree babax, cause more step, free resource will make more newbie ask more question..
by xpoy
Mon Mar 15, 2010 11:53 am
Forum: Tests
Topic: Much report
Replies: 15
Views: 31857

Re: Much report

oops /:^|
..
1. Chinese intro meet some bug, it ca't show but all be box
2, crash with free data /:^|
by xpoy
Mon Mar 15, 2010 11:49 am
Forum: Suggestion
Topic: AI scripts
Replies: 52
Views: 114543

Re: AI scripts

;P
I had used some un-exsit API..
But ok, will make a docment for that un-docment api//
by xpoy
Mon Mar 15, 2010 11:41 am
Forum: Suggestion
Topic: AI scripts
Replies: 52
Views: 114543

Re: AI scripts

but how I make a AI for diccult? Or make a AI for eazy?
:P
Greet a simple explaim
by xpoy
Mon Mar 15, 2010 11:20 am
Forum: Suggestion
Topic: AI scripts
Replies: 52
Views: 114543

Re: AI scripts

I notice there are a AI path in script folden, what's that use for? That write in main sciprt(annihilation.lua) make the AI cast too much metion, maybe a new mothed for write this script? I mean: some folden in AI folden, like: TA3D ai and there are some lua in "TA3D ai", one name eazy, one name nor...
by xpoy
Mon Mar 15, 2010 11:13 am
Forum: Tests
Topic: Much report
Replies: 15
Views: 31857

Re: Much report

libgcc_s_dw2-1.dll This is addtion depend, but did't include in TA3D pack /:^|
by xpoy
Mon Mar 15, 2010 11:06 am
Forum: Tests
Topic: Much report
Replies: 15
Views: 31857

Re: Much report

I will test in beta 9 wth free resource :P
That using a very old data set, didn't make sure how to re-do it, I just put file into it and replace old one..Which could make bug. But those one bug is look like all relex to data set.
by xpoy
Mon Mar 15, 2010 11:04 am
Forum: Units
Topic: Units using Spring models from MR.D and Cremuss
Replies: 2
Views: 13163

Re: Units using Spring models from MR.D and Cremuss

yeah!
GREAT CXOOLL
by xpoy
Mon Mar 15, 2010 11:03 am
Forum: Announcements / Annonces
Topic: Free data set package
Replies: 3
Views: 14713

Re: Free data set package

TA ESC update too fast atm. And TABA updated, frenzy update also, TA ESCESS II still alpha. So zuzuf do a good choose.
by xpoy
Sun Mar 14, 2010 9:26 am
Forum: Tests
Topic: Much report
Replies: 15
Views: 31857

Re: Much report

This is beta 7
Cacahe inlude:
fonts, sound- files, gamedata,palettesSpalette.pal.dat and mapsSpincushion.ota.dat, no other things
IIt was un-able play time' cache
by xpoy
Sat Mar 13, 2010 8:27 am
Forum: coding / développement
Topic: LuaJIT
Replies: 10
Views: 25550

Re: LuaJIT

:D

greeting
And in this case we need a
lib or header pack for lua writer..
by xpoy
Sat Mar 13, 2010 8:26 am
Forum: Tests
Topic: Much report
Replies: 15
Views: 31857

Re: Much report

space of folden? /:^|
Or open type isn't true
by xpoy
Wed Mar 10, 2010 2:08 pm
Forum: Tests
Topic: Much report
Replies: 15
Views: 31857

Re: Much report

maybe make filename as hash for make sure all-ascii name? :P
by xpoy
Wed Mar 10, 2010 2:07 pm
Forum: Units
Topic: First home remade working unit :)
Replies: 8
Views: 22596

Re: First home remade working unit :)

I like the metal maker!
:P It's great, really
by xpoy
Tue Mar 09, 2010 8:55 am
Forum: Units
Topic: First home remade working unit :)
Replies: 8
Views: 22596

Re: First home remade working unit :)

:P!!
Can we get some picture?
by xpoy
Tue Mar 09, 2010 8:54 am
Forum: Suggestion
Topic: [Long rant] Making the game non-coder contributors friendly
Replies: 22
Views: 51401

Re: [Long rant] Making the game non-coder contributors friendly

old TA's animation

That current set.
Like bomb, wave, etc, it's OTA' 2d animation, but sure modder will like 3d animation .
by xpoy
Tue Mar 09, 2010 8:52 am
Forum: Tests
Topic: Much report
Replies: 15
Views: 31857

Re: Much report

It make by GB1, I like his maps very much.

