Search found 350 matches
- Mon Aug 04, 2008 4:55 pm
- Forum: coding / développement
- Topic: Rename Namespace `TA3D` into `T`
- Replies: 16
- Views: 25070
hi guys, i'am not totally back yet, I have most things finally wrapped up here concerning my personal matters that I belive I referenced to zuff, in fact, most of the rebuilding is done, as well as the cleanup, its just a matter of alot of painting, and going through rooms one at a time, as well as ...
- Mon Aug 04, 2008 4:44 pm
- Forum: coding / développement
- Topic: New Branch
- Replies: 14
- Views: 22927
- Mon Aug 04, 2008 7:00 am
- Forum: coding / développement
- Topic: New Branch
- Replies: 14
- Views: 22927
I realize that its been awhile since i've been around, but I had TA3D compiling and running under VS 8.0, with few changes, mostly with some arrays, a few other minor issues. It was rarther noisy compiling with loads of warnings but it did compile and somewhat run, sadly I had to leave the project f...
- Mon Aug 04, 2008 6:42 am
- Forum: coding / développement
- Topic: Rename Namespace `TA3D` into `T`
- Replies: 16
- Views: 25070
Renaming the namespace to T would be a very bad idea, many namespaces out there are already implemented with signal character based namespaces. It was me who implemented the namespace as TA3D. If you are that lazy you can always head the code by using namespace TA3D; which should find everything in ...
- Fri Jan 18, 2008 6:56 pm
- Forum: coding / développement
- Topic: Final draft (Vector/matrix class replacement)
- Replies: 10
- Views: 18160
So your using the shift operator more or less as a common method of calculating a vector, based on a mix of another vector or matrix or point? I think it would be a smarter move here to add a function, that can return either a float, or vector, and do the same calculations in class, that way you red...
- Tue Jan 15, 2008 6:12 pm
- Forum: coding / développement
- Topic: Final draft (Vector/matrix class replacement)
- Replies: 10
- Views: 18160
Majority of issues arrising with it are missing operators, that i havn't implemented yet because i couln't grasp what you were doing...for example.... in 3do.h theres a function that starts like... float compute_size_sq(POINTF center) // Carré de la taille(on fera une racine après) { float size=0.0f...
- Mon Jan 14, 2008 8:51 pm
- Forum: coding / développement
- Topic: Final draft (Vector/matrix class replacement)
- Replies: 10
- Views: 18160
Final draft (Vector/matrix class replacement)
This is my final draft, i still need to clean up some various tidbits, but as you can see I added support for arrays which should make passing to various opengl calls faster. The matrix class supports pulling vectors directly from it as well as building matrix's from vectors. I'll try to add more de...
- Mon Jan 07, 2008 12:52 pm
- Forum: coding / développement
- Topic: networking
- Replies: 2
- Views: 7391
P.S: Zuff while working on the new vector/matrix code I noticed that you treated a matrix as an array of floats, nested, that is to say [4] by [4]. I always throught of matrices as an array of vectors [4], which is how I designed the new class, I'am hoping that it should be pretty much backwards com...
- Mon Jan 07, 2008 12:28 pm
- Forum: coding / développement
- Topic: networking
- Replies: 2
- Views: 7391
networking
Ok i'am nearly done with a vector replacement, however before I implement SSE enhanced vectors, i'd like to get a good test done using normal vector code first. Its pretty much composed of 2 template classes, one which handles all vectors, including points, the other which will handle matrices. I've...
- Sun Dec 30, 2007 11:11 pm
- Forum: coding / développement
- Topic: Cire`s build of TA3D
- Replies: 12
- Views: 19444
- Sun Dec 30, 2007 9:25 pm
- Forum: coding / développement
- Topic: Cire`s build of TA3D
- Replies: 12
- Views: 19444
Ok, just about done the new classes, but I want to now go back through and redesign the thing because I made alot of stuipd key mistakes. The biggest one Iwant to adjust is instead of using constructs based on x, y, z, and w, to be changed to an array. I'll provide methods for accessing these via x,...
- Sun Dec 23, 2007 6:45 pm
- Forum: coding / développement
- Topic: Cire`s build of TA3D
- Replies: 12
- Views: 19444
Any program can use enhanced cpu instruction sets, under any OS, but you have to approach it intelligently. What I do is 'test' for cpu instruction sets at runtime, and if so then use it otherwize you 'fall back' to back stuff. Soon as i have vector and matrix classes done i'll post some code to sho...
