Search found 5 matches

by Sarwajagat
Wed Mar 02, 2011 10:52 am
Forum: Suggestion
Topic: A bit of a suggestions...
Replies: 1
Views: 13840

A bit of a suggestions...

1)True 2 phase weapons,example a sub launching VLS in the water. 1st state is an underwater weapon,that will damage nearby unit if the unit happen to be above the launch trajectory. 2nd state is a normal VLS missile.Another example is a nuke that able to split to other 4 different warheads when it's...
by Sarwajagat
Fri Feb 25, 2011 4:51 pm
Forum: Suggestion
Topic: Shields!
Replies: 2
Views: 15444

Re: Shields!

I know it's going too much for TA3D to handle,just listing possible tags for true shield characteristic as accurate as possible.Yeah,i guess the shield behaviour & shield rendering could be defined by the LUA files and perhaps use similar tags as listed above..to tell modders which is which.. :o Imp...
by Sarwajagat
Fri Feb 25, 2011 4:09 pm
Forum: Suggestion
Topic: Nanolathe stuff
Replies: 6
Views: 22741

Re: Nanolathe stuff

I can haz different nanolathe effects? :P

NanolatheEffect=0; //0 for TA one, 1 for nanolathe effect similar to when a Tau earth caste build something-see W40k Dark Crusade game, 2 for placing beacon which the building drop out of the sky-see W40k Dark Crusade when a Servitor builds something
by Sarwajagat
Fri Feb 25, 2011 3:41 pm
Forum: Suggestion
Topic: [Long rant] Making the game non-coder contributors friendly
Replies: 22
Views: 52558

Re: [Long rant] Making the game non-coder contributors frien

More tags are indeed needed,will post some in a few!

Can TA3D have a mission/map editor like Starcraft? :P
by Sarwajagat
Fri Feb 25, 2011 3:35 pm
Forum: Suggestion
Topic: Shields!
Replies: 2
Views: 15444

Shields!

Watch this space....brand new proposed shield tags and....Shield.tdf specially for defining a shield for...TA3D use! :o The forum don't allow me to upload txt file...so putting it in the code thing below! TA3D should load up the Define tags in parts..and if a tag is missing,TA3D shouldn't load it an...