And for this no permission, maybe just a API parameter bug?
by xpoy
Mon Mar 08, 2010 10:02 am
Forum: Tests
Topic: Much report
Replies: 15
Views: 31857

Re: Much report

and..

That one really beatiful:

Image
by xpoy
Mon Mar 08, 2010 9:55 am
Forum: Tests
Topic: Much report
Replies: 15
Views: 31857

Much report

I do much test...
And well, much report, but just small bugs /;^]... So should just make them as trick or somethings, for mark
But fix the more important bugs..

The point is readme
by xpoy
Mon Mar 08, 2010 9:52 am
Forum: Suggestion
Topic: [Long rant] Making the game non-coder contributors friendly
Replies: 22
Views: 51401

Re: [Long rant] Making the game non-coder contributors friendly

greeting!
And, maybe we can make a choose in Animation, just make 2D/ 3D be choose able? :P
by xpoy
Mon Mar 08, 2010 9:48 am
Forum: café
Topic: SupCom2
Replies: 5
Views: 17052

Re: SupCom2

I know, trying to change OTA's pathfinder atm....
So, maybe will used TA3D's pathfinder in (very very little possable) for TA.....
by xpoy
Wed Mar 03, 2010 2:40 pm
Forum: café
Topic: SupCom2
Replies: 5
Views: 17052

SupCom2

Really cool pathfinder, maybe we can ask them for this? :P

http://gamesrenter.com/hd-streaming-tra ... r-trailer/
maybe you can watch by that
and this ///
http://bbs.taclub.net/taclub/newta/thre ... 3-1-1.html
by xpoy
Fri Feb 26, 2010 3:51 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 8 for win32
Replies: 15
Views: 37792

Re: TA3D 0.6 beta 8 for win32

/:^|, I also think so, windows make diffcult for fix bug

PS: I will try again in install linux, but never unbuntu
by xpoy
Tue Feb 23, 2010 5:18 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 8 for win32
Replies: 15
Views: 37792

Re: TA3D 0.6 beta 8 for win32

well /:^]

About a randmap, i rather a multi-play able TA3D ...
by xpoy
Tue Feb 16, 2010 10:53 am
Forum: Tests
Topic: bug in beta 7
Replies: 3
Views: 13377

Re: bug in beta 7

When building, the Commander 'slegs just keep been paralyzed continuously when the commander body didn't move. Click the commander will lock the view, making control of commanders is very difficult, thus often need to build more cons units to give commanders a few projects. Couldn't Choosed unit whe...
by xpoy
Tue Feb 16, 2010 10:27 am
Forum: Tests
Topic: bug in beta 7
Replies: 3
Views: 13377

bug in beta 7

I used old setting, and it crashed when loaded

and greeting timeline..
by xpoy
Mon Feb 15, 2010 6:49 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 7 for win32
Replies: 2
Views: 12568

Re: TA3D 0.6 beta 7 for win32

oh!oh!
Yeah!
Translating
by xpoy
Fri Feb 12, 2010 2:24 pm
Forum: Suggestion
Topic: [Long rant] Making the game non-coder contributors friendly
Replies: 22
Views: 51401

Re: [Long rant] Making the game non-coder contributors friendly

after read half, I agree tags. Yeah, that's great, really pure need tags. And there are choose, you aren't must used TA3D's tools, isn't? /:^] You can treat them as a simple debuger and a formatter. For tags, I think coder didn't know what's the best design for tags, so maybe some more idea in tags?...
by xpoy
Wed Feb 10, 2010 11:15 am
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 6 for win32
Replies: 9
Views: 24826

Re: TA3D 0.6 beta 6 for win32

The ati card problem is more effective, that, BSOD isn't godd.