- Sat Dec 22, 2007 10:48 pm
- Forum: coding / développement
- Topic: Cire`s build of TA3D
- Replies: 12
- Views: 19444
I've already started looking at unit engine zuff, and there are many many areas we can target to improve efficenicy, both in speed and resources. Now with respects to new vector/matrix code i've used templates, they probably won't be 'super faster' but they are much easier to use and expand upon, as...
- Fri Dec 21, 2007 10:04 pm
- Forum: coding / développement
- Topic: Cire`s build of TA3D
- Replies: 12
- Views: 19444
Well I got it to compile but i'am still working on stabalizing it. As soon as its somewhat stable i'll release it. Now Zuff gave me control to do networking but like usual I like to get things working well and move/recode things that I see as troublsome issues. Right now i'am attacking the vector an...
- Tue Dec 18, 2007 9:51 am
- Forum: coding / développement
- Topic: TA3D compilation issues.
- Replies: 4
- Views: 9857
- Tue Dec 18, 2007 9:13 am
- Forum: coding / développement
- Topic: TA3D compilation issues.
- Replies: 4
- Views: 9857
- Mon Dec 17, 2007 9:43 pm
- Forum: coding / développement
- Topic: TA3D compilation issues.
- Replies: 4
- Views: 9857
TA3D compilation issues.
I leave home for a few months and zuff jumps back into his old habbits, tisk tisk, (lol just kidding). There are quite a few issues (mostly warnings with the source code), the most common one is signed/unsigned mismatches when using operators >,<, or ==. Overall most of the source code compiled well...
- Sat Dec 15, 2007 8:57 pm
- Forum: coding / développement
- Topic: Networking code
- Replies: 18
- Views: 25693
I disagree to use only UDP protocol for communications. Like I explained in another topic, the UDP packets could be lost and this is a "normal" behaviour. We must guarantee that all important exchanged information is received. We can use UDP for sending some information less important but, except i...
- Sat Dec 08, 2007 9:12 pm
- Forum: coding / développement
- Topic: Allegro
- Replies: 9
- Views: 15498
Allegro
Last I remember there was plans to eventually free ourselves from Allgero, I'am kinda curious as to if this is still the case. I believe it would be a smart move as allegro is very much a kludge. What I mean by this is that The allegro builds simply allow us to use a library of common functions that...
- Sat Dec 08, 2007 8:08 pm
- Forum: coding / développement
- Topic: Newest Source
- Replies: 8
- Views: 14319
- Thu Dec 06, 2007 7:51 pm
- Forum: coding / développement
- Topic: Newest Source
- Replies: 8
- Views: 14319
Newest Source
Ok, I've got my new computer all setup, all tools installed and updated, and ready to attain the newest source, could you please point me to a location with the latest source or somewhat near new. Is the one on the downloads the newest, or at least close to new. Keep in mind that its still gona take...
- Mon Dec 03, 2007 5:22 pm
- Forum: coding / développement
- Topic: Lobby System
- Replies: 30
- Views: 37036
Command line parms were to my knowledge always going to be supported, the host/join/.ini file support will simply force TA3D into its lobby mode without any gui buttons on menus having to be selected. I just want TA3D to also be able to support internal clients as well for true GW battles once again...
- Sun Dec 02, 2007 11:50 pm
- Forum: coding / développement
- Topic: Lobby System
- Replies: 30
- Views: 37036
I think we are all alittle misconfused on how each other wants things to work, I'll try to write up a detailed tech document on the mechanics which should easilly clairify how i'd like to see things working, just give me a few more days to get things finalized irl, as well as all my tools upgraded, ...
- Sun Dec 02, 2007 7:42 pm
- Forum: coding / développement
- Topic: Lobby System
- Replies: 30
- Views: 37036
- Sun Dec 02, 2007 7:38 pm
- Forum: coding / développement
- Topic: Lobby System
- Replies: 30
- Views: 37036
Ok i'll attempt to clarify what I mean, and how it would work. I'am going to reffer to it as a 'dll' mechanics but this might not be how it would be under other os's though every os has some type of mechanics that works the same as dll's under windows. When TA3D starts it simply searchs for 'dlls' i...
- Sat Dec 01, 2007 8:10 pm
- Forum: coding / développement
- Topic: Lobby System
- Replies: 30
- Views: 37036
I was familiar with what you were talking about, but as you probably already know, I had some hand in PW design in respects to how TA commuicated with an 'external application', it wasn't a good design goal, it was very kludgy, and hard to work with, this is the same system that we used at GBL, but ...
- Fri Nov 30, 2007 5:14 am
- Forum: coding / développement
- Topic: Lobby System
- Replies: 30
- Views: 37036
It's good to see that I am still needed. My issues over the last few months were not so much 'busy' but more so of health issues as well as a death of a close personal friend that I had some difficulties getting over. Anyhow in respects to the lobby system I would like to get together and discuess t...
- Thu Nov 29, 2007 6:16 pm
- Forum: coding / développement
- Topic: Lobby System
- Replies: 30
- Views: 37036
Hey guys, its good to see that things are still progressing well here. I must applogize for my rather abrupt disappearance from the net the last couple of months but I've been going through some major real life issues, but I have been trying to keep track of the project as best I can. I have a few s...
- Sun Apr 15, 2007 8:02 pm
- Forum: coding / développement
- Topic: small improvement to TA3D_Exception
- Replies: 1
- Views: 5520
Cool, odd I have taht already in my source, I must not have updated yours with the latest when I went idle for awhile, not sure. Anyhow I am ready for the switch over, though you might want to read my notes in the latest thread to which we were talking about the switch over on the new site. once peo...
- Thu Apr 12, 2007 12:19 am
- Forum: coding / développement
- Topic: release 0.3.1 nearly ready
- Replies: 8
- Views: 13992
I've actually managed to get a few hours of free time which i spent in pretty much redesiging the website, though I havn't much artwork to put into it I have been working on totally revamping the color and formating (still working on it), and things are starting to progress rather nicely. Now sadly ...
- Sat Apr 07, 2007 1:07 pm
- Forum: coding / développement
- Topic: network module
- Replies: 35
- Views: 43385
I suggest for each unit having a NetworkSync flag, and adding a Function for collecting a socketdata from that unit which returns say a void. Next you will need a set of global flags that the engine will apply to the unit as it becomes 'dirty', Reset it each time it sends data to NETWORK_UNIT_NOT_DI...
- Tue Apr 03, 2007 5:03 am
- Forum: coding / développement
- Topic: network module
- Replies: 35
- Views: 43385
Well since FPU math shouln't be an issue I still don't see the need to distrubute tons of unit updates per tick. Instead why don't we still send orders to clients, ie using these units move to this location, or build this at this location and so on. Since accerlation, build time, ect should be the s...
- Mon Apr 02, 2007 1:02 am
- Forum: coding / développement
- Topic: network module
- Replies: 35
- Views: 43385
I've been doing alot of thinking in respects to this issue and i've been reading the feedback and what not, now first: A) You do not need 2 sockets per user per connection. The idea of having a 'send' and 'recive' socket for each user is rather overbounding and totally not in need. Instead you reall...
- Tue Mar 27, 2007 10:17 am
- Forum: coding / développement
- Topic: new developper
- Replies: 21
- Views: 31192
I believe there is another person responisble for networking umm gesh I forget his name now, he seems to be eradicate in his appearance in that he shows for a day or two and is gone again for another few weeks. Now as I recall I had to remove completely the networking layers in windows builds becaus...
- Fri Mar 23, 2007 9:35 pm
- Forum: coding / développement
- Topic: Tree models
- Replies: 8
- Views: 13358
Hey guys, applogies for my disappearance over the last few weeks, I had a monitor on my dev machine burn out and just couln't bring myself to 'transport' each time a monitor from one system to another or the task of installing all my dev tools on another system. Anyhow I'am also extremly busy irl, b...
- Mon Mar 05, 2007 5:23 pm
- Forum: coding / développement
- Topic: New website
- Replies: 31
- Views: 40209
You have M$ VS 2005 express, by any chance do you have the full version or can get your hands on the full version? If so we can use one of my team server installs. In fact I think express may also support it as well, look around in your projects for a 'remote managed project', let me know if you hav...
- Thu Mar 01, 2007 8:29 pm
- Forum: coding / développement
- Topic: New website
- Replies: 31
- Views: 40209
Ok I've been pretty much swamped last week but things are finally starting to return to normal, yesterday I managed to get some time to work on the downloads section and the way I set it up is rather very easy for a developer to see all files that are uploaded into the downloads folder. They can del...