But great! Really great, beta6
by xpoy
Wed Feb 10, 2010 11:14 am
Forum: coding / développement
Topic: game guide needs update
Replies: 1
Views: 10831

Re: game guide needs update

Maybe some useful sciptor init-lord, like vim?
by xpoy
Thu Jan 28, 2010 7:15 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 6 for win32
Replies: 9
Views: 24826

Re: TA3D 0.6 beta 6 for win32

I like this one :
this beta mainly fixes bugs (see the timeline for more information, there are just too much fixes to post the full list here).
by xpoy
Thu Jan 28, 2010 7:13 pm
Forum: Textures
Topic: Hi-res TA logo
Replies: 10
Views: 24390

Re: Hi-res TA logo

Greeeeting!
by xpoy
Thu Jan 28, 2010 7:13 pm
Forum: Tests
Topic: Bugs on 0.6.0. Beta 6
Replies: 10
Views: 24421

Re: Bugs on 0.6.0. Beta 6

Gok and TA esc still need work on them.
Does TA excess work for you? /:^}
by xpoy
Tue Jan 26, 2010 3:13 pm
Forum: Tests
Topic: Bugs on 0.6.0. Beta 5
Replies: 9
Views: 20934

Re: Bugs on 0.6.0. Beta 5

Wo~ I also fixed a bad crash in my self work, that test another one's program, withou source /:^|...
by xpoy
Sun Jan 17, 2010 6:19 pm
Forum: Help / Aide
Topic: Suggestion: sticky topic to FAQ page
Replies: 3
Views: 12816

Re: Suggestion: sticky topic to FAQ page

I think FAQ need some link to topic /:^]
by xpoy
Sun Jan 17, 2010 6:18 pm
Forum: coding / développement
Topic: ESC menu behavior
Replies: 15
Views: 36947

Re: ESC menu behavior

Well, for ESC's pause game, it's simple

PAUSE when play single or watch demo, ESC shouldn't pause game in multi game.
by xpoy
Sun Jan 17, 2010 6:17 pm
Forum: Help / Aide
Topic: PLEESE HEEELLLPPP MMMEEEEEEE
Replies: 9
Views: 21690

Re: PLEESE HEEELLLPPP MMMEEEEEEE

/:^]
ati card make some sense, but nvidia willn't crash game ever it didn't support some option.

Game be freeze, maybe system freeze? /:^] It was a driver problem, try other ati driver.
by xpoy
Fri Jan 15, 2010 12:33 pm
Forum: Help / Aide
Topic: Clarification about "resources" folder
Replies: 12
Views: 20152

Re: Clarification about "resources" folder

Avoid the path if it wasnt loadable, and just load root path as default.
Surely this one need a warning and should set in advtange /:^]
by xpoy
Wed Jan 13, 2010 4:55 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 beta 4 for windows
Replies: 16
Views: 38863

Re: TA3D 0.6 beta 4 for windows

really cool! ALL fine But 3 significantly things, what needs improvement in some map like pincushion, where a lots obstacle, the pathfind be trouble, that pathfind threat a object as bigger than the object true size, this make a lot path be missed and cons couldn't find ways in specail case. Add the...
by xpoy
Wed Jan 13, 2010 4:35 pm
Forum: Help / Aide
Topic: Clarification about "resources" folder
Replies: 12
Views: 20152

Re: Clarification about "resources" folder

/:^]
Great, beatiful TA3D, I set TA and rev31.gp3 path for this.

and, Need a option for this!
by xpoy
Wed Jan 13, 2010 8:33 am
Forum: Suggestion
Topic: Is it possible to replace faq.html with wiki?
Replies: 12
Views: 30664

Re: Is it possible to replace faq.html with wiki?

/:^]
Multi index I mean, like:

Game Play:
Mod Install:
Mod Iterface:
etc....


Game Play----
Menu Brief
asdasdasdzxvzxcz~~
UI Brief
2313123wadasda
Shortcut:
asdasd
...............