- Tue Feb 27, 2007 4:56 pm
- Forum: coding / développement
- Topic: small problem with my ISP
- Replies: 6
- Views: 11149
- Sat Feb 24, 2007 2:34 pm
- Forum: coding / développement
- Topic: New website
- Replies: 31
- Views: 40209
Zuff since we fail to be able to link up on irc what I want to know is how many slots should a test release area be composed of. I'am assuming that one test or 'alpha' release will be ok. Second I suggest we start taking a standard approach to offical releases, and that is 1 version containing the s...
- Thu Feb 22, 2007 3:35 pm
- Forum: coding / développement
- Topic: New website
- Replies: 31
- Views: 40209
- Sat Feb 17, 2007 10:50 pm
- Forum: coding / développement
- Topic: threading model
- Replies: 2
- Views: 6338
Since I recall you not having alot of experience with threading mechanics, I'd suggest you hold off and work on other areas till I get a chance to help you here. Thiere are many many areas that are not thread safe, and this is where we need to weigh in events, we have to use them within sockets so a...
- Fri Feb 16, 2007 8:41 pm
- Forum: coding / développement
- Topic: windows build : debug vs release mode
- Replies: 7
- Views: 12097
Well i got a few more things I wana finish up at the site mainly in respects to messaging now, most of the profile stuff now works with the exception of changing your password, then I also need to add a few things I noticed i was missing from the forums like making a topic a 'sticky' since right now...
- Fri Feb 16, 2007 6:44 pm
- Forum: coding / développement
- Topic: windows build : debug vs release mode
- Replies: 7
- Views: 12097
Hmm, you might wana check your std libs, I can recall you building earlier versions that used std::map that had some issues with very early versions of M$ vc 6.0 had with map. Its not much to go on but it might help, though if you have vc 2005 express installed that shoulda fixed it, unless its link...
- Fri Feb 16, 2007 5:20 pm
- Forum: coding / développement
- Topic: windows build : debug vs release mode
- Replies: 7
- Views: 12097
Sound to me like corupt dll's somewhere, remember that a debug build does not use standard dll's that nearly everyoen has but instead debug versions of these dlls if possible, without a full stack trace it's impossible for me to say where the overflow is occuring but you shoulda been ableto fire up ...
- Tue Feb 13, 2007 10:34 pm
- Forum: coding / développement
- Topic: ads, spam, ...
- Replies: 4
- Views: 8948
Since we will be switching sites within the next week or two why bother? I primarly have private messages and profiles left to finish up then just a bit of css work, optomizing and what not and its good to go. For that matter its somewhat useable now, though needs to be run through a good set of tes...
- Mon Feb 12, 2007 7:49 pm
- Forum: coding / développement
- Topic: New website
- Replies: 31
- Views: 40209
I have copied and duplicated the news from this site to the new site, thout exact times were not possible, I've tried to keep the posts as close to orginal as possible but did enhance a few here and there. These are in english as I figured zuff could post them in french and i would adjust dates to b...
- Sat Feb 10, 2007 3:15 pm
- Forum: coding / développement
- Topic: New website
- Replies: 31
- Views: 40209
- Fri Feb 09, 2007 7:49 pm
- Forum: coding / développement
- Topic: New website
- Replies: 31
- Views: 40209
Should be able to now, I had default membership set to level 0 (guest privs), when shoulda been set to 1. I also set bal up with 'news posting' privs, as well as zuff, and set zuff with developer privs (which don't do much yet). both of you should see some new stuff when at the news page, and zuff s...
- Thu Feb 08, 2007 11:26 pm
- Forum: coding / développement
- Topic: New website
- Replies: 31
- Views: 40209
oh hmm ok its http://ta3d.gpserver1.com use english for now since very little stuff has been translated to french. To register click the login link and then the click here to register part, some pages I can't truely finsh yet till we have finished users. I recently added 'list' to the editor but i h...
- Thu Feb 08, 2007 1:49 am
- Forum: coding / développement
- Topic: New website
- Replies: 31
- Views: 40209
Well thats certainly better, but by no means is this a 'team server' or such. Think of a TS Server as something like... You fire up your development tool, and select the TA3D project, from that point it instantly knows that it is a 'remote managed' soulation, and connects to whatever TS server ip wa...